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693 lines
21 KiB
693 lines
21 KiB
#define OLC_PGE_APPLICATION
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#include "pixelGameEngine.h"
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#define OLC_PGEX_SPLASHSCREEN
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#include "splash.h"
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#define OLC_SOUNDWAVE
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#include "soundwaveEngine.h"
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#include "tiles.h"
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#include "references.h"
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#include "states.h"
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#include "flags.h"
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#define WIDTH 256
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#define HEIGHT 224
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#define CAMERA_MOVESPD 5
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#define TILEMAP_SIZE_X 512
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#define TILEMAP_SIZE_Y 512
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#define TILEMAP_EDITOR_DRAW_MULT 0.4375
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#define TILEMAP_EDITOR_TILESIZE (32*TILEMAP_EDITOR_DRAW_MULT)
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using namespace olc;
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namespace layer{
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enum layer{
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INTERFACE, //Interface items should be on this layer. On top of everything.
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COLLISION, //Collision checking layer. This layer is
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HIGH,
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DYNAMIC,
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GROUND,
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BACKGROUND
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};
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}
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class Map{
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public:
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std::string filename;
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std::string l2filename;
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std::string l3filename;
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std::string l4filename;
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std::string l5filename;
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Decal*tileset;
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Map(std::string fname,std::string layer2_fname,std::string layer3_fname,std::string layer4_fname,std::string layer5_fname,Decal*tileset) {
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this->filename=fname;
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this->l2filename=layer2_fname;
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this->l3filename=layer3_fname;
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this->l4filename=layer4_fname;
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this->l5filename=layer5_fname;
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this->tileset=tileset;
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}
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};
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class Animation{
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public:
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Decal*spr;
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int frames=1;
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int width=0;
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Animation(Decal*spr,int width){
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this->frames=spr->sprite->width/width;
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this->width=width;
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this->spr=spr;
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}
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};
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class Object{
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public:
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int id;
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Animation*spr;
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vd2d pos;
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int frameIndex=0;
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int frameCount=0;
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int animationSpd=12; //How many frames to wait between each frame.
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std::string name;
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vd2d scale={1,1};
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Pixel color=WHITE;
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vd2d originPoint={0,0};
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bool drawn=false;
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int disableFlag;
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int enableFlag;
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//animationSpd is how long to wait before switching frames.
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Object(int id,std::string name,vd2d pos,Animation*spr,vd2d scale={1,1},Pixel color=WHITE,int animationSpd=1) {
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this->spr=spr;
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this->pos=pos;
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this->id=id;
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this->name=name;
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this->scale=scale;
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this->color=color;
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this->animationSpd=animationSpd;
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this->originPoint={spr->width/2,spr->spr->sprite->height-4};
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}
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};
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class SeasonI : public PixelGameEngine
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{
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public:
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SeasonI()
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{
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sAppName = "Season I: Winters of Loneliness";
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}
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public:
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int frameCount=0;
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float elapsedTime=0;
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const float TARGET_RATE = 1/60.0;
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int MAP_WIDTH;
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int MAP_HEIGHT;
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Map*CURRENT_MAP;
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Map*MAP_ONETT;
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vd2d cameraPos = {0,0};
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GameState GAME_STATE = GameState::EDITOR;
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vi2d SELECTED_TILE={0,0};
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vi2d HIGHLIGHTED_TILE={0,0};
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int EDITING_LAYER=layer::DYNAMIC;
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bool GAME_FLAGS[128]={};
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bool MOUSE_PRESSED_DOWN=false,MOUSE_DOWN=false,MOUSE_RELEASED=false; //TODO Implement Mouse things.
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std::vector<std::vector<TILE*>> MAP; //The foreground layer.
