#ifndef MAP_H
#define MAP_H
#include "pixelGameEngine.h"
#include "encounters.h"

using namespace olc;

class Map{
	public:
		std::string filename;
		std::string l2filename;
		std::string l3filename;
		std::string l4filename;
		std::string l5filename;
		Decal*tileset;
		std::vector<Encounter*> encounters;
		Map(std::string fname,std::string layer2_fname,std::string layer3_fname,std::string layer4_fname,std::string layer5_fname,Decal*tileset) {
			this->filename=fname;
			this->l2filename=layer2_fname;
			this->l3filename=layer3_fname;
			this->l4filename=layer4_fname;
			this->l5filename=layer5_fname;
			this->tileset=tileset;
		}
};
#endif