#ifndef ANIMATION_H #define ANIMATION_H #include "pixelGameEngine.h" using namespace olc; class Animation{ public: Decal*spr; int frames=1; vi2d sprSize={0,0}; Animation(Decal*spr,vi2d sprSize){ this->frames=spr->sprite->width/sprSize.x; this->sprSize=sprSize; this->spr=spr; } }; #endif