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std::vector<std::vector<TILE*>> MAP2;
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std::vector<std::vector<TILE*>> MAP3;
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std::vector<std::vector<TILE*>> MAP4;
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std::vector<std::vector<TILE*>> MAP5; //Collision Layer
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std::map<Reference,Decal*> SPRITES;
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std::map<Reference,Animation*> ANIMATIONS;
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std::map<int,Object*> OBJ_INFO;
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std::vector<Object*> OBJECTS;
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bool OnUserCreate() override
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{
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for (int i=1;i<6;i++) {
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CreateLayer();
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EnableLayer(i,true);
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}
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SetPixelMode(Pixel::ALPHA);
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ConsoleCaptureStdOut(true);
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// Called once at the start, so create things here
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EnableLayer(layer::COLLISION,false);
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SetupAnimations();
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SetupObjectInfo();
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GAME_FLAGS[Flag::TEST_FLAG1]=true;
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GAME_FLAGS[Flag::TEST_FLAG2]=false;
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GAME_FLAGS[Flag::TEST_FLAG3]=true;
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MAP_ONETT=new Map("map0","map0_2","map0_3","map0_4","map0_5",SPRITES[TILESET1]);
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CURRENT_MAP=MAP_ONETT;
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//OBJ_INFO["PLAYER"]=PLAYER_ANIMATION;
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LoadMap(MAP_ONETT);
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return true;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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elapsedTime+=fElapsedTime;
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while (elapsedTime>TARGET_RATE) {
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elapsedTime-=TARGET_RATE;
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updateGame();
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}
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keyUpdates();
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SetDrawTarget(nullptr);
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Clear(BLANK);
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SetDrawTarget(layer::COLLISION);
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if (EDITING_LAYER!=layer::COLLISION) {
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Clear(MAGENTA);
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} else {
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Clear(BLANK);
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}
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SetDrawTarget(layer::HIGH);
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Clear(BLANK);
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SetDrawTarget(layer::DYNAMIC);
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Clear(BLANK);
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SetDrawTarget(layer::GROUND);
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Clear(BLANK);
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SetDrawTarget(layer::BACKGROUND);
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Clear(BLANK);
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drawGame();
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return true;
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}
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void updateGame(){
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frameCount++;
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for (auto&obj:OBJECTS) {
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if (obj->animationSpd!=0&&obj->frameCount++>obj->animationSpd) {
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obj->frameCount=0;
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obj->frameIndex++;
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}
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}
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std::cout << Collision(GetMousePos());
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switch (GAME_STATE) {
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case GameState::TILE_SELECT:{
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if (!TabHeld()) {
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GAME_STATE=GameState::EDITOR;
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}
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if (GetMouse(0).bHeld) {
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int selectedTileX=GetMouseX()/TILEMAP_EDITOR_TILESIZE;
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int selectedTileY=GetMouseY()/TILEMAP_EDITOR_TILESIZE;
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if (selectedTileX*TILEMAP_EDITOR_DRAW_MULT>=0&&selectedTileX*TILEMAP_EDITOR_DRAW_MULT<TILEMAP_SIZE_X&&selectedTileY*TILEMAP_EDITOR_DRAW_MULT<TILEMAP_SIZE_Y&&selectedTileY*TILEMAP_EDITOR_DRAW_MULT>=0) {
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SELECTED_TILE={selectedTileX,selectedTileY};
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}
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}
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}break;
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case GameState::EDITOR:{
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if (TabHeld()) {
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GAME_STATE=GameState::TILE_SELECT;
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}
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if (OBJECTS.size()>0) {
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if (GetKey(I).bHeld) {
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if (!Collision({OBJECTS[0]->pos.x+OBJECTS[0]->originPoint.x,OBJECTS[0]->pos.y-1+OBJECTS[0]->originPoint.y})) {
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OBJECTS[0]->pos.y-=1;
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}
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}
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if (GetKey(K).bHeld) {
