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SeasonI/main.cpp

1648 lines
62 KiB

#define OLC_PGE_APPLICATION
#include "pixelGameEngine.h"
#define OLC_PGEX_SPLASHSCREEN
#include "splash.h"
#define OLC_SOUNDWAVE
#include "soundwaveEngine.h"
#include "tiles.h"
#include "references.h"
#include "states.h"
#include "flags.h"
#include <assert.h>
#include "cutscene.h"
#include "encounters.h"
#define WIDTH 256
#define HEIGHT 224
#define TILEMAP_SIZE_X 512
#define TILEMAP_SIZE_Y 512
#define TILEMAP_EDITOR_DRAW_MULT 0.4375
#define TILEMAP_EDITOR_TILESIZE (32*TILEMAP_EDITOR_DRAW_MULT)
#define AddAsyncCutsceneAction(AsyncClass) \
if (!((AsyncClass*)CurrentCutscene->GetAction())->InQueue()) { \
CUTSCENE_QUEUE.push_back(CurrentCutscene->GetAction()); \
} \
((AsyncClass*)CurrentCutscene->GetAction())->SetQueued(); \
CurrentCutscene->AdvanceAction(); \
#define 액션 (CutsceneAction*)new
std::vector<Object*> OBJECTS;
using namespace olc;
namespace layer{
enum layer{
INTERFACE, //Interface items should be on this layer. On top of everything.
COLLISION, //Collision checking layer. This layer is
HIGH,
DYNAMIC,
GROUND,
BACKGROUND,
OBJECT, //The object layer doesn't actually exist, it's used to tell the editor we are adding an object instead.
};
}
class Animation{
public:
Decal*spr;
int frames=1;
int width=0;
Animation(Decal*spr,int width){
this->frames=spr->sprite->width/width;
this->width=width;
this->spr=spr;
}
};
vd2d cameraPos = {0,0};
PixelGameEngine*GAME;
class Object{
private:
vd2d scale={1,1};
vd2d pos;
public:
int id;
Animation*spr;
int frameIndex=0;
int frameCount=0;
int animationSpd=12; //How many frames to wait between each frame. Setting to 0 pauses the animation.
std::string name;
Pixel color=WHITE;
vd2d originPoint={0,0};
bool drawn=false;
Flag disableFlag=Flag::NONE;
Flag enableFlag=Flag::NONE;
int objArrElement; //Which element in the object array this object is located in. For sorting purposes.
bool temp=false; //If set to true, it's marked for deletion after cutscene handling.
//animationSpd is how long to wait before switching frames.
bool Collision(vd2d pos) {
GAME->SetDrawTarget(layer::COLLISION);
Pixel collisionData = GAME->GetDrawTarget()->GetPixel((int)pos.x-cameraPos.x,(int)pos.y-cameraPos.y);
return collisionData!=MAGENTA;
}
Object(int id,std::string name,vd2d pos,Animation*spr,vd2d scale={1,1},Pixel color=WHITE,int animationSpd=1,bool temp=false) {
this->spr=spr;
this->pos=pos;
this->id=id;
this->name=name;
this->color=color;
this->animationSpd=animationSpd;
SetScale(scale);
this->temp=temp;
}
void SetScale(vd2d scale) {
this->scale=scale;
this->originPoint={spr->width/2*scale.x,(spr->spr->sprite->height-4)*scale.y};
}
vd2d GetScale() {
return scale;
}
vd2d GetPos() {
return pos;
}
void Move(vd2d move) {
if (move.y==0) {
pos+=move;
return;
} else {
if (move.y<0) {
if (objArrElement>0&&OBJECTS[objArrElement-1]->pos.y+OBJECTS[objArrElement-1]->originPoint.y>pos.y+originPoint.y+move.y) {
OBJECTS[objArrElement]=OBJECTS[objArrElement-1];
OBJECTS[objArrElement-1]=this;
OBJECTS[objArrElement]->objArrElement=objArrElement;
objArrElement--;
}
} else {
if (objArrElement<OBJECTS.size()-1&&OBJECTS[objArrElement+1]->pos.y+OBJECTS[objArrElement+1]->originPoint.y<pos.y+originPoint.y+move.y) {
OBJECTS[objArrElement]=OBJECTS[objArrElement+1];
OBJECTS[objArrElement+1]=this;
OBJECTS[objArrElement]->objArrElement=objArrElement;
objArrElement++;
}
}
pos+=move;
}
}
void SetPos(vd2d pos) {
Move(pos-this->pos);
}
void SmoothMove(vd2d move) {
const int wiggleRoom=5;
vd2d originPos = {pos.x+originPoint.x,pos.y-1+originPoint.y};
if (!Collision(originPos+move)) {
Move(move);
return;
} else
if (move.x>0) {
for (int i=0;i<wiggleRoom;i++) { //Search Up.
if (!Collision({originPos.x+move.x,originPos.y-i})) {
//There is potentially to move up-right here, so we will do so.
Move({0,-1});
return;
}
}
for (int i=0;i<wiggleRoom;i++) { //Search Down.
if (!Collision({originPos.x+move.x,originPos.y+i})) {
//There is potentially to move down-right here, so we will do so.
Move({0,1});
return;
}
}
} else
if (move.x<0) {
for (int i=0;i<wiggleRoom;i++) { //Search Up.
if (!Collision({originPos.x+move.x,originPos.y-i})) {
//There is potentially to move up-left here, so we will do so.
Move({0,-1});
return;
}
}
for (int i=0;i<wiggleRoom;i++) { //Search Down.
if (!Collision({originPos.x+move.x,originPos.y+i})) {
//There is potentially to move down-left here, so we will do so.
Move({0,1});
return;
}
}
} else
if (move.y>0) {
for (int i=0;i<wiggleRoom;i++) { //Search Left.
if (!Collision({originPos.x-i,originPos.y+move.y})) {
//There is potentially to move down-left here, so we will do so.
Move({-1,0});
return;
}
}
for (int i=0;i<wiggleRoom;i++) { //Search Right.
if (!Collision({originPos.x+i,originPos.y+move.y})) {
//There is potentially to move down-right here, so we will do so.
Move({1,0});
return;
}
}
} else
if (move.y<0) {
for (int i=0;i<wiggleRoom;i++) { //Search Left.
if (!Collision({originPos.x-i,originPos.y+move.y})) {
//There is potentially to move up-left here, so we will do so.
Move({-1,0});
return;
}
}
for (int i=0;i<wiggleRoom;i++) { //Search Right.
if (!Collision({originPos.x+i,originPos.y+move.y})) {
//There is potentially to move up-right here, so we will do so.
Move({1,0});
return;
}
}
}
}
};
enum class Resistance{
WET,
DRY,
COLD,
HEAT,
};
enum class Property{
PETRIFY,
PARALYZE,
DIAMONDIZE,
CRYING,
SLOW,
MUSHROOMIZED,
CONFUSE,
POISON,
REGEN,
DEFENSE_UP,
};
enum class BattleMoveName{
TESTMOVE1,
TESTMOVE2,
TESTMOVE3,
};
namespace Battle{
class Move{
public:
std::string name;
std::array<int,4>composition;
int baseDmg; //The base damage of the attack.
int randomDmg; //Additional random roll damage to add onto the base damage.
bool pctDamage; //Uses % damage for the base damage instead of flat damage.
std::vector<std::pair<Property,int>> properties; //The int is used to determine the chance of something occurring.
//Properties order is WET, DRY, COLD, HEAT
Move(std::string name,int baseDmg,int randomDmg,std::array<int,4>composition,bool pctDamage=false,std::vector<std::pair<Property,int>> properties={})
:name(name),randomDmg(randomDmg),baseDmg(baseDmg),composition(composition),pctDamage(pctDamage),properties(properties){}
};
}
class Entity{
public:
int HP=0;
int targetHP=0;
int maxHP=0;
int resistances[4]={0,0,0,0};
int speed=0;
int baseAtk=0;
int damageReduction=0; //A percentage of how much damage to reduce.
bool smart=false;
bool dumb=false;
Object* obj;
std::vector<Battle::Move*> moveSet;
Entity(Object*obj,int HP,int maxHP,int baseAtk,std::array<int,4>resistances,int speed,std::vector<Battle::Move*>moveSet,int damageReduction=0,bool smart=false,bool dumb=false) {
this->obj=obj;
this->HP=this->targetHP=HP;
this->maxHP=maxHP;
for (int i=0;i<4;i++) {
this->resistances[i]=resistances[i];
}
this->speed=speed;
this->moveSet=moveSet;
this->smart=smart;
this->dumb=dumb;
this->baseAtk=baseAtk;
this->damageReduction=damageReduction;
}
};
class Encounter{
public:
vd2d pos;
int chance; //Chance of the encounter existing.
