#include "item.h" #include "layers.h" #include #define OLC_PGE_APPLICATION #include "pixelGameEngine.h" #define OLC_PGEX_SPLASHSCREEN #include "splash.h" #define OLC_SOUNDWAVE #include "defines.h" #include "soundwaveEngine.h" #include "tiles.h" #include "references.h" #include "states.h" #include "flags.h" #include #include "cutscene.h" #include "encounters.h" #include "particle.h" #include "effect.h" #include "battleproperty.h" using namespace olc; std::vector OBJECTS; const vd2d NO_NEIGHBOR = {-999,-999}; PixelGameEngine*GAME; vd2d cameraPos={0,0}; std::vector PARTY_INVENTORY; enum{ ALPHA=α, BETA=β, GAMMA=γ, OMEGA=Ω, SIGMA=Σ, }; class Map{ public: std::string filename; std::string l2filename; std::string l3filename; std::string l4filename; std::string l5filename; Decal*tileset; std::vector encounters; Map(std::string fname,std::string layer2_fname,std::string layer3_fname,std::string layer4_fname,std::string layer5_fname,Decal*tileset) { this->filename=fname; this->l2filename=layer2_fname; this->l3filename=layer3_fname; this->l4filename=layer4_fname; this->l5filename=layer5_fname; this->tileset=tileset; } }; class DamageNumber{ public: int damage; //If it's negative then it's a healing number. vd2d pos; int timer; DamageNumber(int damage,vd2d pos,int timer=90) :damage(damage),pos(pos),timer(timer){} }; class SeasonI : public PixelGameEngine { public: SeasonI() { sAppName = "Season I: Winters of Loneliness"; } public: int frameCount=0; float elapsedTime=0; const float TARGET_RATE = 1/60.0; int MAP_WIDTH=-1; int MAP_HEIGHT=-1; Map*CURRENT_MAP=nullptr; Map*MAP_ONETT=nullptr; int GAME_STATE = GameState::EDITOR; vi2d SELECTED_TILE={0,0}; vi2d HIGHLIGHTED_TILE={0,0}; int EDITING_LAYER=layer::DYNAMIC; int SELECTED_OBJ_ID = PLAYER; int OBJ_DISPLAY_OFFSET = 0; bool GAME_FLAGS[128]={}; std::array PARTY_MEMBER_OBJ={}; std::array PARTY_MEMBER_ID={}; std::array PARTY_MEMBER_STATS={}; bool messageBoxVisible=false; std::string messageBoxText=""; std::string targetText=""; std::string messageBoxFinalText=""; int messageBoxMarker=0; int messageBoxStartMarker=0; //Start of text display. int messageBoxStopMarker=0; //End of text display for current printout. int messageBoxFrameWaitTime=1; bool messageBoxLoad=false; //Set to true when ready to load a message in. std::map additionalChars={}; Cutscene*TestCutscene=nullptr; Cutscene*CurrentCutscene=nullptr; ActionType CurrentAction=ActionType::NONE; double CUTSCENE_FADE_VALUE=0; std::vectorCUTSCENE_QUEUE={}; std::mapMOVELIST={}; std::array partyTrail={vd2d{0,0}}; int PARTY_MEMBER_COUNT = 1; int ENCOUNTER_SELECTED = 0; int ENCOUNTER_OFFSET = 0; std::vectorENCOUNTER_LIST={}; Encounter*EDITING_ENCOUNTER=nullptr; Encounter*BATTLE_ENCOUNTER=nullptr; int BATTLE_STATE=BattleState::MOVE_CAMERA; int CAMERA_WAIT_TIMER=0; int player_rollhp_counter[4][3] = {{0,0,0},{0,0,0},{0,0,0},{0,0,0}}; int player_rollpp_counter[4][3] = {{0,0,0},{0,0,0},{0,0,0},{0,0,0}}; int player_rollhp_display[4][3] = {{0,0,0},{0,0,0},{0,0,0},{0,0,0}}; int player_rollpp_display[4][3] = {{0,0,0},{0,0,0},{0,0,0},{0,0,0}}; int player_rollwait_counter[4] = {0,0,0,0}; int previousEquip[4] = {-1,-1,-1,-1}; int SELECTED_TARGET=0; //Battle target that is selected. int BATTLE_TARGET=-99; //Negative numbers for players and positive numbers for enemy targets. int CURRENT_TURN=-99; //Who's turn we are enacting. int BATTLE_SELECTION_CURSOR=0; int POWER_SELECTION_CURSOR[4]={0,0,0,0}; int POWER_GRADE_CURSOR[4]={0,0,0,0}; int ITEM_SELECTION_CURSOR=0; int ITEM_SELECTION_OFFSET=0; int TARGET_SELECTION_CURSOR=0; bool ANYKEYPRESSED=false; bool ACTIONKEYPRESSED=false; std::vector> BATTLE_MOVELIST_DISPLAY; std::map ADDITIONAL_FONT_VALS = { {α,0},{β,1},{γ,2},{Ω,3},{Σ,4}, }; int POWER_SELECTION_OFFSET[4]={0,0,0,0}; int BATTLE_ANIMATION_TIMER=0; int BATTLE_ROLLING_COUNTER_WAITTIME = 0; //Number of frames to wait for each rolling counter. int BATTLE_HIT_SCREENSHAKE = 0; //Amount of time the screen will rapidly shake as getting hit. bool ITEM_REQUIRES_EQUIPPING=false; std::string EQUIP_$ITEM_DISPLAY=" "; //Use this to change the $ITEM tag modifier for abilities. std::vector BATTLE_CUSTOM_MSGS={}; //Used for displaying additional information during battles. CustomItemMessage BATTLE_CURRENT_CUSTOM_MSG={}; int BATTLE_CUSTOM_MESSAGE_WAIT_TIME=0; Item*BATTLE_CUSTOM_ITEM=nullptr; std::vector BATTLE_SPOILS_LIST={}; std::string BATTLE_SPOILS_MESSAGE=""; int OVERWORLD_MENU_SELECTION=0; std::vector INTERACTION_MESSAGES={}; bool CLOSE_OVERWORLD_WINDOW=false; //When set to true, should cause the overworld menu to close as well once the dialog box is closed. int OVERWORLD_POWER_SELECTION_CURSOR[4]={0,0,0,0}; int OVERWORLD_POWER_GRADE_CURSOR=0; int OVERWORLD_POWER_SELECTION_OFFSET[4]={0,0,0,0}; int OVERWORLD_GRADE_SELECTION_OFFSET=0; int OVERWORLD_POWER_SELECTION_MEMBER=-1; Battle::Move*OVERWORLD_SELECTED_POWER; int OVERWORLD_TARGET_SELECTION=0; bool HEALING_OVERWORLD_MEMBERS=false; //When set to true, members will be healed as dialog boxes are closed using the HEALING_OVERWORLD_MEMBER variable. int HEALING_OVERWORLD_MEMBER=0; bool HEALING_OVERWORLD_SINGLE_MEMBER=false; //When set to true, a single member is being healed. bool OVERWORLD_ITEM_BEING_USED=false; //When set to true, we need to equip an item after target selected. std::string DISPLAY_TARGET_MESSAGE=""; //Display some text while selecting a target. Key KEY_LASTPRESSED=NONE; int lastPress=0; int lastRepeatedFrame=0; EquipSlot::Equip EQUIP_MENU_SLOT=EquipSlot::WEAPON; int EQUIP_ITEM_MENU_CURSOR=0; int EQUIP_ITEM_MENU_OFFSET=0; std::vector EQUIP_ITEM_MENU_CONTENTS={}; bool MOUSE_PRESSED_DOWN=false,MOUSE_DOWN=false,MOUSE_RELEASED=false; //TODO Implement Mouse things. std::vector> MAP={}; //The foreground layer. std::vector> MAP2={}; std::vector> MAP3={}; std::vector> MAP4={}; std::vector> MAP5={}; //Collision Layer std::map SPRITES; std::map ANIMATIONS={}; std::map OBJ_INFO={}; std::map BATTLE_PROPERTIES={}; std::vector PARTICLES={}; std::vector DAMAGE_NUMBERS={}; std::map,vd2d> MOVEMENT_GRID={}; std::mapITEMLIST={}; vi2d SELECTED_MOVE_SQUARE={}; FountainEffect*FOUNTAIN_EFFECT=nullptr; FireFountainEffect*FIREFOUNTAIN_EFFECT=nullptr; Effect*CURRENT_EFFECT=nullptr; bool OnUserCreate() override { srand(time(NULL)); GAME=this; for (int i=1;i<6;i++) { CreateLayer(); EnableLayer(i,true); } SetPixelMode(Pixel::ALPHA); ConsoleCaptureStdOut(true); // Called once at the start, so create things here FOUNTAIN_EFFECT = new FountainEffect(250,200); FIREFOUNTAIN_EFFECT = new FireFountainEffect(400,200); EnableLayer(layer::COLLISION,false); SetupMoveList(); SetupItemList(); SetupPartyMemberStats(); SetupAnimations(); SetupObjectInfo(); SetupEncounters(); SetupBattleProperties(); SetGameFlag(Flag::TEST_FLAG1,false); SetGameFlag(Flag::TEST_FLAG2,false); SetGameFlag(Flag::TEST_FLAG3,false); SetGameFlag(Flag::HAS_MAIN,true); SetGameFlag(Flag::HAS_NESS,true); SetGameFlag(Flag::HAS_PAULA,true); SetGameFlag(Flag::HAS_ANNA,true); additionalChars[α]={0,0}; additionalChars[β]={8,0}; additionalChars[Ω]={16,0}; additionalChars[Σ]={24,0}; additionalChars[γ]={32,0}; MAP_ONETT=new Map("map0","map0_2","map0_3","map0_4","map0_5",SPRITES["terrainmap.png"]); CURRENT_MAP=MAP_ONETT; //OBJ_INFO["PLAYER"]=PLAYER_ANIMATION; LoadMap(MAP_ONETT); TestCutscene=new Cutscene({ 액션 Fade(), 액션 CreateObjects({ new Standard_Obj(PLAYER,"player",{64,64},ANIMATIONS["player.png"],{1,1},MAGENTA), new Standard_Obj(PLAYER,"player",{136,136},ANIMATIONS["player.png"],{1,1},RED), new