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if (!Collision({OBJECTS[0]->pos.x+OBJECTS[0]->originPoint.x,OBJECTS[0]->pos.y+1+OBJECTS[0]->originPoint.y})) {
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OBJECTS[0]->pos.y+=1;
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}
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}
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if (GetKey(J).bHeld) {
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if (!Collision({OBJECTS[0]->pos.x-1+OBJECTS[0]->originPoint.x,OBJECTS[0]->pos.y+OBJECTS[0]->originPoint.y})) {
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OBJECTS[0]->pos.x-=1;
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}
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}
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if (GetKey(L).bHeld) {
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if (!Collision({OBJECTS[0]->pos.x+1+OBJECTS[0]->originPoint.x,OBJECTS[0]->pos.y+OBJECTS[0]->originPoint.y})) {
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OBJECTS[0]->pos.x+=1;
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}
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}
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}
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int selectedTileX=(GetMouseX()+cameraPos.x)/32;
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int selectedTileY=(GetMouseY()+cameraPos.y)/32;
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if (selectedTileX<MAP_WIDTH&&selectedTileY<MAP_HEIGHT&&selectedTileX>=0&&selectedTileY>=0) {
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HIGHLIGHTED_TILE={selectedTileX,selectedTileY};
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}
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if (GetMouse(0).bHeld) {
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switch (EDITING_LAYER) {
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case layer::COLLISION:{
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TILE*tile=MAP5[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
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tile->tileX=SELECTED_TILE.x;
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tile->tileY=SELECTED_TILE.y;
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}break;
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case layer::HIGH:{
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TILE*tile=MAP[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
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tile->tileX=SELECTED_TILE.x;
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tile->tileY=SELECTED_TILE.y;
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}break;
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case layer::DYNAMIC:{
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TILE*tile=MAP2[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
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tile->tileX=SELECTED_TILE.x;
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tile->tileY=SELECTED_TILE.y;
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}break;
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case layer::GROUND:{
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TILE*tile=MAP3[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
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tile->tileX=SELECTED_TILE.x;
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tile->tileY=SELECTED_TILE.y;
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}break;
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case layer::BACKGROUND:{
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TILE*tile=MAP4[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
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tile->tileX=SELECTED_TILE.x;
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tile->tileY=SELECTED_TILE.y;
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}break;
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}
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} else
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if (GetMouse(1).bHeld) {
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switch (EDITING_LAYER) {
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case layer::COLLISION:{
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TILE*tile=MAP5[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
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tile->tileX=tile->tileY=15;
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}break;
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case layer::HIGH:{
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TILE*tile=MAP[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
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tile->tileX=tile->tileY=15;
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}break;
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case layer::DYNAMIC:{
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TILE*tile=MAP2[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
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tile->tileX=tile->tileY=15;
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}break;
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case layer::GROUND:{
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TILE*tile=MAP3[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
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tile->tileX=tile->tileY=15;
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}break;
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case layer::BACKGROUND:{
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TILE*tile=MAP4[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
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tile->tileX=tile->tileY=15;
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}break;
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}
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}
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}break;
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}
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//CAMERA UPDATES MUST BE LAST!!! COLLISIONS RELY ON THE GAME POSITION STATES REMAINING THE SAME!
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cameraUpdate();
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}
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//CAMERA UPDATES MUST BE LAST!!! COLLISIONS RELY ON THE GAME POSITION STATES REMAINING THE SAME!
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void cameraUpdate() {
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switch (GAME_STATE) {
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case GameState::EDITOR:{
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//CAMERA MOVEMENTS MUST BE LAST!!!
