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SeasonI/defines.h

38 lines
864 B

#ifndef DEFINES_H
#define DEFINES_H
#include "pixelGameEngine.h"
using namespace olc;
#define WIDTH 256
#define HEIGHT 224
#define TILEMAP_SIZE_X 512
#define TILEMAP_SIZE_Y 512
#define TILEMAP_EDITOR_DRAW_MULT 0.4375
#define TILEMAP_EDITOR_TILESIZE (32*TILEMAP_EDITOR_DRAW_MULT)
#define PARTY_TRAIL_LENGTH 48
#define CAMERA_WAIT_TIME 60
#define HEALTH_ROLLING_SPEED 2
#define ㅎ
#define ㅍ
#define 아
#define α 0x391
#define β 0x392
#define γ 0x3b3
#define Ω 0x3a3
#define Σ 0x3a9
#define AddAsyncCutsceneAction(AsyncClass) \
if (!((AsyncClass*)CurrentCutscene->GetAction())->InQueue()) { \
CUTSCENE_QUEUE.push_back(CurrentCutscene->GetAction()); \
} \
((AsyncClass*)CurrentCutscene->GetAction())->SetQueued(); \
CurrentCutscene->AdvanceAction(); \
#define 액션 (CutsceneAction*)new
extern PixelGameEngine*GAME;
extern vd2d cameraPos;
#endif