#ifndef STATES_H #define STATES_H namespace GameState{ enum{ EDITOR, TILE_SELECT, OBJ_SELECT, ENCOUNTER_SELECT, GAME_WORLD, }; } namespace BattleState{ enum{ MOVE_CAMERA, WAIT, WAIT_ANIMATION, SELECT_ACTION, POWER_SELECT, GRADE_SELECT, ITEM_SELECT, TARGET_SELECT, MOVE_SELECT, ENEMY_SPOILS, MOVE_CAMERA_BACK, }; } #endif