std::vector<Entity*>objs;
std::array<vd2d,4> playerPos;
Encounter(vd2d pos,std::array<vd2d,4> playerPos,std::vector<Entity*>objs,int chance=25)
:pos(pos),objs(objs),chance(chance),playerPos(playerPos){}
};
class Map{
public:
std::string filename;
std::string l2filename;
std::string l3filename;
std::string l4filename;
std::string l5filename;
Decal*tileset;
std::vector<Encounter*> encounters;
Map(std::string fname,std::string layer2_fname,std::string layer3_fname,std::string layer4_fname,std::string layer5_fname,Decal*tileset) {
this->filename=fname;
this->l2filename=layer2_fname;
this->l3filename=layer3_fname;
this->l4filename=layer4_fname;
this->l5filename=layer5_fname;
this->tileset=tileset;
}
};
class SeasonI : public PixelGameEngine
{
public:
SeasonI()
{
sAppName = "Season I: Winters of Loneliness";
}
public:
int frameCount=0;
float elapsedTime=0;
const float TARGET_RATE = 1/60.0;
int MAP_WIDTH=-1;
int MAP_HEIGHT=-1;
Map*CURRENT_MAP;
Map*MAP_ONETT;
int GAME_STATE = GameState::EDITOR;
vi2d SELECTED_TILE={0,0};
vi2d HIGHLIGHTED_TILE={0,0};
int EDITING_LAYER=layer::DYNAMIC;
int SELECTED_OBJ_ID = PLAYER;
int OBJ_DISPLAY_OFFSET = 0;
bool GAME_FLAGS[128]={};
Object* PLAYER_OBJ;
bool messageBoxVisible=false;
std::string messageBoxText="";
std::string targetText="";
std::string messageBoxFinalText="";
int messageBoxMarker=0;
int messageBoxStartMarker=0; //Start of text display.
int messageBoxStopMarker=0; //End of text display for current printout.
int messageBoxFrameWaitTime=1;
bool messageBoxLoad=false; //Set to true when ready to load a message in.
std::map<int,vi2d> additionalChars;
Cutscene*TestCutscene;
Cutscene*CurrentCutscene=nullptr;
ActionType CurrentAction=ActionType::NONE;
double CUTSCENE_FADE_VALUE=0;
std::vector<CutsceneAction*>CUTSCENE_QUEUE;
std::map<BattleMoveName,Battle::Move*>MOVELIST;
bool MOUSE_PRESSED_DOWN=false,MOUSE_DOWN=false,MOUSE_RELEASED=false; //TODO Implement Mouse things.
std::vector<std::vector<TILE*>> MAP; //The foreground layer.
std::vector<std::vector<TILE*>> MAP2;
std::vector<std::vector<TILE*>> MAP3;
std::vector<std::vector<TILE*>> MAP4;
std::vector<std::vector<TILE*>> MAP5; //Collision Layer
std::map<std::string,Decal*> SPRITES;
std::map<std::string,Animation*> ANIMATIONS;
std::map<int,Object*> OBJ_INFO;
bool OnUserCreate() override
{
srand(time(NULL));
GAME=this;
for (int i=1;i<6;i++) {
CreateLayer();
EnableLayer(i,true);
}
SetPixelMode(Pixel::ALPHA);
ConsoleCaptureStdOut(true);
// Called once at the start, so create things here
EnableLayer(layer::COLLISION,false);
SetupMoveList();
SetupAnimations();
SetupObjectInfo();
SetGameFlag(Flag::TEST_FLAG1,false);
SetGameFlag(Flag::TEST_FLAG2,false);
SetGameFlag(Flag::TEST_FLAG3,false);
additionalChars[0x391]={0,0};
additionalChars[0x392]={8,0};
additionalChars[0x3b3]={16,0};
additionalChars[0x3a3]={24,0};
additionalChars[0x3a9]={32,0};
MAP_ONETT=new Map("map0","map0_2","map0_3","map0_4","map0_5",SPRITES["terrainmap.png"]);
CURRENT_MAP=MAP_ONETT;
//OBJ_INFO["PLAYER"]=PLAYER_ANIMATION;
LoadMap(MAP_ONETT);
TestCutscene=new Cutscene({
Fade(),
CreateObjects({
new Object(PLAYER,"player",{64,64},ANIMATIONS["player.png"],{1,1},MAGENTA),
new Object(PLAYER,"player",{136,136},ANIMATIONS["player.png"],{1,1},RED),
new Object(PLAYER,"player",{96,96},ANIMATIONS["player.png"],{1,1},DARK_GREEN),
}),
Fade(true),
SetFlagWhenCutsceneEnds(Flag::TEST_FLAG1),
PanCamera({128,128},BOTH,1),
MoveCutsceneObjectAsync(1,{80,64},5),
PanCamera({64,0},BOTH),
DialogBoxAsync(R"(Hello!
This is a test message that lets us trigger straight from a cutscene! Cool!)"),
ModifyObject(0,ANIMATIONS["player.png"],{5,5},MAGENTA),
MoveCutsceneObject(1,{320,64},1),});
/*DisplayMessageBox(R"(Hello World!
This is a rather long message, but I hope it reaches you well
in some form or capacity or another. Even though it
goes on a very long time, I hope you can understand this is only for testing purposes!
)");*/
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
elapsedTime+=fElapsedTime;
while (elapsedTime>TARGET_RATE) {
elapsedTime-=TARGET_RATE;
updateGame();
}
keyUpdates();
SetDrawTarget(nullptr);
Clear(BLANK);
SetDrawTarget(layer::COLLISION);
if (EDITING_LAYER!=layer::COLLISION) {
Clear(MAGENTA);
} else {
Clear(BLANK);
}
SetDrawTarget(layer::HIGH);
Clear(BLANK);
SetDrawTarget(layer::DYNAMIC);
Clear(BLANK);
SetDrawTarget(layer::GROUND);
Clear(BLANK);
SetDrawTarget(layer::BACKGROUND);
Clear(BLANK);
drawGame();
return true;
}
void GetAnyKeyPress() override {
if (messageBoxVisible) {
if (messageBoxMarker==messageBoxFinalText.length()) {
if (messageBoxStartMarker+messageBoxStopMarker<targetText.length()) {
messageBoxStartMarker+=messageBoxStopMarker;
messageBoxStopMarker=0;
messageBoxFinalText="";
messageBoxText="";
messageBoxMarker=0;
messageBoxLoad=true;
} else {
messageBoxVisible=false;
}
}
}
}
void updateGame(){
frameCount++;
for (auto&obj:OBJECTS) {
if (obj->animationSpd!=0&&obj->frameCount++>obj->animationSpd) {
obj->frameCount=0;
obj->frameIndex++;
}
}
if (GetCurrentCutsceneAction()!=ActionType::NONE) {
CurrentAction=GetCurrentCutsceneAction();
CurrentCutscene->LockAction();
}
if (!GetGameFlag(Flag::TEST_FLAG1)) {
StartCutscene(TestCutscene);
}
switch (CurrentAction) {
case ActionType::SET_FLAG_WHEN_CUTSCENE_ENDS:{
CurrentCutscene->SetupEndingCutsceneFlag(((SetFlagWhenCutsceneEnds*)CurrentCutscene->GetAction())->GetCutsceneEndingFlag(),((SetFlagWhenCutsceneEnds*)CurrentCutscene->GetAction())->GetCutsceneEndingVal());
CurrentCutscene->AdvanceAction();
}break;
case ActionType::PAN_CAMERA:{
if (MoveCameraTowardsPoint((PanCamera*)CurrentCutscene->GetAction())) {
CurrentCutscene->AdvanceAction();
}
}break;
case ActionType::PAN_CAMERA_ASYNC:{
AddAsyncCutsceneAction(PanCameraAsync);
}break;
case ActionType::MOVE_CUTSCENE_OBJ:{
if (MoveObjectTowardsPoint(CurrentCutscene->GetCutsceneObjects()[((MoveCutsceneObject*)CurrentCutscene->GetAction())->GetObjectID()],((MoveCutsceneObject*)CurrentCutscene->GetAction())->GetTargetPos(),((MoveCutsceneObject*)CurrentCutscene->GetAction())->GetMovement(),((MoveCutsceneObject*)CurrentCutscene->GetAction())->GetMoveSpd())) {
CurrentCutscene->AdvanceAction();
}
}break;
case ActionType::MOVE_CUTSCENE_OBJ_ASYNC:{
AddAsyncCutsceneAction(MoveCutsceneObjectAsync);
}break;
case ActionType::CREATE_OBJECTS:{
for (auto&obj:((CreateObjects*)CurrentCutscene->GetAction())->GetObjects()) {
obj->temp=true;
AddObjectToWorld(CurrentCutscene->AddCutsceneObject(new Object(obj->id,obj->name,obj->GetPos(),obj->spr,obj->GetScale(),obj->color,obj->animationSpd,true)));
}
CurrentCutscene->AdvanceAction();
}break;
case ActionType::CLEANUP:{
if (CUTSCENE_QUEUE.size()==0) {
for (int i=0;i<OBJECTS.size();i++) {
if (OBJECTS[i]->temp) {
delete OBJECTS[i];
OBJECTS.erase(OBJECTS.begin()+i--);
}
}
CurrentCutscene->CleanupCutscene();
CurrentCutscene->ResetCutscene();
