#pragma once #include "pixelGameEngine.h" namespace olc { class SplashScreen : public olc::PGEX { public: SplashScreen(); protected: virtual void OnAfterUserCreate() override; virtual bool OnBeforeUserUpdate(float& fElapsedTime) override; private: olc::Renderable spr; std::vector> vBoom; olc::vf2d vScale; olc::vf2d vPosition; float fParticleTime = 0.0f; float fAspect = 0.0f; bool bComplete = false; }; } #ifdef OLC_PGEX_SPLASHSCREEN #undef OLC_PGEX_SPLASHSCREEN namespace olc { SplashScreen::SplashScreen() : olc::PGEX(true) { } void SplashScreen::OnAfterUserCreate() { const char logo[] = "000000000000000000000000000000000000000000000000000000000000000000005" "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED1EE" "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED5EEE" "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE@E@000" "0000000000000000000000000000000000000000000000000000000000001E1D:ZZZZ" "ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ1D5BZZZZZZ" "ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ5@E:P0002Z0" "02ZZX000000000000ZP0000000000000000000000000000ZX000Z002XE1DX?o`o:Poo" "800SooaE5@E1ED5BX?ol5E@E0E1ED?oo5@E1ED5DE1D5E@ZQEEBPEE2QD5BSooclZ?olQ" "AB?oo5DEEDEEDE:SooaEEAE5DEEDoolEADEEDEAE5AEEBZ5EE:5EE:5@E:?oo?bXoob55" "8o3lEAEEAD5ADZ?oo5@E5EEAD5Cl01E5AD5AE5DE5@E:X01DXEEDXE1DXo3lo:Sl0800S" "ooaE1ED5EE5BXo00EEDEEE5EE?oo5EE5EE5DEEDEEDZQEEBQD5BQD5BSl?cl0?`0ZZZ?o" "o5D5E@EEDE03loaEEAEEDEEDoolEED5EDEAEEAEEBZ5EE:5@E:5@E:?oo?oloob008o00" "EAEEAD01EE?co5EE5EEAD03l01DE@05AE5AE5@0:XE000EEDXE1DXooloocoo8DDSlZQE" "5EE5EE5EDoolE1DE4E5EE?oo5AE5EE5DE5DEEDZQEEAAEEBQD5BPoo3oo3olQAB?bZ5DE" "1D5EDEE@ooaD5AD1D5EDoolE1DEE@EAD5@EEBZ5EE51ED:5@E:P000000020080:X0000" "00000000000000000000000000000000000:X0000002XE1DZZZZZZZZZZZZZZZZZZZZZ" "ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZQD5@ZZZZZZZZZZZZZZZZZZZZZZ" "ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZX5@E@00000000000000000000000" "00000000000000000000000000000000000000001E1EEEEEEEEEEEEEEEEEEEEEEEEEE" "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED5EEEEEEEEEEEEEEEEEEEEEEEEEEE" "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE@5EEEEEEEEEEEEEEEEEEEEEEEEEEEE" "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED0000000000000000000000000000000" "0000000000000000000000000000000000000"; spr.Create(203, 24); int px = 0, py = 0; for (size_t b = 0; b < 1624; b += 4) { uint32_t sym1 = (uint32_t)logo[b + 0] - 48; uint32_t sym2 = (uint32_t)logo[b + 1] - 48; uint32_t sym3 = (uint32_t)logo[b + 2] - 48; uint32_t sym4 = (uint32_t)logo[b + 3] - 48; uint32_t r = sym1 << 18 | sym2 << 12 | sym3 << 6 | sym4; for (int i = 0; i < 12; i++) { olc::Pixel p = olc::RED; switch ((r & 0xC00000) >> 22) { case 0: p = olc::Pixel(0, 0, 0, 255); break; case 1: p = olc::Pixel(255, 255, 255, 255); break; case 2: p = olc::Pixel(255, 120, 26, 255); break; case 3: p = olc::Pixel(79, 193, 255, 255); break; } spr.Sprite()->SetPixel(px, py, p); if (++px == 203) { py++; px = 0; } r <<= 2; } } spr.Decal()->Update(); vBoom.resize(spr.Sprite()->width * spr.Sprite()->height); vScale = { float(pge->ScreenWidth()) / 500.0f, float(pge->ScreenWidth()) / 500.0f }; fAspect = float(pge->ScreenWidth()) / float(pge->ScreenHeight()); vPosition = olc::vf2d( (250 - spr.Sprite()->width) / 2.0f, (250 - spr.Sprite()->height) / 2.0f / fAspect); for (int y = 0; y < spr.Sprite()->height; y++) for (int x = 0; x < spr.Sprite()->width; x++) vBoom[y * spr.Sprite()->width + x] = std::make_pair( vPosition + olc::vf2d(x, y), olc::vf2d( (float(rand()) / float(RAND_MAX)) * 10.0f - 5.0f, (float(rand()) / float(RAND_MAX)) * 10.0f - 5.0f) ); } bool SplashScreen::OnBeforeUserUpdate(float& fElapsedTime) { if (bComplete) return false; fParticleTime += fElapsedTime; for (int y = 0; y < spr.Sprite()->height; y++) for (int x = 0; x < spr.Sprite()->width; x++) { if (fParticleTime < 1.0f) { } else if (fParticleTime < 2.0f) { vBoom[y * spr.Sprite()->width + x].first = olc::vf2d( (250 - spr.Sprite()->width) / 2.0f + float(x), (250 - spr.Sprite()->height) / 2.0f / fAspect + float(y) ) + olc::vf2d( (float(rand()) / float(RAND_MAX)) * 0.5f - 0.25f, (float(rand()) / float(RAND_MAX)) * 0.5f - 0.25f); } else if(fParticleTime < 5.0f) { vBoom[y * spr.Sprite()->width + x].first += vBoom[y * spr.Sprite()->width + x].second * fElapsedTime * 20.0f; } else { bComplete = true; } pge->DrawPartialDecal(vScale * vBoom[y * spr.Sprite()->width + x].first * 2.0f, spr.Decal(), olc::vf2d(x, y), { 1, 1 }, vScale * 2.0f, olc::PixelF(1.0f, 1.0f, 1.0f, std::min(1.0f, std::max(4.0f - fParticleTime, 0.0f)))); } olc::vi2d vSize = pge->GetTextSizeProp("Copyright OneLoneCoder.com 2022"); pge->DrawStringPropDecal(olc::vf2d(float(pge->ScreenWidth()/2) - vSize.x/2, float(pge->ScreenHeight()) - vSize.y * 3.0f), "Copyright OneLoneCoder.com 2022", olc::PixelF(1.0f, 1.0f, 1.0f, 0.5f), olc::vf2d(1.0, 2.0f)); return true; } } #endif