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10 lines
330 B
10 lines
330 B
#include "pixelGameEngine.h"
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#include "trigger.h"
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int TRIGGER_ENUM_COUNT=1;
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std::map<TriggerName::Trigger,std::string> TRIGGERS={
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{(TriggerName::Trigger)TRIGGER_ENUM_COUNT++,"START_CUTSCENE_1"},
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{(TriggerName::Trigger)TRIGGER_ENUM_COUNT++,"Goto Twoson"},
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{(TriggerName::Trigger)TRIGGER_ENUM_COUNT++,"Goto Onett"},
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}; |