SetGameFlag(CurrentCutscene->GetEndingCutsceneFlag(),CurrentCutscene->GetEndingCutsceneVal());
CurrentCutscene=nullptr;
CurrentAction=ActionType::NONE;
}
}break;
case ActionType::FADE:{
if (((Fade*)CurrentCutscene->GetAction())->FadeIn()&&CUTSCENE_FADE_VALUE>0) {
CUTSCENE_FADE_VALUE=std::clamp(CUTSCENE_FADE_VALUE-((Fade*)CurrentCutscene->GetAction())->GetFadeSpd(),0.0,255.0);
if (CUTSCENE_FADE_VALUE==0) {
CurrentCutscene->AdvanceAction();
}
} else
if (!((Fade*)CurrentCutscene->GetAction())->FadeIn()&&CUTSCENE_FADE_VALUE<255) {
CUTSCENE_FADE_VALUE=std::clamp(CUTSCENE_FADE_VALUE+((Fade*)CurrentCutscene->GetAction())->GetFadeSpd(),0.0,255.0);
if (CUTSCENE_FADE_VALUE==255) {
CurrentCutscene->AdvanceAction();
}
}
}break;
case ActionType::FADE_ASYNC:{
AddAsyncCutsceneAction(FadeAsync);
}break;
case ActionType::DIALOG:{
if (!((DialogBox*)CurrentCutscene->GetAction())->MessageHasBeenShown()) {
DisplayMessageBox(((DialogBox*)CurrentCutscene->GetAction())->GetMessage());
((DialogBox*)CurrentCutscene->GetAction())->SetMessageBoxVisible();
} else
if (!messageBoxVisible) {
CurrentCutscene->AdvanceAction();
}
}break;
case ActionType::DIALOG_ASYNC:{
DisplayMessageBox(((DialogBox*)CurrentCutscene->GetAction())->GetMessage());
CurrentCutscene->AdvanceAction();
}break;
case ActionType::MODIFY_OBJECT:{
ModifyObject*action=(ModifyObject*)CurrentCutscene->GetAction();
Object*obj=CurrentCutscene->GetCutsceneObjects()[action->GetCutsceneObjID()];
obj->SetScale(action->GetObjScale());
obj->color=action->GetObjCol();
obj->spr=action->GetObjSpr();
if (action->GetFrameIndex()!=-1) {
obj->frameIndex=action->GetFrameIndex();
}
obj->animationSpd=action->GetAnimationSpeed();
CurrentCutscene->AdvanceAction();
}break;
}
for (int i=0;i<CUTSCENE_QUEUE.size();i++) {
switch (CUTSCENE_QUEUE[i]->GetActionType()) {
case ActionType::PAN_CAMERA_ASYNC:{
if (MoveCameraTowardsPoint((PanCameraAsync*)CUTSCENE_QUEUE[i])) {
CUTSCENE_QUEUE.erase(CUTSCENE_QUEUE.begin()+i--);
}
}break;
case ActionType::MOVE_CUTSCENE_OBJ_ASYNC:{
if (MoveObjectTowardsPoint(CurrentCutscene->GetCutsceneObjects()[((MoveCutsceneObjectAsync*)CUTSCENE_QUEUE[i])->GetObjectID()],((MoveCutsceneObjectAsync*)CUTSCENE_QUEUE[i])->GetTargetPos(),((MoveCutsceneObjectAsync*)CUTSCENE_QUEUE[i])->GetMovement(),((MoveCutsceneObjectAsync*)CUTSCENE_QUEUE[i])->GetMoveSpd())) {
CUTSCENE_QUEUE.erase(CUTSCENE_QUEUE.begin()+i--);
}
}break;
case ActionType::FADE_ASYNC:{
if (((FadeAsync*)CUTSCENE_QUEUE[i])->FadeIn()&&CUTSCENE_FADE_VALUE>0) {
CUTSCENE_FADE_VALUE=std::clamp(CUTSCENE_FADE_VALUE-((FadeAsync*)CUTSCENE_QUEUE[i])->GetFadeSpd(),0.0,255.0);
if (CUTSCENE_FADE_VALUE==0) {
CUTSCENE_QUEUE.erase(CUTSCENE_QUEUE.begin()+i--);
}
} else
if (!((FadeAsync*)CUTSCENE_QUEUE[i])->FadeIn()&&CUTSCENE_FADE_VALUE<255) {
CUTSCENE_FADE_VALUE=std::clamp(CUTSCENE_FADE_VALUE+((FadeAsync*)CUTSCENE_QUEUE[i])->GetFadeSpd(),0.0,255.0);
if (CUTSCENE_FADE_VALUE==255) {
CUTSCENE_QUEUE.erase(CUTSCENE_QUEUE.begin()+i--);
}
}
}break;
}
}
switch (GAME_STATE) {
case GameState::TILE_SELECT:{
if (!TabHeld()) {
GAME_STATE=GameState::EDITOR;
}
if (GetMouse(0).bHeld) {
int selectedTileX=GetMouseX()/TILEMAP_EDITOR_TILESIZE;
int selectedTileY=GetMouseY()/TILEMAP_EDITOR_TILESIZE;
if (selectedTileX*TILEMAP_EDITOR_DRAW_MULT>=0&&selectedTileX*TILEMAP_EDITOR_DRAW_MULT<TILEMAP_SIZE_X&&selectedTileY*TILEMAP_EDITOR_DRAW_MULT<TILEMAP_SIZE_Y&&selectedTileY*TILEMAP_EDITOR_DRAW_MULT>=0) {
SELECTED_TILE={selectedTileX,selectedTileY};
}
}
}break;
case GameState::EDITOR:{
if (TabHeld()) {
GAME_STATE=GameState::TILE_SELECT;
}
if (PlayerCanMove()) {
if (GetKey(I).bHeld) {
PLAYER_OBJ->SmoothMove({0,-1});
}
if (GetKey(K).bHeld) {
PLAYER_OBJ->SmoothMove({0,1});
}
if (GetKey(J).bHeld) {
PLAYER_OBJ->SmoothMove({-1,0});
}
if (GetKey(L).bHeld) {
PLAYER_OBJ->SmoothMove({1,0});
}
}
int selectedTileX=(GetMouseX()+cameraPos.x)/32;
int selectedTileY=(GetMouseY()+cameraPos.y)/32;
if (selectedTileX<MAP_WIDTH&&selectedTileY<MAP_HEIGHT&&selectedTileX>=0&&selectedTileY>=0) {
HIGHLIGHTED_TILE={selectedTileX,selectedTileY};
}
if (GetMouse(0).bHeld) {
switch (EDITING_LAYER) {
case layer::COLLISION:{
TILE*tile=MAP5[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
tile->tileX=SELECTED_TILE.x;
tile->tileY=SELECTED_TILE.y;
}break;
case layer::HIGH:{
TILE*tile=MAP[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
tile->tileX=SELECTED_TILE.x;
tile->tileY=SELECTED_TILE.y;
}break;
case layer::DYNAMIC:{
TILE*tile=MAP2[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
tile->tileX=SELECTED_TILE.x;
tile->tileY=SELECTED_TILE.y;
}break;
case layer::GROUND:{
TILE*tile=MAP3[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
tile->tileX=SELECTED_TILE.x;
tile->tileY=SELECTED_TILE.y;
}break;
case layer::BACKGROUND:{
TILE*tile=MAP4[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
tile->tileX=SELECTED_TILE.x;
tile->tileY=SELECTED_TILE.y;
}break;
}
} else
if (GetMouse(1).bHeld) {
switch (EDITING_LAYER) {
case layer::COLLISION:{
TILE*tile=MAP5[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
tile->tileX=tile->tileY=15;
}break;
case layer::HIGH:{
TILE*tile=MAP[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
tile->tileX=tile->tileY=15;
}break;
case layer::DYNAMIC:{
TILE*tile=MAP2[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
tile->tileX=tile->tileY=15;
}break;
case layer::GROUND:{
TILE*tile=MAP3[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
tile->tileX=tile->tileY=15;
}break;
case layer::BACKGROUND:{
TILE*tile=MAP4[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x];
tile->tileX=tile->tileY=15;
}break;
}
}
}break;
}
if (messageBoxVisible) {
if (messageBoxLoad) {
const int MESSAGE_BORDER_X=4;
const int MESSAGE_BORDER_Y=4;
bool charsWritten=false;
while (messageBoxStartMarker+messageBoxStopMarker<targetText.length()&&GetTextSizeProp(messageBoxFinalText).y<HEIGHT/4-MESSAGE_BORDER_Y) {
while (messageBoxStartMarker+messageBoxStopMarker<targetText.length()&&GetTextSizeProp(messageBoxFinalText).x<WIDTH/2-MESSAGE_BORDER_X) {
if (!charsWritten&&targetText[messageBoxStopMarker+messageBoxStartMarker]!=' ') {
messageBoxFinalText+=targetText[messageBoxStopMarker+++messageBoxStartMarker];
charsWritten=true;
} else
if (charsWritten){
messageBoxFinalText+=targetText[messageBoxStopMarker+++messageBoxStartMarker];
} else {
messageBoxStartMarker++;
}
}
if (GetTextSizeProp(messageBoxFinalText).x>=WIDTH/2-MESSAGE_BORDER_X) {
while (messageBoxFinalText[messageBoxStopMarker]!=' ') {
messageBoxStopMarker--;
};
messageBoxFinalText.erase(messageBoxFinalText.begin()+messageBoxStopMarker,messageBoxFinalText.end());
messageBoxFinalText+='\n';
charsWritten=false;
}
}
messageBoxLoad=false;
} else {
if (messageBoxMarker<messageBoxFinalText.length()) {
messageBoxText+=messageBoxFinalText[messageBoxMarker++];
}
}
}
//CAMERA UPDATES MUST BE LAST!!! COLLISIONS RELY ON THE GAME POSITION STATES REMAINING THE SAME!
