#ifndef MAP_H #define MAP_H #include "pixelGameEngine.h" #include "encounters.h" using namespace olc; class Map{ public: std::string filename; std::string l2filename; std::string l3filename; std::string l4filename; std::string l5filename; Decal*tileset; std::vector encounters; Map(std::string fname,std::string layer2_fname,std::string layer3_fname,std::string layer4_fname,std::string layer5_fname,Decal*tileset) { this->filename=fname; this->l2filename=layer2_fname; this->l3filename=layer3_fname; this->l4filename=layer4_fname; this->l5filename=layer5_fname; this->tileset=tileset; } }; #endif