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if (UpHeld()) {
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cameraPos.y-=CAMERA_MOVESPD;
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}
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if (RightHeld()) {
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cameraPos.x+=CAMERA_MOVESPD;
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}
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if (LeftHeld()) {
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cameraPos.x-=CAMERA_MOVESPD;
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}
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if (DownHeld()) {
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cameraPos.y+=CAMERA_MOVESPD;
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}
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}break;
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}
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}
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void keyUpdates() {
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if (GetKey(F1).bPressed) {
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ConsoleShow(F1,false);
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}
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if (GetKey(F2).bPressed) {
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SaveMap(CURRENT_MAP);
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printf("Map Saved\n");
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}
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switch (GAME_STATE) {
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case GameState::TILE_SELECT:{
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if (UpPressed()) {
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SELECTED_TILE.y=SELECTED_TILE.y-1;
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if (SELECTED_TILE.y<0) {
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SELECTED_TILE.y=TILEMAP_SIZE_Y/32-1;
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}
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}
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if (RightPressed()) {
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SELECTED_TILE.x=(SELECTED_TILE.x+1)%(TILEMAP_SIZE_X/32);
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}
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if (LeftPressed()) {
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SELECTED_TILE.x=SELECTED_TILE.x-1;
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if (SELECTED_TILE.x<0) {
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SELECTED_TILE.x=TILEMAP_SIZE_X/32-1;
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}
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}
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if (DownPressed()) {
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SELECTED_TILE.y=(SELECTED_TILE.y+1)%(TILEMAP_SIZE_Y/32);
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}
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}break;
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case GameState::EDITOR:{
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if (GetKey(K1).bPressed) {
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EDITING_LAYER=layer::COLLISION;
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EnableLayer(layer::COLLISION,true);
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SetLayerTint(layer::COLLISION,{255,0,0,215});
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}
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if (GetKey(K2).bPressed) {
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EDITING_LAYER=layer::HIGH;
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EnableLayer(layer::COLLISION,false);
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}