cameraUpdate();
}
//CAMERA UPDATES MUST BE LAST!!! COLLISIONS RELY ON THE GAME POSITION STATES REMAINING THE SAME!
void cameraUpdate() {
switch (GAME_STATE) {
case GameState::EDITOR:{
//CAMERA MOVEMENTS MUST BE LAST!!!
if (UpHeld()) {
cameraPos.y-=CAMERA_MOVESPD;
}
if (RightHeld()) {
cameraPos.x+=CAMERA_MOVESPD;
}
if (LeftHeld()) {
cameraPos.x-=CAMERA_MOVESPD;
}
if (DownHeld()) {
cameraPos.y+=CAMERA_MOVESPD;
}
}break;
}
}
void keyUpdates() {
if (GetKey(F1).bPressed) {
ConsoleShow(F1,false);
}
if (GetKey(F2).bPressed) {
SaveMap(CURRENT_MAP);
printf("Map Saved\n");
}
switch (GAME_STATE) {
case GameState::TILE_SELECT:{
if (UpPressed()) {
SELECTED_TILE.y=SELECTED_TILE.y-1;
if (SELECTED_TILE.y<0) {
SELECTED_TILE.y=TILEMAP_SIZE_Y/32-1;
}
}
if (RightPressed()) {
SELECTED_TILE.x=(SELECTED_TILE.x+1)%(TILEMAP_SIZE_X/32);
}
if (LeftPressed()) {
SELECTED_TILE.x=SELECTED_TILE.x-1;
if (SELECTED_TILE.x<0) {
SELECTED_TILE.x=TILEMAP_SIZE_X/32-1;
}
}
if (DownPressed()) {
SELECTED_TILE.y=(SELECTED_TILE.y+1)%(TILEMAP_SIZE_Y/32);
}
}break;
case GameState::EDITOR:{
if (GetKey(K1).bPressed) {
EDITING_LAYER=layer::COLLISION;
EnableLayer(layer::COLLISION,true);
SetLayerTint(layer::COLLISION,{255,0,0,215});
}
if (GetKey(K2).bPressed) {
EDITING_LAYER=layer::HIGH;
EnableLayer(layer::COLLISION,false);
}
if (GetKey(K3).bPressed) {
EDITING_LAYER=layer::DYNAMIC;
EnableLayer(layer::COLLISION,false);
}
if (GetKey(K4).bPressed) {
EDITING_LAYER=layer::GROUND;
EnableLayer(layer::COLLISION,false);
}
if (GetKey(K5).bPressed) {
EDITING_LAYER=layer::BACKGROUND;
EnableLayer(layer::COLLISION,false);
}
if (GetKey(ESCAPE).bPressed) {
GAME_STATE=GameState::OBJ_SELECT;
}
if (EDITING_LAYER==layer::OBJECT&&GetMouse(0).bPressed) {
AddObjectToWorld(CreateObject(SELECTED_OBJ_ID,HIGHLIGHTED_TILE*32));
} else
if (EDITING_LAYER==layer::OBJECT&&GetMouse(1).bReleased) {
for (int i=0;i<OBJECTS.size();i++) {
if (OBJECTS[i]->GetPos()==HIGHLIGHTED_TILE*32) {
delete OBJECTS[i];
OBJECTS.erase(OBJECTS.begin()+i--);
}
}
}
}break;
case GameState::OBJ_SELECT:{
if (GetKey(ESCAPE).bPressed) {
GAME_STATE=GameState::EDITOR;
}
if ((GetMouseWheel()<0||GetKey(PGDN).bHeld)&&OBJ_DISPLAY_OFFSET+(WIDTH/16)<OBJ_INFO.size()) {
OBJ_DISPLAY_OFFSET+=WIDTH/16;
} else
if ((GetMouseWheel()>0||GetKey(PGUP).bHeld)&&OBJ_DISPLAY_OFFSET-(WIDTH/16)>=0) {
OBJ_DISPLAY_OFFSET-=WIDTH/16;
}
}break;
}
}
void drawGame(){
for (auto&obj:OBJECTS) {
obj->drawn=false;
}
switch (GAME_STATE) {
case GameState::EDITOR:{
for (int y=-1;y<HEIGHT/32+2;y++) {
int yTileOffset = cameraPos.y/32;
for (auto&obj:OBJECTS) {
if (!obj->drawn&&obj->GetPos().y+obj->originPoint.y>(y+yTileOffset)*32&&obj->GetPos().y+obj->originPoint.y<=(y+yTileOffset+1)*32) {
obj->drawn=true;
SetDrawTarget(layer::DYNAMIC);
DrawPartialDecal(obj->GetPos()-cameraPos,obj->spr->spr,{(obj->frameIndex%obj->spr->frames)*obj->spr->width,0},{obj->spr->width,obj->spr->spr->sprite->height},obj->GetScale(),obj->color);
}
}
for (int x=-1;x<WIDTH/32+2;x++) {
int xTileOffset = cameraPos.x/32;
if (x+xTileOffset>=0&&x+xTileOffset<MAP_WIDTH&&y+yTileOffset>=0&&y+yTileOffset<MAP_HEIGHT) {
if(MAP5[y+yTileOffset][x+xTileOffset]->tileX*MAP5[y+yTileOffset][x+xTileOffset]->tileY!=225) {
SetDrawTarget(layer::COLLISION);
DrawPartialSprite({x*32-fmod(cameraPos.x,32),y*32-fmod(cameraPos.y,32)},SPRITES["terrainmap.png"]->sprite,{MAP5[y+yTileOffset][x+xTileOffset]->tileX*32,MAP5[y+yTileOffset][x+xTileOffset]->tileY*32},{32,32});
}
if(MAP4[y+yTileOffset][x+xTileOffset]->tileX*MAP4[y+yTileOffset][x+xTileOffset]->tileY!=225) {
SetDrawTarget(layer::BACKGROUND);
DrawPartialDecal({x*32-fmod(cameraPos.x,32),y*32-fmod(cameraPos.y,32)},SPRITES["terrainmap.png"],{MAP4[y+yTileOffset][x+xTileOffset]->tileX*32,MAP4[y+yTileOffset][x+xTileOffset]->tileY*32},{32,32});
}
if(MAP3[y+yTileOffset][x+xTileOffset]->tileX*MAP3[y+yTileOffset][x+xTileOffset]->tileY!=225) {
SetDrawTarget(layer::GROUND);
DrawPartialDecal({x*32-fmod(cameraPos.x,32),y*32-fmod(cameraPos.y,32)},SPRITES["terrainmap.png"],{MAP3[y+yTileOffset][x+xTileOffset]->tileX*32,MAP3[y+yTileOffset][x+xTileOffset]->tileY*32},{32,32});
}
if(MAP2[y+yTileOffset][x+xTileOffset]->tileX*MAP2[y+yTileOffset][x+xTileOffset]->tileY!=225) {
SetDrawTarget(layer::DYNAMIC);
DrawPartialDecal({x*32-fmod(cameraPos.x,32),y*32-fmod(cameraPos.y,32)},SPRITES["terrainmap.png"],{MAP2[y+yTileOffset][x+xTileOffset]->tileX*32,MAP2[y+yTileOffset][x+xTileOffset]->tileY*32},{32,32});
}
if(MAP[y+yTileOffset][x+xTileOffset]->tileX*MAP[y+yTileOffset][x+xTileOffset]->tileY!=225) {
SetDrawTarget(layer::HIGH);
DrawPartialDecal({x*32-fmod(cameraPos.x,32),y*32-fmod(cameraPos.y,32)},SPRITES["terrainmap.png"],{MAP[y+yTileOffset][x+xTileOffset]->tileX*32,MAP[y+yTileOffset][x+xTileOffset]->tileY*32},{32,32});
}
}
}
}
SetDrawTarget(nullptr);
DrawRectDecal((HIGHLIGHTED_TILE)*32-cameraPos,{32,32},YELLOW);
/*if (EDITING_LAYER==layer::OBJECT) {
DrawStringPropDecal({2,2},"Editing Objects");
} else {
DrawStringPropDecal({2,2},"Editing Layer "+std::to_string(EDITING_LAYER));
}*/
}break;
case GameState::TILE_SELECT:{
//14x14 pixels per tile.
