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SeasonI/map.h

26 lines
648 B

#ifndef MAP_H
#define MAP_H
#include "pixelGameEngine.h"
#include "encounters.h"
using namespace olc;
class Map{
public:
std::string filename;
std::string l2filename;
std::string l3filename;
std::string l4filename;
std::string l5filename;
Decal*tileset;
std::vector<Encounter*> encounters;
Map(std::string fname,std::string layer2_fname,std::string layer3_fname,std::string layer4_fname,std::string layer5_fname,Decal*tileset) {
this->filename=fname;
this->l2filename=layer2_fname;
this->l3filename=layer3_fname;
this->l4filename=layer4_fname;
this->l5filename=layer5_fname;
this->tileset=tileset;
}
};
#endif