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if (GetKey(K3).bPressed) {
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EDITING_LAYER=layer::DYNAMIC;
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EnableLayer(layer::COLLISION,false);
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}
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if (GetKey(K4).bPressed) {
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EDITING_LAYER=layer::GROUND;
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EnableLayer(layer::COLLISION,false);
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}
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if (GetKey(K5).bPressed) {
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EDITING_LAYER=layer::BACKGROUND;
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EnableLayer(layer::COLLISION,false);
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}
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}break;
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}
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}
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void drawGame(){
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for (auto&obj:OBJECTS) {
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obj->drawn=false;
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}
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switch (GAME_STATE) {
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case GameState::EDITOR:{
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for (int y=-1;y<HEIGHT/32+2;y++) {
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int yTileOffset = cameraPos.y/32;
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for (auto&obj:OBJECTS) {
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if (!obj->drawn&&obj->pos.y+obj->originPoint.y>(y+yTileOffset)*32&&obj->pos.y+obj->originPoint.y<=(y+yTileOffset+1)*32) {
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obj->drawn=true;
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SetDrawTarget(layer::DYNAMIC);
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DrawPartialDecal(obj->pos-cameraPos,obj->spr->spr,{(obj->frameIndex%obj->spr->frames)*obj->spr->width,0},{obj->spr->width,obj->spr->spr->sprite->height},obj->scale,obj->color);
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}
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}
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for (int x=-1;x<WIDTH/32+2;x++) {
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int xTileOffset = cameraPos.x/32;
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if (x+xTileOffset>=0&&x+xTileOffset<MAP_WIDTH&&y+yTileOffset>=0&&y+yTileOffset<MAP_HEIGHT) {
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if(MAP5[y+yTileOffset][x+xTileOffset]->tileX*MAP5[y+yTileOffset][x+xTileOffset]->tileY!=225) {
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SetDrawTarget(layer::COLLISION);
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DrawPartialSprite({x*32-fmod(cameraPos.x,32),y*32-fmod(cameraPos.y,32)},SPRITES[TILESET1]->sprite,{MAP5[y+yTileOffset][x+xTileOffset]->tileX*32,MAP5[y+yTileOffset][x+xTileOffset]->tileY*32},{32,32});
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}
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if(MAP4[y+yTileOffset][x+xTileOffset]->tileX*MAP4[y+yTileOffset][x+xTileOffset]->tileY!=225) {
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SetDrawTarget(layer::BACKGROUND);
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DrawPartialDecal({x*32-fmod(cameraPos.x,32),y*32-fmod(cameraPos.y,32)},SPRITES[TILESET1],{MAP4[y+yTileOffset][x+xTileOffset]->tileX*32,MAP4[y+yTileOffset][x+xTileOffset]->tileY*32},{32,32});
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}
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if(MAP3[y+yTileOffset][x+xTileOffset]->tileX*MAP3[y+yTileOffset][x+xTileOffset]->tileY!=225) {
