#ifndef FLAGS_H
#define FLAGS_H
#include "pixelGameEngine.h"
using namespace olc;
enum class Flag:int{
    NONE,
    TEST_FLAG1,
    TEST_FLAG2,
    TEST_FLAG3,
    HAS_MAIN,
    HAS_NESS,
    HAS_PAULA,
    HAS_JEFF,
    HAS_ANNA,
    HAS_KING,
    HAS_POO,
};



template <typename Enumeration>
auto toint(Enumeration const value) -> typename std::underlying_type<Enumeration>::type
{
    return static_cast<typename std::underlying_type<Enumeration>::type>(value);
}
#endif