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SeasonI/test/test.cpp

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#include "../entity.h"
#include "../item.h"
#include "../layers.h"
#include <string>
#define OLC_PGE_APPLICATION
#include "../pixelGameEngine.h"
#define OLC_PGEX_SPLASHSCREEN
#include "../splash.h"
#define OLC_SOUNDWAVE
#include "../defines.h"
#include "../soundwaveEngine.h"
#include "../tiles.h"
#include "../references.h"
#include "../states.h"
#include "../flags.h"
#include <assert.h>
#include "../cutscene.h"
#include "../encounters.h"
#include "../particle.h"
#include "../effect.h"
#include "../battleproperty.h"
#include "test.h"
int main() {
SeasonI demo;
if (demo.Construct(WIDTH, HEIGHT, 4, 4))
demo.Start();
return 0;
}