#include "pixelGameEngine.h"
#include "trigger.h"
int TRIGGER_ENUM_COUNT=1;
std::map<TriggerName::Trigger,std::string> TRIGGERS={
{(TriggerName::Trigger)TRIGGER_ENUM_COUNT++,"START_CUTSCENE_1"},
{(TriggerName::Trigger)TRIGGER_ENUM_COUNT++,"Goto"},
};