Standard_Obj(PLAYER,"player",{96,96},ANIMATIONS["player.png"],{1,1},DARK_GREEN), }), 액션 Fade(true), 액션 SetFlagWhenCutsceneEnds(Flag::TEST_FLAG1), 액션 PanCamera({128,128},BOTH,1), 액션 MoveCutsceneObjectAsync(1,{80,64},5), 액션 PanCamera({64,0},BOTH), 액션 DialogBoxAsync(R"(Hello! This is a test message that lets us trigger straight from a cutscene! Cool!)"), 액션 ModifyObject(0,ANIMATIONS["player.png"],{5,5},MAGENTA), 액션 MoveCutsceneObject(1,{320,64},1),}); AddItemToPlayerInventory(ItemName::LIGHT_JACKET); AddItemToPlayerInventory(ItemName::LIGHT_JACKET); AddItemToPlayerInventory(ItemName::HEAVY_JACKET); AddItemToPlayerInventory(ItemName::HEAVY_JACKET); AddItemToPlayerInventory(ItemName::HEAVY_JACKET); AddItemToPlayerInventory(ItemName::HEAVY_JACKET); AddItemToPlayerInventory(ItemName::HEAVY_JACKET); AddItemToPlayerInventory(ItemName::HEAVY_JACKET); AddItemToPlayerInventory(ItemName::HEAVY_JACKET); AddItemToPlayerInventory(ItemName::HEAVY_JACKET); AddItemToPlayerInventory(ItemName::HEAVY_JACKET); AddItemToPlayerInventory(ItemName::HEAVY_JACKET); AddItemToPlayerInventory(ItemName::HEAVY_JACKET); AddItemToPlayerInventory(ItemName::HEAVY_JACKET); AddItemToPlayerInventory(ItemName::HEAVY_JACKET); AddItemToPlayerInventory(ItemName::HEAVY_JACKET); AddItemToPlayerInventory(ItemName::HEAVY_JACKET); AddItemToPlayerInventory(ItemName::HEAVY_JACKET); AddItemToPlayerInventory(ItemName::HEAVY_JACKET); AddItemToPlayerInventory(ItemName::HEAVY_JACKET); AddItemToPlayerInventory(ItemName::HEAVY_JACKET); AddItemToPlayerInventory(ItemName::HEAVY_JACKET); AddItemToPlayerInventory(ItemName::HEAVY_JACKET); AddItemToPlayerInventory(ItemName::HEAVY_JACKET); AddItemToPlayerInventory(ItemName::LIGHT_JACKET); AddItemToPlayerInventory(ItemName::COPPER_BRACELET); AddItemToPlayerInventory(ItemName::MIRACLE_FOOD_LUNCH); AddItemToPlayerInventory(ItemName::MIRACLE_FOOD_LUNCH); AddItemToPlayerInventory(ItemName::MIRACLE_FOOD_LUNCH); AddItemToPlayerInventory(ItemName::BOMB); AddItemToPlayerInventory(ItemName::BOMB); AddItemToPlayerInventory(ItemName::BOMB); AddItemToPlayerInventory(ItemName::BOMB); AddItemToPlayerInventory(ItemName::SOME_STUPIDLY_LONG_FEATHER); AddItemToPlayerInventory(ItemName::SOME_STUPIDLY_LONG_FEATHER); AddItemToPlayerInventory(ItemName::SOME_STUPIDLY_LONG_FEATHER); for (int i=0;i<20;i++) { AddItemToPlayerInventory(ItemName::COOKIE); } AddItemToPlayerInventory(ItemName::CRACKED_BAT); for (int i=0;i<8;i++) { AddItemToPlayerInventory(ItemName::PIZZA); } AddItemToPlayerInventory(ItemName::TEE_BALL_BAT); AddItemToPlayerInventory(ItemName::FREEZE_PACKET); return true; } bool OnUserUpdate(float fElapsedTime) override { elapsedTime+=fElapsedTime; while (elapsedTime>TARGET_RATE) { elapsedTime-=TARGET_RATE; updateGame(); } keyUpdates(); SetDrawTarget(nullptr); Clear(BLANK); SetDrawTarget(layer::COLLISION); if (EDITING_LAYER!=layer::COLLISION) { Clear(MAGENTA); } else { Clear(BLANK); } SetDrawTarget(layer::HIGH); Clear(BLANK); SetDrawTarget(layer::DYNAMIC); Clear(BLANK); SetDrawTarget(layer::GROUND); Clear(BLANK); SetDrawTarget(layer::BACKGROUND); Clear(BLANK); drawGame(); return true; } void GetAnyKeyPress(olc::Key keypress) override { if (keypress==UP||keypress==DOWN||keypress==RIGHT||keypress==LEFT|| keypress==W||keypress==A||keypress==S||keypress==D|| keypress==NP2||keypress==NP4||keypress==NP5||keypress==NP6||keypress==NP8) { KEY_LASTPRESSED=keypress; lastPress=frameCount; lastRepeatedFrame=frameCount; } if (messageBoxVisible) { if (messageBoxMarker==messageBoxFinalText.length()) { if (messageBoxStartMarker+messageBoxStopMarkerselectedMove=OVERWORLD_SELECTED_POWER; while (HEALING_OVERWORLD_MEMBERGetHP()>0) { int healAmt = CalculateHealing(castingMember); vi2d box = {(128-32*PARTY_MEMBER_COUNT)+HEALING_OVERWORLD_MEMBER*64+29,170}; DAMAGE_NUMBERS.push_back(new DamageNumber(-healAmt,box+cameraPos)); target->AddHP(healAmt); targetText+=target->obj->name+" recovered "+std::to_string(healAmt)+" hitpoints.\n"; messageBoxLoad=true; messageBoxVisible=true; HEALING_OVERWORLD_MEMBER++; break; } HEALING_OVERWORLD_MEMBER++; } if (HEALING_OVERWORLD_MEMBER>=PARTY_MEMBER_COUNT) { HEALING_OVERWORLD_MEMBERS=false; } castingMember->selectedMove=nullptr; } if (HEALING_OVERWORLD_SINGLE_MEMBER) { Entity*castingMember=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[OVERWORLD_POWER_SELECTION_MEMBER]]; castingMember->selectedMove=OVERWORLD_SELECTED_POWER; Entity*target=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[OVERWORLD_TARGET_SELECTION]]; int healAmt = CalculateHealing(castingMember); vi2d box = {(128-32*PARTY_MEMBER_COUNT)+OVERWORLD_TARGET_SELECTION*64+29,170}; DAMAGE_NUMBERS.push_back(new DamageNumber(-healAmt,box+cameraPos)); target->AddHP(healAmt); if (target->GetHP()>0) { targetText+=target->obj->name+" recovered "+std::to_string(healAmt)+" hitpoints."; } else { targetText+="But it failed."; } messageBoxLoad=true; messageBoxVisible=true; HEALING_OVERWORLD_SINGLE_MEMBER=false; castingMember->selectedMove=nullptr; } } } else { while (messageBoxMarkeranimationSpd!=0&&obj->frameCount++>obj->animationSpd) { obj->frameCount=0; obj->frameIndex++; } } if (!messageBoxVisible&&INTERACTION_MESSAGES.size()>0) { DisplayMessageBox(INTERACTION_MESSAGES.front()); INTERACTION_MESSAGES.erase(INTERACTION_MESSAGES.begin()); } for (int i=0;itimer>0) { numb->pos.y-=(numb->timer/180.0F); numb->timer--; } else { delete numb; DAMAGE_NUMBERS.erase(DAMAGE_NUMBERS.begin()+i--); continue; } } for (int i=0;iupdate()) { delete PARTICLES[i]; PARTICLES.erase(PARTICLES.begin()+i); i--; continue; } PARTICLES[i]->particleUpdate(); } if (CURRENT_EFFECT!=nullptr) { if (!CURRENT_EFFECT->update()) { CURRENT_EFFECT=nullptr; for (int i=0;iLockAction(); } HandleRollingCounters(); HandleBattle(); HandleCutscenes(); switch (GAME_STATE) { case GameState::TILE_SELECT:{ if (!TabHeld()) { GAME_STATE=GameState::EDITOR; } if (GetMouse(0).bHeld) { int selectedTileX=GetMouseX()/TILEMAP_EDITOR_TILESIZE; int selectedTileY=GetMouseY()/TILEMAP_EDITOR_TILESIZE; if (selectedTileX*TILEMAP_EDITOR_DRAW_MULT>=0&&selectedTileX*TILEMAP_EDITOR_DRAW_MULT=0) { SELECTED_TILE={selectedTileX,selectedTileY}; } } }break; case GameState::ENCOUNTER_SELECT:{ if (!GetKey(SHIFT).bHeld) { GAME_STATE=GameState::EDITOR; } }break; case GameState::GAME_WORLD:{ if (PlayerCanMove()) { bool moved=false; vd2d movementComponents = {0,0}; if (UpHeld()) { movementComponents.y-=1; } if (DownHeld()) { movementComponents.y+=1; } if (LeftHeld()) { movementComponents.x-=1; } if (RightHeld()) { movementComponents.x+=1; } if (movementComponents.mag()>0) { if (PARTY_MEMBER_OBJ[0]->SmoothMove(movementComponents)) { UpdatePlayerTrail(movementComponents); moved=true; } } if (moved) { const vi2d cameraOffset={WIDTH/2,HEIGHT/2}; cameraPos=PARTY_MEMBER_OBJ[0]->GetPos()-cameraOffset; } if (moved&&BATTLE_ENCOUNTER==nullptr) { for (int i=0;iencounters.size();i++) { if (CURRENT_MAP->encounters[i]->IsEncounterAlive()&&CURRENT_MAP->encounters[i]->IsInRange(PARTY_MEMBER_OBJ[0]->GetPos())) { BATTLE_STATE=BattleState::MOVE_CAMERA; SetupRollingHitpointCounters(); BATTLE_ENCOUNTER=CURRENT_MAP->encounters[i]; break; } } } } }break; case GameState::EDITOR:{ if (IsTextEntryEnabled()) { return; } if (TabHeld()) { GAME_STATE=GameState::TILE_SELECT; } if (GetKey(SHIFT).bHeld) { GAME_STATE=GameState::ENCOUNTER_SELECT; } if (PlayerCanMove()) { if (GetKey(I).bHeld) { if (PARTY_MEMBER_OBJ[0]->SmoothMove({0,-1})) { UpdatePlayerTrail({0,-1}); } } if (GetKey(K).bHeld) { if (PARTY_MEMBER_OBJ[0]->SmoothMove({0,1})) { UpdatePlayerTrail({0,1}); } } if (GetKey(J).bHeld) { if (PARTY_MEMBER_OBJ[0]->SmoothMove({-1,0})) { UpdatePlayerTrail({-1,0}); } } if (GetKey(L).bHeld) { if (PARTY_MEMBER_OBJ[0]->SmoothMove({1,0})) { UpdatePlayerTrail({1,0}); } } } int selectedTileX=(GetMouseX()+cameraPos.x)/32; int selectedTileY=(GetMouseY()+cameraPos.y)/32; if (selectedTileX=0&&selectedTileY>=0) { HIGHLIGHTED_TILE={selectedTileX,selectedTileY}; } if (GetMouse(0).bHeld) { switch (EDITING_LAYER) { case layer::COLLISION:{ TILE*tile=MAP5[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x]; tile->tileX=SELECTED_TILE.x; tile->tileY=SELECTED_TILE.y; }break; case layer::HIGH:{ TILE*tile=MAP[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x]; tile->tileX=SELECTED_TILE.x; tile->tileY=SELECTED_TILE.y; }break; case layer::DYNAMIC:{ TILE*tile=MAP2[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x]; tile->tileX=SELECTED_TILE.x; tile->tileY=SELECTED_TILE.y; }break; case layer::GROUND:{ TILE*tile=MAP3[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x]; tile->tileX=SELECTED_TILE.x; tile->tileY=SELECTED_TILE.y; }break; case layer::BACKGROUND:{ TILE*tile=MAP4[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x]; tile->tileX=SELECTED_TILE.x; tile->tileY=SELECTED_TILE.y; }break; } } else if (GetMouse(1).bHeld) { switch (EDITING_LAYER) { case layer::COLLISION:{ TILE*tile=MAP5[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x]; tile->tileX=tile->tileY=15; }break; case layer::HIGH:{ TILE*tile=MAP[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x]; tile->tileX=tile->tileY=15; }break; case layer::DYNAMIC:{ TILE*tile=MAP2[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x]; tile->tileX=tile->tileY=15; }break; case layer::GROUND:{ TILE*tile=MAP3[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x]; tile->tileX=tile->tileY=15; }break; case layer::BACKGROUND:{ TILE*tile=MAP4[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x]; tile->tileX=tile->tileY=15; }break; } } }break; } if (messageBoxVisible) { AdvanceMessageBox(); } //CAMERA UPDATES MUST BE LAST!!! COLLISIONS RELY ON THE GAME POSITION STATES REMAINING THE SAME! cameraUpdate(); } void AdvanceMessageBox() { if (messageBoxLoad) { const int MESSAGE_BORDER_X=4; const int MESSAGE_BORDER_Y=4; bool charsWritten=false; while (messageBoxStartMarker+messageBoxStopMarker=WIDTH/2-MESSAGE_BORDER_X) { while (messageBoxFinalText[messageBoxStopMarker]!=' ') { messageBoxStopMarker--; } messageBoxFinalText.erase(messageBoxFinalText.begin()+messageBoxStopMarker,messageBoxFinalText.end()); messageBoxFinalText+='\n'; charsWritten=false; } } messageBoxLoad=false; } else { if (messageBoxMarkerchance=numb; } } void keyUpdates() { if (GetKey(F1).bPressed) { ConsoleShow(F1,false); } if (GetKey(O).bPressed) { StartEffect(FOUNTAIN_EFFECT); } if (GetKey(KEY_LASTPRESSED).bReleased) { KEY_LASTPRESSED=NONE; } if (BATTLE_ENCOUNTER!=nullptr&&!messageBoxVisible) { switch (BATTLE_STATE) { case BattleState::SELECT_ACTION:{ if (CURRENT_TURN<0) { if (UpPressed()||DownPressed()) { KEY_LASTPRESSED=NONE; if (BATTLE_SELECTION_CURSOR%2==0) { BATTLE_SELECTION_CURSOR++; } else { BATTLE_SELECTION_CURSOR--; } } if (RightPressed()) { BATTLE_SELECTION_CURSOR=(BATTLE_SELECTION_CURSOR+2)%6; if (BATTLE_SELECTION_CURSOR>=4) { KEY_LASTPRESSED=NONE; } } if (LeftPressed()) { BATTLE_SELECTION_CURSOR-=2; if (BATTLE_SELECTION_CURSOR<0) { BATTLE_SELECTION_CURSOR+=6; } if (BATTLE_SELECTION_CURSOR<=1) { KEY_LASTPRESSED=NONE; } } if (ACTIONKEYPRESSED) { switch (BATTLE_SELECTION_CURSOR) { case 0:{ //Power selected. BATTLE_STATE=BattleState::POWER_SELECT; PopulateBattleMoveList(-CURRENT_TURN-1); }break; case 1:{ //Attack selected. PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=MOVELIST[BattleMoveName::BASH]; SetupTargetSelect(); }break; case 2:{ //Items selected. BATTLE_STATE=BattleState::ITEM_SELECT; //ITEM_SELECTION_CURSOR=0; }break; case 3:{ //Defend selected. //DisplayMessageBox("Not implemented yet."); PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=MOVELIST[BattleMoveName::DEFEND]; ConfirmPlayerTargetSelection(); BATTLE_STATE=BattleState::WAIT; }break; case 4:{ //Move selected. //DisplayMessageBox("Not implemented yet."); BATTLE_STATE=BattleState::MOVE_SELECT; SELECTED_MOVE_SQUARE={0,0}; PopulateMovementGrid(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->obj->GetPosWithOrigin(),CalculateSpeedGridMovementAmount(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->speed)); }break; case 5:{ //Run selected. DisplayMessageBox("Not implemented yet."); }break; } } } }break; case BattleState::POWER_SELECT:{ if (CURRENT_TURN<0) { if (DownPressed()) { if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]==(int)BATTLE_MOVELIST_DISPLAY.size()-1) { POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=0; POWER_SELECTION_OFFSET[-CURRENT_TURN-1]=0; } else { POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_SELECTION_CURSOR[-CURRENT_TURN-1]+1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1); if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]-POWER_SELECTION_OFFSET[-CURRENT_TURN-1]>=4) { POWER_SELECTION_OFFSET[-CURRENT_TURN-1]++; } } if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]==(int)BATTLE_MOVELIST_DISPLAY.size()-1) { KEY_LASTPRESSED=NONE; } } if (UpPressed()) { if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]==0) { POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=(int)BATTLE_MOVELIST_DISPLAY.size()-1; POWER_SELECTION_OFFSET[-CURRENT_TURN-1]=std::clamp(POWER_SELECTION_CURSOR[-CURRENT_TURN-1]-3,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1); } else { POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_SELECTION_CURSOR[-CURRENT_TURN-1]-1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1); if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]1) { if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]==0) { POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=(int)BATTLE_MOVELIST_DISPLAY.size()-1; POWER_GRADE_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_GRADE_CURSOR[-CURRENT_TURN-1],0,(int)BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]].size()-1); POWER_SELECTION_OFFSET[-CURRENT_TURN-1]=std::clamp(POWER_SELECTION_CURSOR[-CURRENT_TURN-1]-3,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1); } else { POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_SELECTION_CURSOR[-CURRENT_TURN-1]-1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1); POWER_GRADE_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_GRADE_CURSOR[-CURRENT_TURN-1],0,(int)BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]].size()-1); if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]1) { if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]==(int)BATTLE_MOVELIST_DISPLAY.size()-1) { POWER_GRADE_CURSOR[-CURRENT_TURN-1]=0; POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=0; POWER_SELECTION_OFFSET[-CURRENT_TURN-1]=0; } else { POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_SELECTION_CURSOR[-CURRENT_TURN-1]+1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1); POWER_GRADE_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_GRADE_CURSOR[-CURRENT_TURN-1],0,(int)BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]].size()-1); if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]-POWER_SELECTION_OFFSET[-CURRENT_TURN-1]>=4) { POWER_SELECTION_OFFSET[-CURRENT_TURN-1]++; } } if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]==(int)BATTLE_MOVELIST_DISPLAY.size()-1) { KEY_LASTPRESSED=NONE; } } } else { POWER_GRADE_CURSOR[-CURRENT_TURN-1]=0; PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=nullptr; BATTLE_STATE=BattleState::POWER_SELECT; } } else if (LeftPressed()) { POWER_GRADE_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_GRADE_CURSOR[-CURRENT_TURN-1]-1,0,(int)(BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]].size())-1); if (POWER_GRADE_CURSOR[-CURRENT_TURN-1]==0) { KEY_LASTPRESSED=NONE; } } if (ACTIONKEYPRESSED) { if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->GetPP()>=BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]][POWER_GRADE_CURSOR[-CURRENT_TURN-1]]->PPCost) { PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]][POWER_GRADE_CURSOR[-CURRENT_TURN-1]]; SetupTargetSelect(); } } } }break; case BattleState::TARGET_SELECT:{ if (LeftPressed()) { if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->friendly) { do { SELECTED_TARGET++; if (SELECTED_TARGET==0) { SELECTED_TARGET=-4; } } while (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-SELECTED_TARGET-1]]->GetHP()<=0&&!getProperty(Property::REVIVE,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)); PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-SELECTED_TARGET-1]]->obj->GetPosWithOrigin(); } else { do { SELECTED_TARGET--; if (SELECTED_TARGET<0) { SELECTED_TARGET=BATTLE_ENCOUNTER->objs.size()-1; } } while (BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->GetHP()<=0); PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos=BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->GetPosWithOrigin(); } for (int i=0;ihighlighted=false; } for (int i=0;iobjs.size();i++) { BATTLE_ENCOUNTER->objs[i]->obj->highlighted=false; } for (auto&ent:GetEntitiesInRange(SELECTED_TARGET,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) { ent->obj->highlighted=true; } } if (RightPressed()) { if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->friendly) { do { SELECTED_TARGET-=1; if (SELECTED_TARGET<-PARTY_MEMBER_COUNT) { SELECTED_TARGET=-1; } } while (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-SELECTED_TARGET-1]]->GetHP()<=0&&!getProperty(Property::REVIVE,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)); PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-SELECTED_TARGET-1]]->obj->GetPosWithOrigin(); } else { do { SELECTED_TARGET=(SELECTED_TARGET+1)%BATTLE_ENCOUNTER->objs.size(); } while (BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->GetHP()<=0); PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos=BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->GetPosWithOrigin(); } for (int i=0;ihighlighted=false; } for (int i=0;iobjs.size();i++) { BATTLE_ENCOUNTER->objs[i]->obj->highlighted=false; } for (auto&ent:GetEntitiesInRange(SELECTED_TARGET,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) { ent->obj->highlighted=true; } } if (UpPressed()) { if (BATTLE_SELECTION_CURSOR==0) { //Power was selected, so go back to the powers menu. BATTLE_STATE=BattleState::GRADE_SELECT; } else if (BATTLE_SELECTION_CURSOR==2) { //Item was selected, go back to item menu. BATTLE_STATE=BattleState::ITEM_SELECT; } else { //This was a standard attack, go back to main menu. BATTLE_STATE=BattleState::SELECT_ACTION; } for (int i=0;ihighlighted=false; } for (int i=0;iobjs.size();i++) { BATTLE_ENCOUNTER->objs[i]->obj->highlighted=false; } PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=nullptr; PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos=DEFAULT_CHANNELPOS; ITEM_REQUIRES_EQUIPPING=false; } if (ACTIONKEYPRESSED) { PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget=SELECTED_TARGET; PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->SubtractPP(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->PPCost); ConfirmPlayerTargetSelection(); BATTLE_STATE=BattleState::WAIT; } }break; case BattleState::MOVE_SELECT:{ if (LeftPressed()) { for (int i=1;i<=8;i++) { if (MOVEMENT_GRID.count({SELECTED_MOVE_SQUARE.x-i,SELECTED_MOVE_SQUARE.y})) { SELECTED_MOVE_SQUARE.x-=i; goto escapeLeft; } } for (int j=1;j<=8;j++) { for (int i=1;i<=8;i++) { if (MOVEMENT_GRID.count({SELECTED_MOVE_SQUARE.x-i,SELECTED_MOVE_SQUARE.y+j})) { SELECTED_MOVE_SQUARE.x-=i; SELECTED_MOVE_SQUARE.y+=j; goto escapeLeft; } if (MOVEMENT_GRID.count({SELECTED_MOVE_SQUARE.x-i,SELECTED_MOVE_SQUARE.y-j})) { SELECTED_MOVE_SQUARE.x-=i; SELECTED_MOVE_SQUARE.y-=j; goto escapeLeft; } } } } escapeLeft: if (RightPressed()) { for (int i=1;i<=8;i++) { if (MOVEMENT_GRID.count({SELECTED_MOVE_SQUARE.x+i,SELECTED_MOVE_SQUARE.y})) { SELECTED_MOVE_SQUARE.x+=i; goto escapeRight; } } for (int j=1;j<=8;j++) { for (int i=1;i<=8;i++) { if (MOVEMENT_GRID.count({SELECTED_MOVE_SQUARE.x+i,SELECTED_MOVE_SQUARE.y+j})) { SELECTED_MOVE_SQUARE.x+=i; SELECTED_MOVE_SQUARE.y+=j; goto escapeRight; } if (MOVEMENT_GRID.count({SELECTED_MOVE_SQUARE.x+i,SELECTED_MOVE_SQUARE.y-j})) { SELECTED_MOVE_SQUARE.x+=i; SELECTED_MOVE_SQUARE.y-=j; goto escapeRight; } } } } escapeRight: if (UpPressed()) { for (int i=1;i<=8;i++) { if (MOVEMENT_GRID.count({SELECTED_MOVE_SQUARE.x,SELECTED_MOVE_SQUARE.y-i})) { SELECTED_MOVE_SQUARE.y-=i; goto escapeUp; } } for (int j=1;j<=8;j++) { for (int i=1;i<=8;i++) { if (MOVEMENT_GRID.count({SELECTED_MOVE_SQUARE.x-j,SELECTED_MOVE_SQUARE.y-i})) { SELECTED_MOVE_SQUARE.x-=j; SELECTED_MOVE_SQUARE.y-=i; goto escapeUp; } if (MOVEMENT_GRID.count({SELECTED_MOVE_SQUARE.x+j,SELECTED_MOVE_SQUARE.y-i})) { SELECTED_MOVE_SQUARE.x+=j; SELECTED_MOVE_SQUARE.y-=i; goto escapeUp; } } } } escapeUp: if (DownPressed()) { for (int i=1;i<=8;i++) { if (MOVEMENT_GRID.count({SELECTED_MOVE_SQUARE.x,SELECTED_MOVE_SQUARE.y+i})) { SELECTED_MOVE_SQUARE.y+=i; goto escapeDown; } } for (int j=1;j<=8;j++) { for (int i=1;i<=8;i++) { if (MOVEMENT_GRID.count({SELECTED_MOVE_SQUARE.x-j,SELECTED_MOVE_SQUARE.y+i})) { SELECTED_MOVE_SQUARE.x-=j; SELECTED_MOVE_SQUARE.y+=i; goto escapeDown; } if (MOVEMENT_GRID.count({SELECTED_MOVE_SQUARE.x+j,SELECTED_MOVE_SQUARE.y+i})) { SELECTED_MOVE_SQUARE.x+=j; SELECTED_MOVE_SQUARE.y+=i; goto escapeDown; } } } } escapeDown: if (ACTIONKEYPRESSED) { if (SELECTED_MOVE_SQUARE.x==0&&SELECTED_MOVE_SQUARE.y==0) { BATTLE_STATE=BattleState::SELECT_ACTION; } else { BATTLE_ENCOUNTER->playerPos[-CURRENT_TURN-1]=(BATTLE_ENCOUNTER->playerPos[-CURRENT_TURN-1]/32+SELECTED_MOVE_SQUARE)*32; BATTLE_STATE=BattleState::MOVE_CAMERA; PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->atb=400; } } }break; case BattleState::ITEM_SELECT:{ if (LeftPressed()&&!(ITEM_SELECTION_CURSOR&1)) { BATTLE_STATE=BattleState::SELECT_ACTION; } else { HandleInventoryNavigation(); } if (ACTIONKEYPRESSED) { EQUIP_$ITEM_DISPLAY=PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->name; if (PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.equip==EquipSlot::WEAPON) { ITEM_REQUIRES_EQUIPPING=true; PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=MOVELIST[BattleMoveName::BASH_CHANGE]; SetupTargetSelect(); } else if (PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.consumable!=Consumable::NOT_A_CONSUMABLE) { if (PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->battlemove!