DrawDecal({0,0},SPRITES["terrainmap.png"],{TILEMAP_EDITOR_DRAW_MULT,TILEMAP_EDITOR_DRAW_MULT});
DrawRectDecal(SELECTED_TILE*(TILEMAP_EDITOR_TILESIZE),{TILEMAP_EDITOR_TILESIZE,TILEMAP_EDITOR_TILESIZE},RED);
}break;
case GameState::OBJ_SELECT:{
vd2d drawpos={0,0};
int counter=0;
for (std::map<int,Object*>::const_iterator it = OBJ_INFO.cbegin();it!=OBJ_INFO.cend();++it){
if (counter<OBJ_DISPLAY_OFFSET) {
counter++;
continue;
}
if (drawpos.y>HEIGHT) {
break;
}
Object*obj = it->second;
if (GetMouse(0).bHeld&&
GetMousePos().x>=drawpos.x&&
GetMousePos().x<drawpos.x+16&&
GetMousePos().y>=drawpos.y&&
GetMousePos().y<drawpos.y+24) {
SELECTED_OBJ_ID=obj->id;
EDITING_LAYER=layer::OBJECT;
}
FillRectDecal(drawpos,{16,24},VERY_DARK_GREY);
DrawPartialDecal({drawpos.x,drawpos.y+8},{16,16},obj->spr->spr,{(obj->frameIndex%obj->spr->frames)*obj->spr->width,0},{obj->spr->width,obj->spr->spr->sprite->height},obj->color);
DrawStringDecal({drawpos.x+2,drawpos.y},obj->name,WHITE,{12.0/GetTextSize(obj->name).x,1.0});
if (SELECTED_OBJ_ID==obj->id) {
DrawRectDecal(drawpos,{16,24},YELLOW);
}
drawpos.x+=16;
if (drawpos.x>=WIDTH) {
drawpos.x=0;
drawpos.y+=24;
}
counter++;
}
}break;
}
if (messageBoxVisible) {
SetDrawTarget(layer::INTERFACE);
DrawDialogBox({1,1},{WIDTH/2,HEIGHT/4},Pixel(70, 33, 105,128),Pixel(62, 54, 69,128),Pixel(185, 148, 255,128));
DrawStringPropDecal({6,6},messageBoxText);
}
SetDrawTarget(layer::INTERFACE);
FillRectDecal({0,0},{WIDTH,HEIGHT},Pixel(0,0,0,(int)CUTSCENE_FADE_VALUE));
};
void DrawFancyStringDecal(const olc::vf2d& pos, const std::wstring& sText, const Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f }) {
vf2d newpos=pos;
for (int i=0;i<sText.length();i++) {
if (sText[i]>=128) {
newpos.x+=8*scale.x;
DrawPartialDecal(newpos,SPRITES["additionalFont.png"],additionalChars[sText[i]],{8,8},scale,col);
} else
if (sText[i]!='\n') {
newpos.x+=8*scale.x;
DrawStringDecal(newpos,std::string(1,sText[i]),col,scale);
} else
if (sText[i]=='\n') {
newpos.x=pos.x;
newpos.y+=8*scale.y;
DrawStringDecal(newpos,std::string(1,sText[i]),col,scale);
}
}
}
void LoadMap(Map*map) {
std::ifstream f("assets/maps/"+map->filename,std::ios::binary);
std::ifstream f2("assets/maps/"+map->l2filename,std::ios::binary);
std::ifstream f3("assets/maps/"+map->l3filename,std::ios::binary);
std::ifstream f4("assets/maps/"+map->l4filename,std::ios::binary);
std::ifstream f5("assets/maps/"+map->l5filename,std::ios::binary);
for (int i=0;i<MAP.size();i++) {
for (int j=0;j<MAP[i].size();j++) {
delete MAP[i][j];
}
MAP[i].clear();
}
for (int i=0;i<MAP.size();i++) {
for (int j=0;j<MAP[i].size();j++) {
delete MAP2[i][j];
}
MAP2[i].clear();
}
for (int i=0;i<MAP.size();i++) {
for (int j=0;j<MAP[i].size();j++) {
delete MAP3[i][j];
}
MAP3[i].clear();
}
for (int i=0;i<MAP.size();i++) {
for (int j=0;j<MAP[i].size();j++) {
delete MAP4[i][j];
}
MAP4[i].clear();
}
for (int i=0;i<MAP.size();i++) {
for (int j=0;j<MAP[i].size();j++) {
delete MAP5[i][j];
}
MAP5[i].clear();
}
MAP_WIDTH=-1;
MAP_HEIGHT=-1;
MAP.clear();
for (int i=0;i<OBJECTS.size();i++) {
delete OBJECTS[i];
}
OBJECTS.clear();
PLAYER_OBJ=nullptr;
std::string data;
while (f.good()) {
f>>data;
if (MAP_WIDTH==-1) {
MAP_WIDTH=data.length()/2;
}
if (data.find("OBJECT")!=std::string::npos||data.find("ENCOUNTER")!=std::string::npos) {
int marker=data.find_first_of(';');
int lastMarker=marker;
std::stringstream split1(data.substr(6,marker-6));
marker=data.find_first_of(';',marker+1);
std::stringstream split2(data.substr(lastMarker+1,marker-lastMarker-1));
lastMarker=marker;
marker=data.find_first_of(';',marker+1);
std::stringstream split3(data.substr(lastMarker+1,marker-lastMarker-1));
lastMarker=marker;
double x,y;
split1>>x;
split2>>y;
int id;
split3>>id;
if (data.find("OBJECT")!=std::string::npos) {
bool enabled=true;
if (OBJ_INFO[id]->disableFlag!=Flag::NONE) {
if (GetGameFlag(OBJ_INFO[id]->disableFlag)) {
enabled=false;
}
}
if (OBJ_INFO[id]->enableFlag!=Flag::NONE) {
if (!GetGameFlag(OBJ_INFO[id]->enableFlag)) {
enabled=false;
}
}
if (enabled) {
AddObjectToWorld(CreateObject(id,{x,y}));
}
printf("Object %s Loaded.\n",OBJ_INFO[id]->name.c_str());
} else
if (data.find("ENCOUNTER")!=std::string::npos) {
marker=data.find_first_of(';',marker+1);
std::stringstream split4(data.substr(lastMarker+1,marker-lastMarker-1));
lastMarker=marker;
int pct=id;
split4>>id;
if (rand()%100<pct) {
LoadEncounter(map,{x,y},pct,id);
printf(" Encounter %d (%d\%) in world.\n",id,pct);
} else {
printf(" Encounter %d (%d\%) Failed Roll Check.\n",id,pct);
}
printf("Encounter %d (%d\%) Loaded.\n",id,pct);
}
} else {
std::vector<TILE*> tiles;
printf("%s\n",data.c_str());
for (int i=0;i<data.length();i+=2) {
unsigned char tileX,tileY;
tileX=data[i]-'0';
tileY=data[i+1]-'0';
tiles.push_back(new TILE(tileX,tileY));
}
MAP.push_back(tiles);
MAP_HEIGHT++;
}
}
while (f2.good()) {
f2>>data;
std::vector<TILE*> tiles;
for (int i=0;i<data.length();i+=2) {
unsigned char tileX,tileY;
tileX=data[i]-'0';
tileY=data[i+1]-'0';
tiles.push_back(new TILE(tileX,tileY));
}
MAP2.push_back(tiles);
}
while (f3.good()) {
f3>>data;
std::vector<TILE*> tiles;
for (int i=0;i<data.length();i+=2) {
unsigned char tileX,tileY;
tileX=data[i]-'0';
tileY=data[i+1]-'0';
tiles.push_back(new TILE(tileX,tileY));
}
MAP3.push_back(tiles);
}
while (f4.good()) {
f4>>data;
std::vector<TILE*> tiles;
for (int i=0;i<data.length();i+=2) {
unsigned char tileX,tileY;
tileX=data[i]-'0';
tileY=data[i+1]-'0';
tiles.push_back(new TILE(tileX,tileY));
}
MAP4.push_back(tiles);
}
while (f5.good()) {
f5>>data;
std::vector<TILE*> tiles;
for (int i=0;i<data.length();i+=2) {
unsigned char tileX,tileY;
tileX=data[i]-'0';
tileY=data[i+1]-'0';
tiles.push_back(new TILE(tileX,tileY));
}
MAP5.push_back(tiles);
}
MAP_WIDTH=MAP[0].size();
MAP_HEIGHT=MAP.size();
printf("Loaded map %s.\n",map->filename.c_str());
f.close();
f2.close();
f3.close();
f4.close();
f5.close();
}
void SaveMap(Map*map) {
std::ofstream f("assets/maps/"+map->filename,std::ios::binary);
std::ofstream f2("assets/maps/"+map->l2filename,std::ios::binary);
std::ofstream f3("assets/maps/"+map->l3filename,std::ios::binary);
std::ofstream f4("assets/maps/"+map->l4filename,std::ios::binary);
std::ofstream f5("assets/maps/"+map->l5filename,std::ios::binary);
printf("Map width: %d, Map Height: %d::\n",MAP_WIDTH,MAP_HEIGHT);
for (int y=0;y<MAP_HEIGHT;y++) {
for (int x=0;x<MAP_WIDTH;x++) {
f.put(MAP[y][x]->tileX+'0');f.put(MAP[y][x]->tileY+'0');
f2.put(MAP2[y][x]->tileX+'0');f2.put(MAP2[y][x]->tileY+'0');
f3.put(MAP3[y][x]->tileX+'0');f3.put(MAP3[y][x]->tileY+'0');
f4.put(MAP4[y][x]->tileX+'0');f4.put(MAP4[y][x]->tileY+'0');
f5.put(MAP5[y][x]->tileX+'0');f5.put(MAP5[y][x]->tileY+'0');
}
if (y!=MAP_HEIGHT-1) {
f.put('\n');
f2.put('\n');
f3.put('\n');
f4.put('\n');
f5.put('\n');
}
}
for (int i=0;i<OBJECTS.size();i++) {
f.put('\n');
const std::string obj="OBJECT"+std::to_string(OBJECTS[i]->GetPos().x)+";"+std::to_string(OBJECTS[i]->GetPos().y)+";"+std::to_string(OBJECTS[i]->id);
for (int i=0;i<obj.length();i++) {
f.put(obj[i]);
}
}
f.close();
f2.close();
f3.close();
f4.close();
f5.close();
}
Decal*CreateSprite(std::string spriteName) {
SPRITES[spriteName] = new Decal(new Sprite("assets/"+spriteName));
return SPRITES[spriteName];
}
