namespace layer{ enum layer{ INTERFACE, //Interface items should be on this layer. On top of everything. COLLISION, //Collision checking layer. This layer is HIGH, DYNAMIC, GROUND, BACKGROUND, OBJECT, //The object layer doesn't actually exist, it's used to tell the editor we are adding an object instead. ENCOUNTER, //The encounter layer doesn't actually exist, it's used to tell the editor we are adding encounters instead. }; }