=nullptr) { PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->battlemove; } else if (PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.consumable==Consumable::FRIENDLY||PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.consumable==Consumable::FRIENDLY_PERMANENT) { PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=MOVELIST[BattleMoveName::CONSUMABLE]; } else { PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=MOVELIST[BattleMoveName::CONSUMABLE_ENEMY]; } SetupTargetSelect(); } else { ITEM_REQUIRES_EQUIPPING=true; PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=MOVELIST[BattleMoveName::EQUIP_ARMOR]; ConfirmPlayerTargetSelection(); BATTLE_STATE=BattleState::WAIT; } } }break; } } switch (GAME_STATE) { case GameState::TILE_SELECT:{ if (UpPressed()) { SELECTED_TILE.y=SELECTED_TILE.y-1; if (SELECTED_TILE.y<0) { SELECTED_TILE.y=TILEMAP_SIZE_Y/32-1; } } if (RightPressed()) { SELECTED_TILE.x=(SELECTED_TILE.x+1)%(TILEMAP_SIZE_X/32); } if (LeftPressed()) { SELECTED_TILE.x=SELECTED_TILE.x-1; if (SELECTED_TILE.x<0) { SELECTED_TILE.x=TILEMAP_SIZE_X/32-1; } } if (DownPressed()) { SELECTED_TILE.y=(SELECTED_TILE.y+1)%(TILEMAP_SIZE_Y/32); } }break; case GameState::GAME_WORLD:{ if (GetKey(F5).bPressed) { GAME_STATE=GameState::EDITOR; } else if (PlayerCanMove()&&ACTIONKEYPRESSED) { GAME_STATE=GameState::OVERWORLD_MENU; OVERWORLD_MENU_SELECTION=0; SetupRollingHitpointCounters(); } }break; case GameState::OVERWORLD_MENU:{ if (LeftPressed()) { GAME_STATE=GameState::GAME_WORLD; } if (DownPressed()) { OVERWORLD_MENU_SELECTION=(OVERWORLD_MENU_SELECTION+1)%5; if (OVERWORLD_MENU_SELECTION==4) { KEY_LASTPRESSED=NONE; } } if (UpPressed()) { OVERWORLD_MENU_SELECTION--; if (OVERWORLD_MENU_SELECTION<0) { OVERWORLD_MENU_SELECTION+=5; } if (OVERWORLD_MENU_SELECTION==0) { KEY_LASTPRESSED=NONE; } } if (ACTIONKEYPRESSED) { switch (OVERWORLD_MENU_SELECTION) { case 0:{//Check is selected. Object*closest=nullptr; float closestDist=999999; for (int i=0;iGetPos().x-OBJECTS[i]->GetPos().x)+abs(PARTY_MEMBER_OBJ[0]->GetPos().y-OBJECTS[i]->GetPos().y); if (distInteract(); if (interaction.messages.size()>0) { INTERACTION_MESSAGES=interaction.messages; DisplayMessageBox(INTERACTION_MESSAGES.front()); INTERACTION_MESSAGES.erase(INTERACTION_MESSAGES.begin()); } else { DisplayMessageBox("No problem here."); } CLOSE_OVERWORLD_WINDOW=true; } }break; case 1:{//Power is selected. OVERWORLD_POWER_SELECTION_MEMBER=0; PopulateBattleMoveList(OVERWORLD_POWER_SELECTION_MEMBER,true); if (PARTY_MEMBER_COUNT==1) { GAME_STATE=GameState::OVERWORLD_POWER_MENU; } else { GAME_STATE=GameState::OVERWORLD_POWER_PLAYER_MENU; } }break; case 2:{//Items is selected. GAME_STATE=GameState::OVERWORLD_ITEMS_MENU; }break; case 3:{//Equip is selected. OVERWORLD_POWER_SELECTION_MEMBER=0; if (PARTY_MEMBER_COUNT==1) { GAME_STATE=GameState::OVERWORLD_EQUIP_MENU; } else { GAME_STATE=GameState::OVERWORLD_EQUIP_PLAYER_MENU; } }break; case 4:{//Status is selected. GAME_STATE=GameState::OVERWORLD_STATUS_MENU; OVERWORLD_POWER_SELECTION_MEMBER=0; }break; } } }break; case GameState::OVERWORLD_POWER_PLAYER_MENU:{ if (LeftPressed()) { OVERWORLD_POWER_SELECTION_MEMBER--; if (OVERWORLD_POWER_SELECTION_MEMBER<0) { OVERWORLD_POWER_SELECTION_MEMBER=PARTY_MEMBER_COUNT-1; } PopulateBattleMoveList(OVERWORLD_POWER_SELECTION_MEMBER,true); if (OVERWORLD_POWER_SELECTION_MEMBER==0) { KEY_LASTPRESSED=NONE; } } if (RightPressed()) { OVERWORLD_POWER_SELECTION_MEMBER=(OVERWORLD_POWER_SELECTION_MEMBER+1)%PARTY_MEMBER_COUNT; PopulateBattleMoveList(OVERWORLD_POWER_SELECTION_MEMBER,true); if (OVERWORLD_POWER_SELECTION_MEMBER==PARTY_MEMBER_COUNT-1) { KEY_LASTPRESSED=NONE; } } if (UpPressed()) { GAME_STATE=GameState::OVERWORLD_MENU; OVERWORLD_POWER_SELECTION_MEMBER=-1; } if (ACTIONKEYPRESSED) { if (BATTLE_MOVELIST_DISPLAY.size()>0) { GAME_STATE=GameState::OVERWORLD_POWER_MENU; } } }break; case GameState::OVERWORLD_POWER_MENU:{ if (DownPressed()) { if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]==(int)BATTLE_MOVELIST_DISPLAY.size()-1) { OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]=0; OVERWORLD_POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]=0; } else { OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]=std::clamp(OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]+1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1); if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]-OVERWORLD_POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]>=4) { OVERWORLD_POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]++; } } if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]==(int)BATTLE_MOVELIST_DISPLAY.size()-1) { KEY_LASTPRESSED=NONE; } } if (UpPressed()) { if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]==0) { OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]=(int)BATTLE_MOVELIST_DISPLAY.size()-1; OVERWORLD_POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]=std::clamp(OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]-3,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1); } else { OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]=std::clamp(OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]-1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1); if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]1) { if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]==0) { OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]=(int)BATTLE_MOVELIST_DISPLAY.size()-1; OVERWORLD_POWER_GRADE_CURSOR=std::clamp(OVERWORLD_POWER_GRADE_CURSOR,0,(int)BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]].size()-1); POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]=std::clamp(OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]-3,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1); } else { OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]=std::clamp(OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]-1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1); OVERWORLD_POWER_GRADE_CURSOR=std::clamp(OVERWORLD_POWER_GRADE_CURSOR,0,(int)BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]].size()-1); if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]1) { if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]==(int)BATTLE_MOVELIST_DISPLAY.size()-1) { OVERWORLD_POWER_GRADE_CURSOR=0; OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]=0; POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]=0; } else { OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]=std::clamp(OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]+1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1); OVERWORLD_POWER_GRADE_CURSOR=std::clamp(OVERWORLD_POWER_GRADE_CURSOR,0,(int)BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]].size()-1); if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]-POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]>=4) { POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]++; } } } if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]==(int)BATTLE_MOVELIST_DISPLAY.size()-1) { KEY_LASTPRESSED=NONE; } } else { OVERWORLD_POWER_GRADE_CURSOR=0; GAME_STATE=GameState::OVERWORLD_POWER_MENU; } } else if (LeftPressed()) { OVERWORLD_POWER_GRADE_CURSOR=std::clamp(OVERWORLD_POWER_GRADE_CURSOR-1,0,(int)(BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]].size())-1); if (OVERWORLD_POWER_GRADE_CURSOR==0) { KEY_LASTPRESSED=NONE; } } if (ACTIONKEYPRESSED) { if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[OVERWORLD_POWER_SELECTION_MEMBER]]->GetPP()>=BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]][OVERWORLD_POWER_GRADE_CURSOR]->PPCost) { PerformOverworldMove(BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]][OVERWORLD_POWER_GRADE_CURSOR],OVERWORLD_POWER_SELECTION_MEMBER); } } }break; case GameState::OVERWORLD_TARGET_MENU:{ if (RightPressed()) { PARTY_MEMBER_OBJ[OVERWORLD_TARGET_SELECTION]->highlighted=false; OVERWORLD_TARGET_SELECTION=(OVERWORLD_TARGET_SELECTION+1)%PARTY_MEMBER_COUNT; PARTY_MEMBER_OBJ[OVERWORLD_TARGET_SELECTION]->highlighted=true; } if (LeftPressed()) { PARTY_MEMBER_OBJ[OVERWORLD_TARGET_SELECTION]->highlighted=false; OVERWORLD_TARGET_SELECTION--; if (OVERWORLD_TARGET_SELECTION<0) { OVERWORLD_TARGET_SELECTION=PARTY_MEMBER_COUNT-1; } PARTY_MEMBER_OBJ[OVERWORLD_TARGET_SELECTION]->highlighted=true; } if (UpPressed()){ if (OVERWORLD_ITEM_BEING_USED) { GAME_STATE=GameState::OVERWORLD_ITEMS_MENU; } else { GAME_STATE=GameState::OVERWORLD_GRADE_MENU; } PARTY_MEMBER_OBJ[OVERWORLD_TARGET_SELECTION]->highlighted=false; } if (ACTIONKEYPRESSED) { if (OVERWORLD_ITEM_BEING_USED) { //Equipping an item. int prevPartyInvenSize=PARTY_INVENTORY.size(); if (PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.equip!