generated from sigonasr2/CPlusPlusProjectTemplate
14 lines
451 B
C++
14 lines
451 B
C++
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namespace layer{
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enum layer{
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INTERFACE, //Interface items should be on this layer. On top of everything.
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COLLISION, //Collision checking layer. This layer is
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HIGH,
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DYNAMIC,
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GROUND,
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BACKGROUND,
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OBJECT, //The object layer doesn't actually exist, it's used to tell the editor we are adding an object instead.
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ENCOUNTER, //The encounter layer doesn't actually exist, it's used to tell the editor we are adding encounters instead.
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};
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} |