#ifndef DEFINES_H #define DEFINES_H #include "pixelGameEngine.h" using namespace olc; #define WIDTH 256 #define HEIGHT 224 #define TILEMAP_SIZE_X 512 #define TILEMAP_SIZE_Y 512 #define TILEMAP_EDITOR_DRAW_MULT 0.4375 #define TILEMAP_EDITOR_TILESIZE (32*TILEMAP_EDITOR_DRAW_MULT) #define PARTY_TRAIL_LENGTH 48 #define CAMERA_WAIT_TIME 60 #define HEALTH_ROLLING_SPEED 2 #define ㅎ #define ㅍ #define 아 #define α 0x391 #define β 0x392 #define γ 0x3b3 #define Ω 0x3a3 #define Σ 0x3a9 #define AddAsyncCutsceneAction(AsyncClass) \ if (!((AsyncClass*)CurrentCutscene->GetAction())->InQueue()) { \ CUTSCENE_QUEUE.push_back(CurrentCutscene->GetAction()); \ } \ ((AsyncClass*)CurrentCutscene->GetAction())->SetQueued(); \ CurrentCutscene->AdvanceAction(); \ #define 액션 (CutsceneAction*)new extern PixelGameEngine*GAME; extern vd2d cameraPos; #endif