//You're probably trying to add an object to the world. Use this function inside of AddObjectToWorld(CreateObject(...))
//You only need to use this function if you want to create an object from pre-defined OBJ_INFO variables.
Object*CreateObject(int id,vd2d pos) {
return new Object(id,OBJ_INFO[id]->name,pos,OBJ_INFO[id]->spr,OBJ_INFO[id]->GetScale(),OBJ_INFO[id]->color,OBJ_INFO[id]->animationSpd);
}
Object*CreateObjectInfo(Reference ref,std::string name,vd2d pos,std::string spriteFileName,int sprWidth,vd2d scale={1,1},Pixel tint=WHITE,Flag enableFlag=Flag::NONE,Flag disableFlag=Flag::NONE,int animationDelay=1) {
if (!ANIMATIONS.count(spriteFileName)) {
ANIMATIONS[spriteFileName] = new Animation(SPRITES[spriteFileName]=CreateSprite(spriteFileName),32);
}
Object*newObj = new Object(ref,name,pos,ANIMATIONS[spriteFileName],scale,tint,animationDelay);
newObj->disableFlag=disableFlag;
newObj->enableFlag=enableFlag;
OBJ_INFO[ref]=newObj;
return newObj;
}
void SetupMoveList() {
MOVELIST[BattleMoveName::TESTMOVE1]=new Battle::Move("Test Move 1",30,5,{0,0,0,0});
MOVELIST[BattleMoveName::TESTMOVE2]=new Battle::Move("Test Move 2",40,10,{0,0,0,0});
MOVELIST[BattleMoveName::TESTMOVE3]=new Battle::Move("Test Move 3",25,5,{0,0,20,0});
}
void SetupAnimations() {
CreateSprite("terrainmap.png");
CreateSprite("additionalFont.png");
}
void SetupObjectInfo() {
CreateObjectInfo(PLAYER,"player",{0,0},"player.png",32,{1,1},WHITE);
CreateObjectInfo(NPC1,"npc1",{0,0},"player.png",32,{1,1},RED,Flag::NONE,Flag::NONE,60);
CreateObjectInfo(NPC2,"npc2",{0,0},"player.png",32,{1,1},GREEN,Flag::NONE,Flag::NONE,2);
CreateObjectInfo(NPC3,"npc3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC4,"npc4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC5,"npc5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC6,"npc6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC7,"npc7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC8,"npc8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC9,"npc9",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC10,"npc10",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC11,"npc11",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC12,"npc12",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC13,"npc13",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC13,"npc14",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC14,"npc15",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC15,"npc16",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC16,"npc17",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC17,"npc18",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC18,"npc19",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC19,"npc20",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC1_2,"npc1_2",{0,0},"player.png",32,{1,1},RED,Flag::NONE,Flag::NONE,60);
CreateObjectInfo(NPC2_2,"npc2_2",{0,0},"player.png",32,{1,1},GREEN,Flag::NONE,Flag::NONE,2);
CreateObjectInfo(NPC3_2,"npc3_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC4_2,"npc4_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC5_2,"npc5_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC6_2,"npc6_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC7_2,"npc7_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC8_2,"npc8_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC9_2,"npc9_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC10_2,"npc10_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC11_2,"npc11_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC12_2,"npc12_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC13_2,"npc13_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC13_2,"npc14_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC14_2,"npc15_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC15_2,"npc16_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC16_2,"npc17_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC17_2,"npc18_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC18_2,"npc19_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC19_2,"npc20_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC1_3,"npc1_3",{0,0},"player.png",32,{1,1},RED,Flag::NONE,Flag::NONE,60);
CreateObjectInfo(NPC2_3,"npc2_3",{0,0},"player.png",32,{1,1},GREEN,Flag::NONE,Flag::NONE,2);
CreateObjectInfo(NPC3_3,"npc3_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC4_3,"npc4_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC5_3,"npc5_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC6_3,"npc6_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC7_3,"npc7_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC8_3,"npc8_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC9_3,"npc9_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC10_3,"npc10_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC11_3,"npc11_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC12_3,"npc12_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC13_3,"npc13_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC13_3,"npc14_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC14_3,"npc15_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC15_3,"npc16_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC16_3,"npc17_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC17_3,"npc18_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC18_3,"npc19_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC19_3,"npc20_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC1_4,"npc1_4",{0,0},"player.png",32,{1,1},RED,Flag::NONE,Flag::NONE,60);
CreateObjectInfo(NPC2_4,"npc2_4",{0,0},"player.png",32,{1,1},GREEN,Flag::NONE,Flag::NONE,2);
CreateObjectInfo(NPC3_4,"npc3_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC4_4,"npc4_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC5_4,"npc5_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC6_4,"npc6_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC7_4,"npc7_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC8_4,"npc8_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC9_4,"npc9_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC10_4,"npc10_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC11_4,"npc11_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC12_4,"npc12_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC13_4,"npc13_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC13_4,"npc14_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC14_4,"npc15_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC15_4,"npc16_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC16_4,"npc17_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC17_4,"npc18_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC18_4,"npc19_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC19_4,"npc20_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC1_5,"npc1_5",{0,0},"player.png",32,{1,1},RED,Flag::NONE,Flag::NONE,60);
CreateObjectInfo(NPC2_5,"npc2_5",{0,0},"player.png",32,{1,1},GREEN,Flag::NONE,Flag::NONE,2);
