8 Sep 2022 - 8 Jan 2023 4 Months of Development Time 120 Days of Development Time 15+ Hours of Gameplay 4 Different Games (4 Seasons) January of 2024 The Last Game of the Series will be completed. 1st Game: -Full featured Turn-based RPG Engine Takeaways from Seasons of Loneliness: + Cutscene / Game State Management + On-the-fly cutscene control flags, temporary cutscene object creation, timers + Object Management + Message Display Systems + Turn-based Combat Control Systems + One-button input style + Music & Sound + Personalized Touch + Growth System + Strategic Elements + No "Needless" Encounters - Map System - Event/Timeline System - Player Drawing being tied to the camera Season I: Winters of Loneliness =============================== We will name important characters at the beginning of the game. Game starts in Eagleland. Ness and Paula are out late at night and left Anna at home. When they don't show up and it's past 1AM, Anna attempts to communicate to them using psikokinetic powers. When the call does not yield any response, Anna heads out to investigate... After exploring for awhile, she stumbles upon a strange weather field. Upon curiously touching it it drains all her PP and she is left unable to use abilities and helpless. An encounter begins against a Starman Deluxe, and a surprise visit from Buzz Buzz Mk II helps Anna out. Until Buzz Buzz Mk II eventually gets swatted by Starman Deluxe leaving her at the brink of getting kidnapped. However, something happens... Miraculously, a space satellite (?) falls out of the sky, crashes at the site of the battle and a character pops out to join Anna and protect her using weather powers. These new powers are alien to the world, and while defenses have been developed for psykokinetic powers, there are no such defenses against weather itself. The character is able to leverage this to their advantage to win the fight. Afterwards, Anna thanks PLAYER and heads on her merry way, but the PLAYER stops her, asking her what she is doing and what if she gets in trouble again... Essentially as a bodyguard, the PLAYER decides to stick around and help Anna find both Ness and Paula. And so their journey begins... (You will have to help Buzz Buzz Mk II to learn about their "destiny".) Weather power uses are no longer bound by finding nodes, but by using magic points (which regenerates over time). Discovering new nodes now unlocks that power, and potentially certain nodes will unlock powers for other characters. "Climate System" Wet - Determines how wet the area is. While wet, seeds can grow and healing is enhanced. Dry - During dry climates, healing is reduced. Heat - Increases the power of fire/hot weather powers while causing trees to burn, causing raging fires and explosion damage. Cold - Causes enemies to be slowed, prioritizing PC characters to go first. Prevents seed growth. "Town Climate" Does not get affected as quickly by weather affects during battles, but field effects will dramatically affect them as it will be concentrated. Changing the weather in areas may trigger new paths or close off certain ones.