=EquipSlot::NONE) { DisplayMessageBox(PARTY_MEMBER_OBJ[OVERWORLD_TARGET_SELECTION]->name+" equipped the "+PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->name+"."); PARTY_MEMBER_STATS[PARTY_MEMBER_ID[OVERWORLD_TARGET_SELECTION]]->EquipItem(ITEM_SELECTION_CURSOR); GAME_STATE=GameState::OVERWORLD_ITEMS_MENU; PARTY_MEMBER_OBJ[OVERWORLD_TARGET_SELECTION]->highlighted=true; } else if (PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.consumable!=Consumable::NOT_A_CONSUMABLE) { if (PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.consumable==Consumable::FRIENDLY||PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.consumable==Consumable::FRIENDLY_PERMANENT) { //PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=MOVELIST[BattleMoveName::CONSUMABLE]; Entity*target=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[OVERWORLD_TARGET_SELECTION]]; Item*item=PARTY_INVENTORY[ITEM_SELECTION_CURSOR]; std::string messages=item->name+" is used."; for (int i=0;imessages.size();i++) { CustomItemMessage msg = item->messages[i]; if (msg.s.find("$TARGET")!=std::string::npos) { if (msg.a!=ItemAction::LEARNMOVE) { messages+=" "+msg.s.replace(msg.s.find("$TARGET"),7,target->obj->name); } } else { messages+=" "+msg.s; } switch (msg.a) { case ItemAction::HPRECOVERY:{ target->AddHP(item->stats.hpRecovery); vi2d box = {(128-32*PARTY_MEMBER_COUNT)+OVERWORLD_TARGET_SELECTION*64+29,170}; DAMAGE_NUMBERS.push_back(new DamageNumber(-item->stats.hpRecovery,box+cameraPos)); }break; case ItemAction::PPRECOVERY:{ target->AddPP(item->stats.ppRecovery); }break; case ItemAction::ATKINCREASE:{ target->baseAtk+=item->stats.atkIncrease; }break; case ItemAction::HPINCREASE:{ target->maxHP+=item->stats.hpIncrease; target->AddHP(item->stats.hpIncrease); vi2d box = {(128-32*PARTY_MEMBER_COUNT)+OVERWORLD_TARGET_SELECTION*64+29,170}; DAMAGE_NUMBERS.push_back(new DamageNumber(-item->stats.hpIncrease,box+cameraPos)); }break; case ItemAction::PPINCREASE:{ target->maxPP+=item->stats.ppIncrease; target->AddPP(item->stats.ppIncrease); }break; case ItemAction::SPDINCREASE:{ target->speed+=item->stats.spdIncrease; }break; case ItemAction::LEARNMOVE:{ bool moveLearned=false; for (int i=0;imoveSet.size();i++) { if (item->stats.learnAbility==target->moveSet[i]) { moveLearned=true; break; } } if (!moveLearned) { messages+=" "+msg.s.replace(msg.s.find("$TARGET"),7,target->obj->name); target->moveSet.push_back(item->stats.learnAbility); } else { messages+=" Failed to learn "+item->stats.learnAbility->GetPowerName(); } }break; } } DisplayMessageBox(messages); PARTY_MEMBER_STATS[PARTY_MEMBER_ID[OVERWORLD_TARGET_SELECTION]]->RemoveItem(ITEM_SELECTION_CURSOR); } } if (ITEM_SELECTION_CURSOR>=PARTY_INVENTORY.size()&&prevPartyInvenSize&1&&PARTY_INVENTORY.size()==prevPartyInvenSize-1) { ITEM_SELECTION_OFFSET-=2; } ITEM_SELECTION_CURSOR=std::clamp(ITEM_SELECTION_CURSOR,0,(int)PARTY_INVENTORY.size()-1); OVERWORLD_ITEM_BEING_USED=false; GAME_STATE=GameState::OVERWORLD_ITEMS_MENU; } else { //Using a power instead. HEALING_OVERWORLD_SINGLE_MEMBER=true; Battle::Move*move=BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]][OVERWORLD_POWER_GRADE_CURSOR]; PARTY_MEMBER_STATS[PARTY_MEMBER_ID[OVERWORLD_POWER_SELECTION_MEMBER]]->SubtractPP(move->PPCost); DisplayMessageBox(PARTY_MEMBER_OBJ[OVERWORLD_POWER_SELECTION_MEMBER]->name+" begins to cast "+move->GetPowerName()+".\n"); GAME_STATE=GameState::OVERWORLD_GRADE_MENU; } PARTY_MEMBER_OBJ[OVERWORLD_TARGET_SELECTION]->highlighted=false; } }break; case GameState::OVERWORLD_ITEMS_MENU:{ if (LeftPressed()&&!(ITEM_SELECTION_CURSOR&1)) { GAME_STATE=GameState::OVERWORLD_MENU; } else { HandleInventoryNavigation(); } if (ACTIONKEYPRESSED) { if (PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.equip!=EquipSlot::NONE||PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.consumable!=Consumable::NOT_A_CONSUMABLE) { if (PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.equip!=EquipSlot::NONE||PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.consumable==Consumable::FRIENDLY||PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.consumable==Consumable::FRIENDLY_PERMANENT) { GAME_STATE=GameState::OVERWORLD_TARGET_MENU; OVERWORLD_ITEM_BEING_USED=true; OVERWORLD_TARGET_SELECTION=0; PARTY_MEMBER_OBJ[OVERWORLD_TARGET_SELECTION]->highlighted=true; if (PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.equip!=EquipSlot::NONE) { DISPLAY_TARGET_MESSAGE="Equip "+PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->name+" to..."; } else { DISPLAY_TARGET_MESSAGE="Use "+PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->name+" on..."; } } else { DisplayMessageBox("Cannot use that here."); } } else { DisplayMessageBox("Cannot use that here."); } } }break; case GameState::OVERWORLD_STATUS_MENU:{ if (LeftPressed()) { OVERWORLD_POWER_SELECTION_MEMBER-=1; if (OVERWORLD_POWER_SELECTION_MEMBER<0) { OVERWORLD_POWER_SELECTION_MEMBER=PARTY_MEMBER_COUNT-1; } if (OVERWORLD_POWER_SELECTION_MEMBER==0) { KEY_LASTPRESSED=NONE; } } if (RightPressed()) { OVERWORLD_POWER_SELECTION_MEMBER=(OVERWORLD_POWER_SELECTION_MEMBER+1)%PARTY_MEMBER_COUNT; if (OVERWORLD_POWER_SELECTION_MEMBER==PARTY_MEMBER_COUNT-1) { KEY_LASTPRESSED=NONE; } } if (UpPressed()) { OVERWORLD_POWER_SELECTION_MEMBER=-1; GAME_STATE=GameState::OVERWORLD_MENU; } }break; case GameState::EDITOR:{ if (IsTextEntryEnabled()) { return; } if (GetKey(F2).bPressed) { SaveMap(CURRENT_MAP); printf("Map Saved\n"); } if (GetKey(F5).bPressed) { GAME_STATE=GameState::GAME_WORLD; EDITING_LAYER=layer::DYNAMIC; EnableLayer(layer::COLLISION,false); } if (GetKey(K1).bPressed) { EDITING_LAYER=layer::COLLISION; EnableLayer(layer::COLLISION,true); SetLayerTint(layer::COLLISION,{255,0,0,215}); } if (GetKey(K2).bPressed) { EDITING_LAYER=layer::HIGH; EnableLayer(layer::COLLISION,false); } if (GetKey(K3).bPressed) { EDITING_LAYER=layer::DYNAMIC; EnableLayer(layer::COLLISION,false); } if (GetKey(K4).bPressed) { EDITING_LAYER=layer::GROUND; EnableLayer(layer::COLLISION,false); } if (GetKey(K5).bPressed) { EDITING_LAYER=layer::BACKGROUND; EnableLayer(layer::COLLISION,false); } if (GetKey(ESCAPE).bPressed) { GAME_STATE=GameState::OBJ_SELECT; } if (EDITING_LAYER==layer::ENCOUNTER&&GetMouse(0).bPressed) { for (int i=0;iencounters.size();i++) { if(CURRENT_MAP->encounters[i]->pos==(vd2d)HIGHLIGHTED_TILE*32) { EDITING_ENCOUNTER=CURRENT_MAP->encounters[i]; TextEntryEnable(true); break; } } } else if (EDITING_LAYER==layer::ENCOUNTER&&GetMouse(0).bPressed) { LoadEncounter(CURRENT_MAP,HIGHLIGHTED_TILE*32,ENCOUNTER_LIST[ENCOUNTER_SELECTED]->chance,ENCOUNTER_SELECTED,true); } else if (EDITING_LAYER==layer::ENCOUNTER&&GetMouse(1).bPressed) { for (int i=0;iencounters.size();i++) { if(CURRENT_MAP->encounters[i]->pos==(vd2d)HIGHLIGHTED_TILE*32) { for (int j=0;jencounters[i]->objs.size();j++) { int index=CURRENT_MAP->encounters[i]->objs[j]->obj->objArrElement; delete OBJECTS[index]; OBJECTS.erase(OBJECTS.begin()+index); for (int k=0;kobjArrElement=k; } } delete CURRENT_MAP->encounters[i]; CURRENT_MAP->encounters.erase(CURRENT_MAP->encounters.begin()+i--); continue; } } } else if (EDITING_LAYER==layer::OBJECT&&GetMouse(0).bPressed) { AddObjectToWorld(CreateObject(SELECTED_OBJ_ID,HIGHLIGHTED_TILE*32)); } else if (EDITING_LAYER==layer::OBJECT&&GetMouse(1).bReleased) { for (int i=0;iGetPos()==(vd2d)HIGHLIGHTED_TILE*32) { delete OBJECTS[i]; OBJECTS.erase(OBJECTS.begin()+i--); } else { OBJECTS[i]->objArrElement=i; } } } }break; case GameState::OBJ_SELECT:{ if (GetKey(ESCAPE).bPressed) { GAME_STATE=GameState::EDITOR; } if ((GetMouseWheel()<0||GetKey(PGDN).bHeld)&&OBJ_DISPLAY_OFFSET+(WIDTH/16)0||GetKey(PGUP).bHeld)&&OBJ_DISPLAY_OFFSET-(WIDTH/16)>=0) { OBJ_DISPLAY_OFFSET-=WIDTH/16; } }break; case GameState::OVERWORLD_EQUIP_PLAYER_MENU:{ if (LeftPressed()) { OVERWORLD_POWER_SELECTION_MEMBER--; if (OVERWORLD_POWER_SELECTION_MEMBER==0) { KEY_LASTPRESSED=NONE; } if (OVERWORLD_POWER_SELECTION_MEMBER<0) { OVERWORLD_POWER_SELECTION_MEMBER=PARTY_MEMBER_COUNT-1; } } if (RightPressed()) { OVERWORLD_POWER_SELECTION_MEMBER=(OVERWORLD_POWER_SELECTION_MEMBER+1)%PARTY_MEMBER_COUNT; if (OVERWORLD_POWER_SELECTION_MEMBER==PARTY_MEMBER_COUNT-1) { KEY_LASTPRESSED=NONE; } } if (UpPressed()) { GAME_STATE=GameState::OVERWORLD_MENU; } if (ACTIONKEYPRESSED) { GAME_STATE=GameState::OVERWORLD_EQUIP_MENU; EQUIP_MENU_SLOT=EquipSlot::WEAPON; } }break; case GameState::OVERWORLD_EQUIP_MENU:{ if (UpPressed()) { EQUIP_MENU_SLOT=(EquipSlot::Equip)(EQUIP_MENU_SLOT-1); if (EQUIP_MENU_SLOT<0) { EQUIP_MENU_SLOT=EquipSlot::Equip::ACCESSORY; } } if (DownPressed()) { EQUIP_MENU_SLOT=(EquipSlot::Equip)((EQUIP_MENU_SLOT+1)%3); } if (LeftPressed()) { if (PARTY_MEMBER_COUNT==1) { GAME_STATE=GameState::OVERWORLD_MENU; } else { GAME_STATE=GameState::OVERWORLD_EQUIP_PLAYER_MENU; } } if (ACTIONKEYPRESSED) { PopulateEquipMenuItems(); if (EQUIP_ITEM_MENU_CONTENTS.size()>0) { GAME_STATE=GameState::OVERWORLD_EQUIP_ITEM_MENU; } } }break; case GameState::OVERWORLD_EQUIP_ITEM_MENU:{ if (UpPressed()) { EQUIP_ITEM_MENU_CURSOR--; if (EQUIP_ITEM_MENU_CURSOR==0) { KEY_LASTPRESSED=NONE; } if (EQUIP_ITEM_MENU_CURSOR<0) { EQUIP_ITEM_MENU_CURSOR=EQUIP_ITEM_MENU_CONTENTS.size()-1; if (EQUIP_ITEM_MENU_OFFSET+8<=EQUIP_ITEM_MENU_CURSOR) { EQUIP_ITEM_MENU_OFFSET=EQUIP_ITEM_MENU_CURSOR-7; } } if (EQUIP_ITEM_MENU_OFFSET>EQUIP_ITEM_MENU_CURSOR) { EQUIP_ITEM_MENU_OFFSET=EQUIP_ITEM_MENU_CURSOR; } } if (DownPressed()) { EQUIP_ITEM_MENU_CURSOR=(EQUIP_ITEM_MENU_CURSOR+1)%EQUIP_ITEM_MENU_CONTENTS.size(); if (EQUIP_ITEM_MENU_CURSOR==EQUIP_ITEM_MENU_CONTENTS.size()-1) { KEY_LASTPRESSED=NONE; } if (EQUIP_ITEM_MENU_OFFSET+8<=EQUIP_ITEM_MENU_CURSOR) { EQUIP_ITEM_MENU_OFFSET++; } if (EQUIP_ITEM_MENU_CURSOR==0) { EQUIP_ITEM_MENU_OFFSET=0; } } if (LeftPressed()) { GAME_STATE=GameState::OVERWORLD_EQUIP_MENU; } if (ACTIONKEYPRESSED) { if (EQUIP_ITEM_MENU_CONTENTS[EQUIP_ITEM_MENU_CURSOR]==-1) { PARTY_MEMBER_STATS[PARTY_MEMBER_ID[OVERWORLD_POWER_SELECTION_MEMBER]]->RemoveEquip(EQUIP_MENU_SLOT); } else { PARTY_MEMBER_STATS[PARTY_MEMBER_ID[OVERWORLD_POWER_SELECTION_MEMBER]]->EquipItem(EQUIP_ITEM_MENU_CONTENTS[EQUIP_ITEM_MENU_CURSOR]); } if (EQUIP_ITEM_MENU_CURSOR>=EQUIP_ITEM_MENU_CONTENTS.size()) { EQUIP_ITEM_MENU_CURSOR--; } if (EQUIP_ITEM_MENU_OFFSET>EQUIP_ITEM_MENU_CURSOR) { EQUIP_ITEM_MENU_OFFSET=EQUIP_ITEM_MENU_CURSOR; } PopulateEquipMenuItems(); GAME_STATE=GameState::OVERWORLD_EQUIP_MENU; } }break; } ANYKEYPRESSED=ACTIONKEYPRESSED=false; if (KEY_LASTPRESSED!=NONE) { lastRepeatedFrame=frameCount; } } void drawGame(){ SetDrawTarget(layer::DYNAMIC); for (auto&obj:OBJECTS) { obj->drawn=false; } if (BATTLE_ENCOUNTER!=nullptr) { SetDrawTarget(layer::DYNAMIC); for (int i=0;iselectedMove!=nullptr&&PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->channelTimeRemaining>=0&&PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->selectedMove->friendly) { DrawTargetRangeGrid(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->channelPos,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->selectedMove->range, Pixel(0,128,0,255),Pixel(0,128,0,64),Pixel(90,200,90,64),true); } } for (int i=0;iobjs.size();i++) { if (BATTLE_ENCOUNTER->objs[i]->selectedMove!=nullptr&&BATTLE_ENCOUNTER->objs[i]->channelTimeRemaining>=0&&!BATTLE_ENCOUNTER->objs[i]->selectedMove->friendly) { DrawTargetRangeGrid(BATTLE_ENCOUNTER->objs[i]->channelPos,BATTLE_ENCOUNTER->objs[i]->selectedMove->range, Pixel(128,0,0,255),Pixel(128,0,0,64),Pixel(200,90,90,64),true); } } if (BATTLE_STATE==BattleState::MOVE_SELECT) { DrawMovementGrid(YELLOW,BLUE,BLUE); } } if (BATTLE_ENCOUNTER!=nullptr&&BATTLE_STATE!=BattleState::MOVE_CAMERA&&BATTLE_STATE!=BattleState::MOVE_CAMERA_BACK||OverworldMenuOpen()&&GAME_STATE!=GameState::OVERWORLD_TARGET_MENU) { SetDrawTarget(layer::INTERFACE); vi2d screenShakeOffset = {0,0}; if (BATTLE_ENCOUNTER!=nullptr) { cameraPos = BATTLE_ENCOUNTER->pos; if (BATTLE_HIT_SCREENSHAKE>0) { BATTLE_HIT_SCREENSHAKE--; if (BATTLE_HIT_SCREENSHAKE%2==0) { screenShakeOffset = {0,2}; } else { screenShakeOffset = {0,-2}; } } cameraPos+=screenShakeOffset; } for (int i=0;i attackedAllies; if (CURRENT_TURN>=0&&BATTLE_STATE==BattleState::WAIT_ANIMATION&&BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget<0) { attackedAllies=GetEntitiesInRange(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->channelPos,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove); } for (int j=0;jobj==PARTY_MEMBER_OBJ[i]) { underAttack=true; break; } } } if (CURRENT_TURN>=0&&BATTLE_STATE==BattleState::WAIT_ANIMATION&&underAttack) { drawCheckerboardBox(box,{59,59},Pixel(180,159,194,boxAlpha),Pixel(200,179,214,boxAlpha),{6,6},RED,DARK_RED); } else { drawCheckerboardBox(box,{59,59},Pixel(180,159,194,boxAlpha),Pixel(200,179,214,boxAlpha),{6,6}); } if (member->selectedMove==nullptr) { DrawStringDecal({(float)(box.x+6),(float)(box.y+6)},obj->name,Pixel(0,0,0,boxAlpha)); } else { DrawStringDecal({(float)(box.x+6),(float)(box.y+4)},obj->name,Pixel(0,0,0,boxAlpha),{1,0.8}); } if (BATTLE_ENCOUNTER!=nullptr) { DrawPartialDecal({(float)(box.x+4),(float)(box.y+5+8+2)},SPRITES["atbbar_back.png"],{0,0},{static_cast(member->atb/1000.0*SPRITES["atbbar_back.png"]->sprite->width),static_cast(SPRITES["atbbar_back.png"]->sprite->height)},{1,1},Pixel(255,255,255,boxAlpha)); DrawDecal({(float)(box.x+4),(float)(box.y+5+8+2)},SPRITES["atbbar_front.png"],{1,1},Pixel(255,255,255,boxAlpha)); } if (member->selectedMove!=nullptr) { DrawPartialDecal({(float)(box.x+4),(float)(box.y+5+8+2)},SPRITES["atbbar_back.png"],{0,0},{(1-((float)member->channelTimeRemaining/member->selectedMove->channelTime))*SPRITES["atbbar_back.png"]->sprite->width,static_cast(SPRITES["atbbar_back.png"]->sprite->height)},{1,1},Pixel(0,178,0,boxAlpha)); std::string label=member->selectedMove->name; label+=" "; if (member->selectedMove->grade!=0) { label+=member->selectedMove->grade; } vd2d textOffset=GetTextSize(label)*0.6; textOffset.y+=10; vd2d barPos = {(float)(box.x+4),(float)(box.y+5+8+2)}; DrawStringDecal(barPos-textOffset/2,label,Pixel(0,0,0,boxAlpha),{std::min((float)54/GetTextSize(label).x,(float)1),0.6}); } const vi2d hpTextPos = {box.x+5,box.y+25}; for (int x=-1;x<=1;x++) { for (int y=-1;y<=1;y++) { if (x!