CreateObjectInfo(NPC3_5,"npc3_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC4_5,"npc4_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC5_5,"npc5_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC6_5,"npc6_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC7_5,"npc7_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC8_5,"npc8_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC9_5,"npc9_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC10_5,"npc10_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC11_5,"npc11_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC12_5,"npc12_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC13_5,"npc13_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC13_5,"npc14_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC14_5,"npc15_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC15_5,"npc16_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC16_5,"npc17_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC17_5,"npc18_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC18_5,"npc19_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC19_5,"npc20_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC1_6,"npc1_6",{0,0},"player.png",32,{1,1},RED,Flag::NONE,Flag::NONE,60);
CreateObjectInfo(NPC2_6,"npc2_6",{0,0},"player.png",32,{1,1},GREEN,Flag::NONE,Flag::NONE,2);
CreateObjectInfo(NPC3_6,"npc3_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC4_6,"npc4_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC5_6,"npc5_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC6_6,"npc6_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC7_6,"npc7_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC8_6,"npc8_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC9_6,"npc9_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC10_6,"npc10_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC11_6,"npc11_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC12_6,"npc12_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC13_6,"npc13_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC13_6,"npc14_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC14_6,"npc15_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC15_6,"npc16_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC16_6,"npc17_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC17_6,"npc18_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC18_6,"npc19_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC19_6,"npc20_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC1_7,"npc1_7",{0,0},"player.png",32,{1,1},RED,Flag::NONE,Flag::NONE,60);
CreateObjectInfo(NPC2_7,"npc2_7",{0,0},"player.png",32,{1,1},GREEN,Flag::NONE,Flag::NONE,2);
CreateObjectInfo(NPC3_7,"npc3_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC4_7,"npc4_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC5_7,"npc5_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC6_7,"npc6_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC7_7,"npc7_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC8_7,"npc8_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC9_7,"npc9_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC10_7,"npc10_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC11_7,"npc11_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC12_7,"npc12_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC13_7,"npc13_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC13_7,"npc14_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC14_7,"npc15_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC15_7,"npc16_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC16_7,"npc17_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC17_7,"npc18_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC18_7,"npc19_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC19_7,"npc20_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC1_8,"npc1_8",{0,0},"player.png",32,{1,1},RED,Flag::NONE,Flag::NONE,60);
CreateObjectInfo(NPC2_8,"npc2_8",{0,0},"player.png",32,{1,1},GREEN,Flag::NONE,Flag::NONE,2);
CreateObjectInfo(NPC3_8,"npc3_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC4_8,"npc4_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC5_8,"npc5_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC6_8,"npc6_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC7_8,"npc7_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC8_8,"npc8_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC9_8,"npc9_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC10_8,"npc10_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC11_8,"npc11_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC12_8,"npc12_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC13_8,"npc13_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC13_8,"npc14_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC14_8,"npc15_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC15_8,"npc16_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC16_8,"npc17_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC17_8,"npc18_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC18_8,"npc19_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
CreateObjectInfo(NPC19_8,"npc20_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,0);
}
void AddObjectToWorld(Object*obj) {
std::vector<Object*>::const_iterator it = OBJECTS.begin();
if (obj->id==PLAYER&&!obj->temp) {
PLAYER_OBJ=obj;
}
bool inserted=false;
for (int i=0;i<OBJECTS.size();i++) {
if (!inserted&&OBJECTS[i]->GetPos().y+OBJECTS[i]->originPoint.y>obj->GetPos().y+obj->originPoint.y) {
OBJECTS.insert(it,obj);
obj->objArrElement=i;
inserted=true;
break;
}
it++;
}
if (!inserted) {
obj->objArrElement=OBJECTS.size();
OBJECTS.push_back(obj);
} else {
for (int i=0;i<OBJECTS.size();i++) {
OBJECTS[i]->objArrElement=i;
}
}
//printf("OBJECTS (%d):\n",OBJECTS.size());
for (int i=0;i<OBJECTS.size();i++) {
if (i!=OBJECTS[i]->objArrElement) {
printf("%d :: Object %s - %d (%lf,%lf)\n",i,OBJECTS[i]->name.c_str(),OBJECTS[i]->objArrElement,OBJECTS[i]->GetPos().x,OBJECTS[i]->GetPos().y);
}
assert(i==OBJECTS[i]->objArrElement);
}
//printf("\n");
}
bool TabHeld(){
return GetKey(TAB).bHeld;
}
bool UpPressed(){
return GetKey(W).bPressed||GetKey(UP).bPressed||GetKey(NP8).bPressed||MOUSE_PRESSED_DOWN&&GetMouseY()<=HEIGHT-128+32&&GetMouseY()>=HEIGHT-128&&GetMouseX()<=HEIGHT-128;
}
bool DownPressed(){
return GetKey(S).bPressed||GetKey(DOWN).bPressed||GetKey(NP5).bPressed||GetKey(NP2).bPressed||MOUSE_PRESSED_DOWN&&GetMouseY()<=HEIGHT&&GetMouseY()>=HEIGHT-32&&GetMouseX()<=HEIGHT-128;
}
bool LeftPressed(){
return GetKey(A).bPressed||GetKey(LEFT).bPressed||GetKey(NP4).bPressed||MOUSE_PRESSED_DOWN&&GetMouseX()<=32&&GetMouseX()>=0&&GetMouseY()>=HEIGHT-128;
}
bool RightPressed(){
return GetKey(D).bPressed||GetKey(RIGHT).bPressed||GetKey(NP6).bPressed||MOUSE_PRESSED_DOWN&&GetMouseX()<=128&&GetMouseX()>=96&&GetMouseY()>=HEIGHT-128;
}
bool UpHeld(){
return GetKey(W).bHeld||GetKey(UP).bHeld||GetKey(NP8).bHeld||MOUSE_DOWN&&GetMouseY()<=HEIGHT-128+32&&GetMouseY()>=HEIGHT-128&&GetMouseX()<=HEIGHT-128;
}
bool DownHeld(){
return GetKey(S).bHeld||GetKey(DOWN).bHeld||GetKey(NP5).bHeld||GetKey(NP2).bHeld||MOUSE_DOWN&&GetMouseY()<=HEIGHT&&GetMouseY()>=HEIGHT-32&&GetMouseX()<=HEIGHT-128;
}
bool LeftHeld(){
return GetKey(A).bHeld||GetKey(LEFT).bHeld||GetKey(NP4).bHeld||MOUSE_DOWN&&GetMouseX()<=32&&GetMouseX()>=0&&GetMouseY()>=HEIGHT-128;
}
bool RightHeld(){
return GetKey(D).bHeld||GetKey(RIGHT).bHeld||GetKey(NP6).bHeld||MOUSE_DOWN&&GetMouseX()<=128&&GetMouseX()>=96&&GetMouseY()>=HEIGHT-128;