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SetDrawTarget(layer::GROUND);
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DrawPartialDecal({x*32-fmod(cameraPos.x,32),y*32-fmod(cameraPos.y,32)},SPRITES[TILESET1],{MAP3[y+yTileOffset][x+xTileOffset]->tileX*32,MAP3[y+yTileOffset][x+xTileOffset]->tileY*32},{32,32});
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}
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if(MAP2[y+yTileOffset][x+xTileOffset]->tileX*MAP2[y+yTileOffset][x+xTileOffset]->tileY!=225) {
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SetDrawTarget(layer::DYNAMIC);
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DrawPartialDecal({x*32-fmod(cameraPos.x,32),y*32-fmod(cameraPos.y,32)},SPRITES[TILESET1],{MAP2[y+yTileOffset][x+xTileOffset]->tileX*32,MAP2[y+yTileOffset][x+xTileOffset]->tileY*32},{32,32});
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}
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if(MAP[y+yTileOffset][x+xTileOffset]->tileX*MAP[y+yTileOffset][x+xTileOffset]->tileY!=225) {
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SetDrawTarget(layer::HIGH);
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DrawPartialDecal({x*32-fmod(cameraPos.x,32),y*32-fmod(cameraPos.y,32)},SPRITES[TILESET1],{MAP[y+yTileOffset][x+xTileOffset]->tileX*32,MAP[y+yTileOffset][x+xTileOffset]->tileY*32},{32,32});
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}
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}
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}
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}
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SetDrawTarget(nullptr);
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DrawRectDecal((HIGHLIGHTED_TILE)*32-cameraPos,{32,32},YELLOW);
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DrawStringPropDecal({2,2},"Editing Layer "+std::to_string(EDITING_LAYER));
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}break;
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case GameState::TILE_SELECT:{
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//14x14 pixels per tile.
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DrawDecal({0,0},SPRITES[TILESET1],{TILEMAP_EDITOR_DRAW_MULT,TILEMAP_EDITOR_DRAW_MULT});
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DrawRectDecal(SELECTED_TILE*(TILEMAP_EDITOR_TILESIZE),{TILEMAP_EDITOR_TILESIZE,TILEMAP_EDITOR_TILESIZE},RED);
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}break;
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}
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};
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void LoadMap(Map*map) {
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std::ifstream f("assets/maps/"+map->filename,std::ios::binary);
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std::ifstream f2("assets/maps/"+map->l2filename,std::ios::binary);
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std::ifstream f3("assets/maps/"+map->l3filename,std::ios::binary);
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std::ifstream f4("assets/maps/"+map->l4filename,std::ios::binary);
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std::ifstream f5("assets/maps/"+map->l5filename,std::ios::binary);
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for (int i=0;i<MAP.size();i++) {
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for (int j=0;j<MAP[i].size();j++) {
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delete MAP[i][j];
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}
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|
MAP[i].clear();
|
|
}
|
|
for (int i=0;i<MAP2.size();i++) {
|
|
for (int j=0;j<MAP2[i].size();j++) {
|
|
delete MAP2[i][j];
|
|
}
|
|
MAP2[i].clear();
|
|
}
|
|
for (int i=0;i<MAP3.size();i++) {
|
|
for (int j=0;j<MAP3[i].size();j++) {
|
|
delete MAP3[i][j];
|
|
}
|
|
MAP3[i].clear();
|
|
}
|
|
for (int i=0;i<MAP4.size();i++) {
|
