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sigonasr2 d6840179f0 Added overworld command menu 2 years ago
C++/scripts Initial commit 2 years ago
assets Rolling PP counter implemented and refactored 2 years ago
utils Initial commit 2 years ago
C++ProjectTemplate Added overworld command menu 2 years ago
C++ProjectTemplate.data Enemy spoils drop 2 years ago
C++ProjectTemplate.html Web build is caught up 2 years ago
C++ProjectTemplate.js Enemy spoils drop 2 years ago
C++ProjectTemplate.wasm Enemy spoils drop 2 years ago
README.md Initial commit 2 years ago
SeasonI.code-workspace Setup rolling counter stuff 2 years ago
animation.h Refactored encounter list so it's a global database instead of just being a reference. 2 years ago
battle.h Items can be used as Battle Moves 2 years ago
buildtemplate.html Initial commit 2 years ago
cutscene.h Finalized the external splitting of files 2 years ago
defines.h Basic consumable behaviors implemented 2 years ago
effect.h Enemy spoils drop 2 years ago
encounters.h Basic consumable behaviors implemented 2 years ago
flags.h Finalized the external splitting of files 2 years ago
ideas An item that is selected for equipping during battle gets equipped and used 2 years ago
item.h Items can be used as Battle Moves 2 years ago
layers.h Rolling PP counter implemented and refactored 2 years ago
main.cpp Added overworld command menu 2 years ago
map.h Refactored encounter list so it's a global database instead of just being a reference. 2 years ago
object.cpp Finalized the external splitting of files 2 years ago
object.h Finalized the external splitting of files 2 years ago
particle.h Enemy spoils drop 2 years ago
pixelGameEngine.h Add in extra display labels for spells 2 years ago
references.h Finalized the external splitting of files 2 years ago
sig Initial commit 2 years ago
soundwaveEngine.h Include basic terrain map to start off. 2 years ago
splash.h Include basic terrain map to start off. 2 years ago
states.h Added overworld command menu 2 years ago
tiles.h Finalized the external splitting of files 2 years ago

README.md

This repository contains general build scripts and pipelines for all languages that I incorporate in my projects. The goal is to provide an easy retrieval and update system for the project. Each script will be a shell script containing the following template:

    #Short description about what I do
    #Language[Folder]
    # #The script's code goes in here.
    # rm -Rf out/*
    # javac -Xlint:unchecked -cp ${PROJECT_DIR}/.. -d ${OUT_DIR} ${PROJECT_DIR}/*.java
    # printf "\n\n\nRunning Program...\n\n"
    # cd $OUT_DIR
    # java ${MAIN_CLASS} "$@"
    # ../scripts/clean.sh
    

Each language will be in the following structure:

    -<Language>
    --<scripts>
    ---[script files.sh]

The sig script will display by default any scripts in the scripts folder, therefore when creating a project, copy over the scripts folder of the desired language into your project then the sig script handles the rest appropriately. If your project requires multiple languages and build setups, then you can use the sig2 command, which has an additional parameter to specify the language when running it. When setting up a multi-language setup, you'll just copy the entire folder to include the programming language itself. So a multi-language project structure may look something like this:

    -C
    --scripts
    ---build.sh
    ---clean.sh
    ---make.sh
    -Java
    --scripts
    ---build.sh
    ---clean.sh
    ---jar.sh