}
bool UpReleased(){
return GetKey(W).bReleased||GetKey(UP).bReleased||GetKey(NP8).bReleased||MOUSE_RELEASED&&GetMouseY()<=HEIGHT-128+32&&GetMouseY()>=HEIGHT-128&&GetMouseX()<=HEIGHT-128;
}
bool DownReleased(){
return GetKey(S).bReleased||GetKey(DOWN).bReleased||GetKey(NP5).bReleased||GetKey(NP2).bReleased||MOUSE_RELEASED&&GetMouseY()<=HEIGHT&&GetMouseY()>=HEIGHT-32&&GetMouseX()<=HEIGHT-128;
}
bool LeftReleased(){
return GetKey(A).bReleased||GetKey(LEFT).bReleased||GetKey(NP4).bReleased||MOUSE_RELEASED&&GetMouseX()<=32&&GetMouseX()>=0&&GetMouseY()>=HEIGHT-128;
}
bool RightReleased(){
return GetKey(D).bReleased||GetKey(RIGHT).bReleased||GetKey(NP6).bReleased||MOUSE_RELEASED&&GetMouseX()<=128&&GetMouseX()>=96&&GetMouseY()>=HEIGHT-128;
}
bool PlayerCanMove(){
return !messageBoxVisible&&PLAYER_OBJ!=nullptr;
}
void DisplayMessageBox(std::string targetText) {
this->targetText=targetText;
messageBoxText="";
messageBoxFinalText="";
messageBoxLoad=true;
messageBoxVisible=true;
messageBoxMarker=0;
messageBoxStartMarker=0;
messageBoxStopMarker=0;
}
void DrawDialogBox(const vi2d &pos, const vi2d &size, Pixel p = WHITE, Pixel p2 = DARK_GREY, Pixel p3 = VERY_DARK_GREY) {
FillRect({(float)pos.x,(float)pos.y},size,p2);
FillRect({(float)pos.x+1,(float)pos.y+1},{(float)size.x-2,(float)size.y-2},p);
FillRect({(float)pos.x+2,(float)pos.y+2},{(float)size.x-4,(float)size.y-4},p3);
FillRect({(float)pos.x+3,(float)pos.y+3},{(float)size.x-5,(float)size.y-5},p);
Draw({pos.x,pos.y},Pixel(77, 51, 125));
Draw({pos.x+size.x-1,pos.y+size.y-1},Pixel(77, 51, 125));
Draw({pos.x+size.x-1,pos.y},Pixel(77, 51, 125));
Draw({pos.x,pos.y+size.y-1},Pixel(77, 51, 125));
}
void StartCutscene(Cutscene*cutscene) {
CurrentCutscene=cutscene;
}
ActionType GetCurrentCutsceneAction() {
return (CurrentCutscene==nullptr)?ActionType::NONE:CurrentCutscene->CurrentAction();
}
bool MoveCameraTowardsPoint(PanCamera*pan,bool secondRun=false) {
bool reachedPosition=true;
if (pan->GetPriorityDirection()==HORZ_FIRST||pan->GetPriorityDirection()==BOTH) {
if (cameraPos.x!=pan->GetCameraTargetPos().x) {
if (cameraPos.x<pan->GetCameraTargetPos().x) {
cameraPos.x+=pan->GetCameraSpeed();
if (cameraPos.x>pan->GetCameraTargetPos().x) {
cameraPos.x=pan->GetCameraTargetPos().x;
}
} else {
cameraPos.x-=pan->GetCameraSpeed();
if (cameraPos.x<pan->GetCameraTargetPos().x) {
cameraPos.x=pan->GetCameraTargetPos().x;
}
}
reachedPosition=false;
} else
if (!secondRun&&pan->GetPriorityDirection()!=BOTH) {
MoveCameraTowardsPoint(pan,true);
}
}
if (pan->GetPriorityDirection()==VERT_FIRST||pan->GetPriorityDirection()==BOTH) {
if (cameraPos.y!=pan->GetCameraTargetPos().y) {
if (cameraPos.y<pan->GetCameraTargetPos().y) {
cameraPos.y+=pan->GetCameraSpeed();
if (cameraPos.y>pan->GetCameraTargetPos().y) {
cameraPos.y=pan->GetCameraTargetPos().y;
}
} else {
cameraPos.y-=pan->GetCameraSpeed();
if (cameraPos.y<pan->GetCameraTargetPos().y) {
cameraPos.y=pan->GetCameraTargetPos().y;
}
}
reachedPosition=false;
} else
if (!secondRun&&pan->GetPriorityDirection()!=BOTH) {
MoveCameraTowardsPoint(pan,true);
}
}
return reachedPosition;
}
bool MoveObjectTowardsPoint(Object*obj,vd2d targetPos,PriorityDirection dir,double moveSpd,bool secondRun=false) {
bool reachedPosition=true;
if (dir==HORZ_FIRST||dir==BOTH) {
if (obj->GetPos().x!=targetPos.x) {
if (obj->GetPos().x<targetPos.x) {
obj->Move({moveSpd,0});
if (obj->GetPos().x>targetPos.x) {
obj->SetPos({targetPos.x,obj->GetPos().y});
}
} else {
obj->Move({-moveSpd,0});
if (obj->GetPos().x<targetPos.x) {
obj->SetPos({targetPos.x,obj->GetPos().y});
}
}
reachedPosition=false;
} else
if (!secondRun&&dir!=BOTH) {
MoveObjectTowardsPoint(obj,targetPos,dir,moveSpd,true);
}
}
if (dir==VERT_FIRST||dir==BOTH) {
if (obj->GetPos().y!=targetPos.y) {
if (obj->GetPos().y<targetPos.y) {
obj->Move({0,moveSpd});
if (obj->GetPos().y>targetPos.y) {
obj->SetPos({obj->GetPos().x,targetPos.y});
}
} else {
obj->Move({0,-moveSpd});
if (obj->GetPos().y<targetPos.y) {
obj->SetPos({obj->GetPos().x,targetPos.y});
}
}
reachedPosition=false;
} else
if (!secondRun&&dir!=BOTH) {
MoveObjectTowardsPoint(obj,targetPos,dir,moveSpd,true);
}
}
return reachedPosition;
}
void SetGameFlag(Flag flag,bool val) {
GAME_FLAGS[toint(flag)]=val;
}
bool GetGameFlag(Flag flag) {
return GAME_FLAGS[toint(flag)];
}
void LoadEncounter(Map*map,vd2d pos,int chance,int id) {
Encounter*data;
switch (id) {
case encounter::ENCOUNTER_1:{
data=new Encounter(pos,std::array<vd2d,4>{vd2d
{pos.x+10,pos.y+24},{pos.x+30,pos.y+24},{pos.x+50,pos.y+24},{pos.x+70,pos.y+24}},
std::vector<Entity*>{
new Entity(new Object(
NPC1_4,"Test Obj",{pos.x+20,pos.y+48},ANIMATIONS["player.png"]),
70,70,14,std::array<int,4>{0,0,0,0},0,std::vector<Battle::Move*>{
MOVELIST[BattleMoveName::TESTMOVE1],
MOVELIST[BattleMoveName::TESTMOVE2],
MOVELIST[BattleMoveName::TESTMOVE3],
}),
new Entity(new Object(
NPC1_4,"Test Obj 2",{pos.x+40,pos.y+64},ANIMATIONS["player.png"]),
70,70,14,std::array<int,4>{0,0,0,0},0,std::vector<Battle::Move*>{
MOVELIST[BattleMoveName::TESTMOVE1],
MOVELIST[BattleMoveName::TESTMOVE2],
MOVELIST[BattleMoveName::TESTMOVE3],
}),
new Entity(new Object(
NPC1_4,"Test Obj 3",{pos.x+60,pos.y+24},ANIMATIONS["player.png"]),
70,70,14,std::array<int,4>{0,0,0,0},0,std::vector<Battle::Move*>{
MOVELIST[BattleMoveName::TESTMOVE1],
MOVELIST[BattleMoveName::TESTMOVE2],
MOVELIST[BattleMoveName::TESTMOVE3],
}),
}
,chance);
}break;
case encounter::ENCOUNTER_2:{
data=new Encounter(pos,std::array<vd2d,4>{vd2d
{pos.x+10,pos.y+24},{pos.x+30,pos.y+24},{pos.x+50,pos.y+24},{pos.x+70,pos.y+24}},
std::vector<Entity*>{
new Entity(new Object(
NPC1_4,"Test Obj",{pos.x+20,pos.y+48},ANIMATIONS["player.png"],{2,2},GREEN),
70,70,14,std::array<int,4>{0,0,0,0},0,std::vector<Battle::Move*>{
MOVELIST[BattleMoveName::TESTMOVE1],
MOVELIST[BattleMoveName::TESTMOVE2],
MOVELIST[BattleMoveName::TESTMOVE3],
}),
new Entity(new Object(
NPC1_4,"Test Obj 2",{pos.x+40,pos.y+64},ANIMATIONS["player.png"],{2,2},GREEN),
70,70,14,std::array<int,4>{0,0,0,0},0,std::vector<Battle::Move*>{
MOVELIST[BattleMoveName::TESTMOVE1],
MOVELIST[BattleMoveName::TESTMOVE2],
MOVELIST[BattleMoveName::TESTMOVE3],
}),
new Entity(new Object(
NPC1_4,"Test Obj 3",{pos.x+60,pos.y+24},ANIMATIONS["player.png"],{2,2},GREEN),
70,70,14,std::array<int,4>{0,0,0,0},0,std::vector<Battle::Move*>{
MOVELIST[BattleMoveName::TESTMOVE1],
MOVELIST[BattleMoveName::TESTMOVE2],
MOVELIST[BattleMoveName::TESTMOVE3],
}),
}
,chance);
}break;
case encounter::ENCOUNTER_3:{
data=new Encounter(pos,std::array<vd2d,4>{vd2d
{pos.x+10,pos.y+24},{pos.x+30,pos.y+24},{pos.x+50,pos.y+24},{pos.x+70,pos.y+24}},
std::vector<Entity*>{
new Entity(new Object(
NPC1_4,"Test Obj",{pos.x+20,pos.y+48},ANIMATIONS["player.png"],{1,1},MAGENTA),
70,70,14,std::array<int,4>{0,0,0,0},0,std::vector<Battle::Move*>{
MOVELIST[BattleMoveName::TESTMOVE1],
MOVELIST[BattleMoveName::TESTMOVE2],
MOVELIST[BattleMoveName::TESTMOVE3],
}),
}
,chance);
}break;
default:{
printf("WARNING! Dead encounter found! THIS SHOULD NOT BE HAPPENING!");
}
}
map->encounters.push_back(data);
for (int i=0;i<data->objs.size();i++) {
AddObjectToWorld(data->objs[i]->obj);
}
}
};
int main()
{
SeasonI demo;
if (demo.Construct(WIDTH, HEIGHT, 4, 4,false,false,true))
demo.Start();
return 0;
}