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30 lines
639 B
30 lines
639 B
#include "../entity.h"
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#include "../item.h"
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#include "../layers.h"
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#include <string>
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#define OLC_PGE_APPLICATION
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#include "../pixelGameEngine.h"
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#define OLC_PGEX_SPLASHSCREEN
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#include "../splash.h"
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#define OLC_SOUNDWAVE
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#include "../defines.h"
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#include "../soundwaveEngine.h"
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#include "../tiles.h"
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#include "../references.h"
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#include "../states.h"
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#include "../flags.h"
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#include <assert.h>
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#include "../cutscene.h"
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#include "../encounters.h"
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#include "../particle.h"
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#include "../effect.h"
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#include "../battleproperty.h"
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#include "test.h"
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int main() {
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SeasonI demo;
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if (demo.Construct(WIDTH, HEIGHT, 4, 4))
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demo.Start();
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return 0;
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} |