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38 lines
864 B
38 lines
864 B
#ifndef DEFINES_H
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#define DEFINES_H
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#include "pixelGameEngine.h"
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using namespace olc;
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#define WIDTH 256
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#define HEIGHT 224
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#define TILEMAP_SIZE_X 512
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#define TILEMAP_SIZE_Y 512
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#define TILEMAP_EDITOR_DRAW_MULT 0.4375
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#define TILEMAP_EDITOR_TILESIZE (32*TILEMAP_EDITOR_DRAW_MULT)
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#define PARTY_TRAIL_LENGTH 48
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#define CAMERA_WAIT_TIME 60
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#define HEALTH_ROLLING_SPEED 2
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#define ㅎ
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#define ㅍ
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#define 아
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#define α 0x391
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#define β 0x392
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#define γ 0x3b3
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#define Ω 0x3a3
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#define Σ 0x3a9
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#define AddAsyncCutsceneAction(AsyncClass) \
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if (!((AsyncClass*)CurrentCutscene->GetAction())->InQueue()) { \
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CUTSCENE_QUEUE.push_back(CurrentCutscene->GetAction()); \
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} \
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((AsyncClass*)CurrentCutscene->GetAction())->SetQueued(); \
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CurrentCutscene->AdvanceAction(); \
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#define 액션 (CutsceneAction*)new
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extern PixelGameEngine*GAME;
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extern vd2d cameraPos;
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#endif |