|
for (int j=0;j<MAP4[i].size();j++) {
|
|
delete MAP4[i][j];
|
|
}
|
|
MAP4[i].clear();
|
|
}
|
|
for (int i=0;i<MAP5.size();i++) {
|
|
for (int j=0;j<MAP5[i].size();j++) {
|
|
delete MAP5[i][j];
|
|
}
|
|
MAP5[i].clear();
|
|
}
|
|
MAP_WIDTH=-1;
|
|
MAP_HEIGHT=-1;
|
|
MAP.clear();
|
|
std::string data;
|
|
while (f.good()) {
|
|
f>>data;
|
|
if (MAP_WIDTH==-1) {
|
|
MAP_WIDTH=data.length()/2;
|
|
printf("Map Width: %d\n",MAP_WIDTH);
|
|
}
|
|
if (data.find("OBJECT")!=std::string::npos) {
|
|
int marker=data.find_first_of(';');
|
|
int lastMarker=marker;
|
|
std::stringstream split1(data.substr(6,marker-6));
|
|
marker=data.find_first_of(';',marker+1);
|
|
std::stringstream split2(data.substr(lastMarker+1,marker-lastMarker-1));
|
|
lastMarker=marker;
|
|
marker=data.find_first_of(';',marker+1);
|
|
std::stringstream split3(data.substr(lastMarker+1,marker-lastMarker-1));
|
|
lastMarker=marker;
|
|
double x,y;
|
|
|
|
split1>>x;
|
|
split2>>y;
|
|
|
|
int id;
|
|
split3>>id;
|
|
|
|
bool enabled=true;
|
|
if (OBJ_INFO[id]->disableFlag!=Flag::NONE) {
|
|
if (GAME_FLAGS[OBJ_INFO[id]->disableFlag]) {
|
|
enabled=false;
|
|
}
|
|
}
|
|
if (OBJ_INFO[id]->enableFlag!=Flag::NONE) {
|
|
if (!GAME_FLAGS[OBJ_INFO[id]->enableFlag]) {
|
|
enabled=false;
|
|
}
|
|
}
|
|
if (enabled) {
|
|
Object*newObj = new Object(id,OBJ_INFO[id]->name,{x,y},OBJ_INFO[id]->spr,OBJ_INFO[id]->scale,OBJ_INFO[id]->color,OBJ_INFO[id]->animationSpd);
|
|
OBJECTS.push_back(newObj);
|
|
}
|
|
printf("Object %s Loaded.\n",OBJ_INFO[id]->name.c_str());
|
|
} else {
|
|
std::vector<TILE*> tiles;
|
|
printf("%s\n",data.c_str());
|
|
for (int i=0;i<data.length();i+=2) {
|
|
unsigned char tileX,tileY;
|
|
tileX=data[i]-'0';
|
|
tileY=data[i+1]-'0';
|
|
tiles.push_back(new TILE(tileX,tileY));
|
|
}
|
|
MAP.push_back(tiles);
|
|
MAP_HEIGHT++;
|
|
}
|
|
}
|
|
while (f2.good()) {
|
|
f2>>data;
|
|
std::vector<TILE*> tiles;
|
|
for (int i=0;i<data.length();i+=2) {
|
|
unsigned char tileX,tileY;
|
|
tileX=data[i]-'0';
|
|
tileY=data[i+1]-'0';
|
|
tiles.push_back(new TILE(tileX,tileY));
|
|
}
|
|
MAP2.push_back(tiles);
|
|
}
|
|
while (f3.good()) {
|
|
f3>>data;
|
|
std::vector<TILE*> tiles;
|
|
for (int i=0;i<data.length();i+=2) {
|
|
unsigned char tileX,tileY;
|
|
tileX=data[i]-'0';
|
|
tileY=data[i+1]-'0';
|
|
tiles.push_back(new TILE(tileX,tileY));
|
|
}
|
|
MAP3.push_back(tiles);
|
|
}
|
|
while (f4.good()) {
|
|
f4>>data;
|
|
std::vector<TILE*> tiles;
|
|
for (int i=0;i<data.length();i+=2) {
|
|
unsigned char tileX,tileY;
|
|
tileX=data[i]-'0';
|
|
tileY=data[i+1]-'0';
|
|
tiles.push_back(new TILE(tileX,tileY));
|
|
}
|
|
MAP4.push_back(tiles);
|
|
}
|
|
while (f5.good()) {
|
|
f5>>data;
|
|
std::vector<TILE*> tiles;
|
|
for (int i=0;i<data.length();i+=2) {
|
|
unsigned char tileX,tileY;
|
|
tileX=data[i]-'0';
|
|
tileY=data[i+1]-'0';
|
|
tiles.push_back(new TILE(tileX,tileY));
|
|
}
|
|
MAP5.push_back(tiles);
|
|
}
|
|
printf("Loaded map %s.\n",map->filename.c_str());
|
|
f.close();
|
|
f2.close();
|
|
f3.close();
|
|
f4.close();
|
|
f5.close();
|
|
}
|
|
|
|
void SaveMap(Map*map) {
|
|
std::ofstream f("assets/maps/"+map->filename,std::ios::binary);
|
|
std::ofstream f2("assets/maps/"+map->l2filename,std::ios::binary);
|
|
std::ofstream f3("assets/maps/"+map->l3filename,std::ios::binary);
|
|
std::ofstream f4("assets/maps/"+map->l4filename,std::ios::binary);
|
|
std::ofstream f5("assets/maps/"+map->l5filename,std::ios::binary);
|
|
|
|
printf("Map width: %d, Map Height: %d::\n",MAP_WIDTH,MAP_HEIGHT);
|
|
for (int y=0;y<MAP_HEIGHT;y++) {
|
|
for (int x=0;x<MAP_WIDTH;x++) {
|
|
f.put(MAP[y][x]->tileX+'0');f.put(MAP[y][x]->tileY+'0');
|
|
f2.put(MAP2[y][x]->tileX+'0');f2.put(MAP2[y][x]->tileY+'0');
|
|
f3.put(MAP3[y][x]->tileX+'0');f3.put(MAP3[y][x]->tileY+'0');
|
|
f4.put(MAP4[y][x]->tileX+'0');f4.put(MAP4[y][x]->tileY+'0');
|
|
f5.put(MAP5[y][x]->tileX+'0');f5.put(MAP5[y][x]->tileY+'0');
|
|
}
|
|
if (y!=MAP_HEIGHT-1) {
|
|
f.put('\n');
|
|
