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28 lines
520 B
28 lines
520 B
#ifndef FLAGS_H
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#define FLAGS_H
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#include "pixelGameEngine.h"
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using namespace olc;
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enum class Flag:int{
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NONE,
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TEST_FLAG1,
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TEST_FLAG2,
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TEST_FLAG3,
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HAS_MAIN,
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HAS_NESS,
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HAS_PAULA,
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HAS_JEFF,
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HAS_ANNA,
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HAS_KING,
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HAS_POO,
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SHOPKEER_BRANCH1,
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SHOPKEER_BRANCH2,
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};
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template <typename Enumeration>
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auto toint(Enumeration const value) -> typename std::underlying_type<Enumeration>::type
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{
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return static_cast<typename std::underlying_type<Enumeration>::type>(value);
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}
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#endif |