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12 lines
499 B
12 lines
499 B
#include "pixelGameEngine.h"
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#include "map.h"
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using namespace olc;
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extern std::map<std::string,Decal*> SPRITES;
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int MAP_ENUM_COUNT=0;
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std::map<MapName::Map,Map*> MAPS={
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{(MapName::Map)MAP_ENUM_COUNT++,new Map("map0","map0_2","map0_3","map0_4","map0_5",SPRITES["terrainmap.png"],"Onett",(MapName::Map)(MAP_ENUM_COUNT-1))},
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{(MapName::Map)MAP_ENUM_COUNT++,new Map("newmap","newmap_2","newmap_3","newmap_4","newmap_5",SPRITES["terrainmap.png"],"Twoson",(MapName::Map)(MAP_ENUM_COUNT-1))},
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}; |