f2.put('\n');
|
|
f3.put('\n');
|
|
f4.put('\n');
|
|
f5.put('\n');
|
|
}
|
|
}
|
|
|
|
for (int i=0;i<OBJECTS.size();i++) {
|
|
f.put('\n');
|
|
const std::string obj="OBJECT"+std::to_string(OBJECTS[i]->pos.x)+";"+std::to_string(OBJECTS[i]->pos.y)+";"+std::to_string(OBJECTS[i]->id);
|
|
for (int i=0;i<obj.length();i++) {
|
|
f.put(obj[i]);
|
|
}
|
|
}
|
|
|
|
f.close();
|
|
f2.close();
|
|
f3.close();
|
|
f4.close();
|
|
f5.close();
|
|
}
|
|
|
|
Decal*CreateSprite(std::string spriteName) {
|
|
return new Decal(new Sprite("assets/"+spriteName));
|
|
}
|
|
|
|
Object*CreateObject(Reference ref,std::string name,vd2d pos,std::string spriteFileName,int sprWidth,vd2d scale={1,1},Pixel tint=WHITE,int enableFlag=Flag::NONE,int disableFlag=Flag::NONE,int animationDelay=0) {
|
|
ANIMATIONS[ref] = new Animation(SPRITES[ref]=CreateSprite("player.png"),32);
|
|
Object*newObj = new Object(ref,name,pos,ANIMATIONS[ref],scale,tint,animationDelay);
|
|
newObj->disableFlag=disableFlag;
|
|
newObj->enableFlag=enableFlag;
|
|
return newObj;
|
|
}
|
|
|
|
|
|
void SetupAnimations() {
|
|
SPRITES[TILESET1] = CreateSprite("terrainmap.png");
|
|
}
|
|
|
|
void SetupObjectInfo() {
|
|
OBJ_INFO[PLAYER]=CreateObject(PLAYER,"player",{0,0},"player.png",32,{2,2},BLUE);
|
|
}
|
|
|
|
bool Collision(vd2d pos) {
|
|
SetDrawTarget(layer::COLLISION);
|
|
Pixel collisionData = GetDrawTarget()->GetPixel((int)pos.x-cameraPos.x,(int)pos.y-cameraPos.y);
|
|
return collisionData!=MAGENTA;
|
|
}
|
|
|
|
|
|
bool TabHeld(){
|
|
return GetKey(TAB).bHeld;
|
|
}
|
|
bool UpPressed(){
|
|
return GetKey(W).bPressed||GetKey(UP).bPressed||GetKey(NP8).bPressed||MOUSE_PRESSED_DOWN&&GetMouseY()<=HEIGHT-128+32&&GetMouseY()>=HEIGHT-128&&GetMouseX()<=HEIGHT-128;
|
|
}
|
|
bool DownPressed(){
|
|
return GetKey(S).bPressed||GetKey(DOWN).bPressed||GetKey(NP5).bPressed||GetKey(NP2).bPressed||MOUSE_PRESSED_DOWN&&GetMouseY()<=HEIGHT&&GetMouseY()>=HEIGHT-32&&GetMouseX()<=HEIGHT-128;
|
|
}
|
|
bool LeftPressed(){
|
|
return GetKey(A).bPressed||GetKey(LEFT).bPressed||GetKey(NP4).bPressed||MOUSE_PRESSED_DOWN&&GetMouseX()<=32&&GetMouseX()>=0&&GetMouseY()>=HEIGHT-128;
|
|
}
|
|
bool RightPressed(){
|
|
return GetKey(D).bPressed||GetKey(RIGHT).bPressed||GetKey(NP6).bPressed||MOUSE_PRESSED_DOWN&&GetMouseX()<=128&&GetMouseX()>=96&&GetMouseY()>=HEIGHT-128;
|
|
}
|
|
bool UpHeld(){
|
|
return GetKey(W).bHeld||GetKey(UP).bHeld||GetKey(NP8).bHeld||MOUSE_DOWN&&GetMouseY()<=HEIGHT-128+32&&GetMouseY()>=HEIGHT-128&&GetMouseX()<=HEIGHT-128;
|
|
}
|
|
bool DownHeld(){
|
|
return GetKey(S).bHeld||GetKey(DOWN).bHeld||GetKey(NP5).bHeld||GetKey(NP2).bHeld||MOUSE_DOWN&&GetMouseY()<=HEIGHT&&GetMouseY()>=HEIGHT-32&&GetMouseX()<=HEIGHT-128;
|
|
}
|
|
bool LeftHeld(){
|
|
return GetKey(A).bHeld||GetKey(LEFT).bHeld||GetKey(NP4).bHeld||MOUSE_DOWN&&GetMouseX()<=32&&GetMouseX()>=0&&GetMouseY()>=HEIGHT-128;
|
|
}
|
|
bool RightHeld(){
|
|
return GetKey(D).bHeld||GetKey(RIGHT).bHeld||GetKey(NP6).bHeld||MOUSE_DOWN&&GetMouseX()<=128&&GetMouseX()>=96&&GetMouseY()>=HEIGHT-128;
|
|
}
|
|
bool UpReleased(){
|
|
return GetKey(W).bReleased||GetKey(UP).bReleased||GetKey(NP8).bReleased||MOUSE_RELEASED&&GetMouseY()<=HEIGHT-128+32&&GetMouseY()>=HEIGHT-128&&GetMouseX()<=HEIGHT-128;
|
|
}
|
|
bool DownReleased(){
|
|
return GetKey(S).bReleased||GetKey(DOWN).bReleased||GetKey(NP5).bReleased||GetKey(NP2).bReleased||MOUSE_RELEASED&&GetMouseY()<=HEIGHT&&GetMouseY()>=HEIGHT-32&&GetMouseX()<=HEIGHT-128;
|
|
}
|
|
bool LeftReleased(){
|
|
return GetKey(A).bReleased||GetKey(LEFT).bReleased||GetKey(NP4).bReleased||MOUSE_RELEASED&&GetMouseX()<=32&&GetMouseX()>=0&&GetMouseY()>=HEIGHT-128;
|
|
}
|
|
bool RightReleased(){
|
|
return GetKey(D).bReleased||GetKey(RIGHT).bReleased||GetKey(NP6).bReleased||MOUSE_RELEASED&&GetMouseX()<=128&&GetMouseX()>=96&&GetMouseY()>=HEIGHT-128;
|
|
}
|
|
};
|
|
|
|
|
|
int main()
|
|
{
|
|
SeasonI demo;
|
|
if (demo.Construct(WIDTH, HEIGHT, 4, 4))
|
|
demo.Start();
|
|
|
|
return 0;
|
|
} |