=0&&y!=0) { DrawStringDecal({(float)(hpTextPos.x+x),(float)(hpTextPos.y+y)},"HP",Pixel(255,255,255,boxAlpha)); } } } DrawStringDecal(hpTextPos,"HP",Pixel(0,0,0,boxAlpha)); DrawRollingCounter(hpTextPos,member->GetHP(),player_rollhp_display[i],player_rollhp_counter[i]); const vi2d mpTextPos = {box.x+5,hpTextPos.y+17}; for (int x=-1;x<=1;x++) { for (int y=-1;y<=1;y++) { if (x!=0&&y!=0) { DrawStringDecal({(float)(mpTextPos.x+x),(float)(mpTextPos.y+y)},"PP",Pixel(255,255,255,boxAlpha)); } } } DrawStringDecal(mpTextPos,"PP",Pixel(0,0,0,boxAlpha)); DrawRollingCounter(mpTextPos,member->GetPP(),player_rollpp_display[i],player_rollpp_counter[i]); } SetDrawTarget(layer::DYNAMIC); } switch (GAME_STATE) { case GameState::GAME_WORLD: case GameState::OVERWORLD_MENU: case GameState::OVERWORLD_POWER_MENU: case GameState::OVERWORLD_POWER_PLAYER_MENU: case GameState::OVERWORLD_GRADE_MENU: case GameState::OVERWORLD_ITEMS_MENU: case GameState::OVERWORLD_EQUIP_ITEM_MENU: case GameState::OVERWORLD_EQUIP_MENU: case GameState::OVERWORLD_EQUIP_PLAYER_MENU: case GameState::OVERWORLD_STATUS_MENU: case GameState::OVERWORLD_TARGET_MENU:{ DrawGameWorld(); if (GAME_STATE!=GameState::GAME_WORLD&&GAME_STATE!=GameState::OVERWORLD_TARGET_MENU) { SetDrawTarget(layer::INTERFACE); vi2d boxPos = {2,2}; DrawDialogBox(boxPos,{(int)(WIDTH*0.25+4),5*16+4},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220)); const std::array MENU_ITEMS = {"Check","Power","Items","Equip","Status"}; for (int i=0;i<5;i++) { vi2d textPos = {12,i*16+6}; DrawStringPropDecal(boxPos+textPos,MENU_ITEMS[i]); } DrawDecal({static_cast(2+4),static_cast(2+6+OVERWORLD_MENU_SELECTION*16)},SPRITES["cursor.png"]); } if (GAME_STATE==GameState::OVERWORLD_EQUIP_PLAYER_MENU||GAME_STATE==GameState::OVERWORLD_EQUIP_MENU||GAME_STATE==GameState::OVERWORLD_EQUIP_ITEM_MENU) { DrawDialogBox({4,4},{(int)(WIDTH/1.5),HEIGHT/4},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220)); vi2d textSize=GetTextSizeProp(PARTY_MEMBER_OBJ[OVERWORLD_POWER_SELECTION_MEMBER]->name)/2; DrawStringPropDecal({(float)(WIDTH/1.5-textSize.x)-4,4},PARTY_MEMBER_OBJ[OVERWORLD_POWER_SELECTION_MEMBER]->name,WHITE,{0.5,1}); if (GAME_STATE==GameState::OVERWORLD_EQUIP_PLAYER_MENU) { DrawRotatedDecal({(float)(WIDTH/1.5-textSize.x-6),7},SPRITES["cursor.png"],M_PI,{(float)SPRITES["cursor.png"]->sprite->width/2,(float)SPRITES["cursor.png"]->sprite->height/2},{(sinf(frameCount/10.F*M_PI)>0)?0.5F:0.25F,(sinf(frameCount/10.F*M_PI)>0)?0.5F:0.25F}); DrawRotatedDecal({(float)(WIDTH/1.5-2),7},SPRITES["cursor.png"],0,{(float)SPRITES["cursor.png"]->sprite->width/2,(float)SPRITES["cursor.png"]->sprite->height/2},{(sinf(frameCount/10.F*M_PI)>0)?0.5F:0.25F,(sinf(frameCount/10.F*M_PI)>0)?0.5F:0.25F}); } if (GAME_STATE==GameState::OVERWORLD_EQUIP_MENU) { DrawDecal({8,(float)(19+EQUIP_MENU_SLOT*12)},SPRITES["cursor.png"]); } std::string labels[3]={"WEAPON:","ARMOR:","OTHER:"}; for (int i=0;i<3;i++) { DrawStringPropDecal({16,(float)(19+i*12)},labels[i]); std::string equipName = (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[OVERWORLD_POWER_SELECTION_MEMBER]]->equipment[i]!=nullptr)?PARTY_MEMBER_STATS[PARTY_MEMBER_ID[OVERWORLD_POWER_SELECTION_MEMBER]]->equipment[i]->name:"None"; DrawStringPropDecal({12+64,(float)(19+i*12)},equipName,WHITE,{std::min(1.0F,(float)((WIDTH/1.5)-84)/GetTextSizeProp(equipName).x),1}); } } if (GAME_STATE==GameState::OVERWORLD_EQUIP_ITEM_MENU) { DrawDialogBox({4,4},{(int)(WIDTH/2+4),HEIGHT/2},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220)); DrawDecal({8,(float)(12+(EQUIP_ITEM_MENU_CURSOR-EQUIP_ITEM_MENU_OFFSET)*12)},SPRITES["cursor.png"]); for (int i=0;i<8;i++) { if (EQUIP_ITEM_MENU_OFFSET+iname; DrawStringPropDecal({16,(float)(12+i*12)},equipName,WHITE,{std::min(1.0F,(float)((WIDTH/2)-12)/GetTextSizeProp(equipName).x),1}); } } if (EQUIP_ITEM_MENU_OFFSET>0) { DrawRotatedDecal({WIDTH/2-20,8},SPRITES["cursor.png"],-M_PI_2,{4,4}); } if (EQUIP_ITEM_MENU_OFFSET+8description,(int)(WIDTH/2-8)-8,true,{1,1})); } DrawDialogBox({4,HEIGHT/2+4},{(int)(WIDTH/2),HEIGHT/8},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220)); DrawDialogBox({4,(int)(HEIGHT*(5.F/8)+4)},{(int)(WIDTH/2),HEIGHT/8},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220)); DrawStringPropDecal({8,HEIGHT/2+12},"ATTACK",WHITE,{0.85,2}); DrawStringPropDecal({8,HEIGHT*(5.F/8)+12},"DEFENSE",WHITE,{0.85,2}); int equipAttack=0; int equipDefense=0; int newAttack=0; int newDefense=0; CalculateChangeInEquipmentStats(OVERWORLD_POWER_SELECTION_MEMBER,EQUIP_ITEM_MENU_CONTENTS[EQUIP_ITEM_MENU_CURSOR],equipAttack,equipDefense,newAttack,newDefense); std::string atkStr = std::to_string(equipAttack)+" -> "; DrawStringPropDecal({72,HEIGHT/2+12},atkStr,WHITE,{0.85,2}); DrawStringPropDecal({72+GetTextSizeProp(atkStr).x*0.85F,HEIGHT/2+12},std::to_string(newAttack),(newAttack>equipAttack)?GREEN:(newAttack "; DrawStringPropDecal({72,HEIGHT*(5.F/8)+12},defStr,WHITE,{0.85,2}); DrawStringPropDecal({72+GetTextSizeProp(defStr).x*0.85F,HEIGHT*(5.F/8)+12},std::to_string(newDefense),(newDefense>equipDefense)?GREEN:(newDefensename).x/2; DrawStringPropDecal({(float)(WIDTH-12-nameWidth),4},PARTY_MEMBER_OBJ[OVERWORLD_POWER_SELECTION_MEMBER]->name,WHITE,{0.5,1}); DrawRotatedDecal({(float)(WIDTH-nameWidth-16),7},SPRITES["cursor.png"],M_PI,{(float)SPRITES["cursor.png"]->sprite->width/2,(float)SPRITES["cursor.png"]->sprite->height/2},{(sinf(frameCount/10.F*M_PI)>0)?0.5F:0.25F,(sinf(frameCount/10.F*M_PI)>0)?0.5F:0.25F}); DrawRotatedDecal({(float)(WIDTH-8),7},SPRITES["cursor.png"],0,{(float)SPRITES["cursor.png"]->sprite->width/2,(float)SPRITES["cursor.png"]->sprite->height/2},{(sinf(frameCount/10.F*M_PI)>0)?0.5F:0.25F,(sinf(frameCount/10.F*M_PI)>0)?0.5F:0.25F}); vi2d drawPos={8,8}; DrawStringPropDecal(drawPos,PARTY_MEMBER_OBJ[OVERWORLD_POWER_SELECTION_MEMBER]->name); drawPos.y+=12; if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[OVERWORLD_POWER_SELECTION_MEMBER]]->GetPrimaryStatusEffect()!=Property::NONE) { } } if (GAME_STATE==GameState::OVERWORLD_POWER_MENU||GAME_STATE==GameState::OVERWORLD_POWER_PLAYER_MENU||GAME_STATE==GameState::OVERWORLD_GRADE_MENU) { DrawBattleMoveList(OVERWORLD_POWER_SELECTION_MEMBER); } }break; case GameState::EDITOR:{ DrawGameWorld(); SetDrawTarget(nullptr); DrawRectDecal((HIGHLIGHTED_TILE)*32-cameraPos,{32,32},YELLOW); if (EDITING_LAYER==layer::ENCOUNTER) { if (IsTextEntryEnabled()) { DrawStringPropDecal({2,2},"Input Chance: "+TextEntryGetString()+"%",YELLOW); } else { DrawStringPropDecal({2,2},"Editing Encounters"); } for (auto&enc:CURRENT_MAP->encounters) { FillRectDecal(enc->pos-cameraPos,{WIDTH,HEIGHT},Pixel(255,0,0,64)); DrawRectDecal(enc->pos-cameraPos,{WIDTH,HEIGHT},YELLOW); vi2d textOffset={2,2}; DrawStringDecal(enc->pos-cameraPos+textOffset,std::to_string(enc->chance)+"%"); } } else if (EDITING_LAYER==layer::OBJECT) { DrawStringPropDecal({2,2},"Editing Objects"); } else { DrawStringPropDecal({2,2},"Editing Layer "+std::to_string(EDITING_LAYER)); } }break; case GameState::TILE_SELECT:{ //14x14 pixels per tile. DrawDecal({0,0},SPRITES["terrainmap.png"],{TILEMAP_EDITOR_DRAW_MULT,TILEMAP_EDITOR_DRAW_MULT}); DrawRectDecal(SELECTED_TILE*(TILEMAP_EDITOR_TILESIZE),{TILEMAP_EDITOR_TILESIZE,TILEMAP_EDITOR_TILESIZE},RED); }break; case GameState::OBJ_SELECT:{ vd2d drawpos={0,0}; int counter=0; for (std::map::const_iterator it = OBJ_INFO.cbegin();it!=OBJ_INFO.cend();++it){ if (counterHEIGHT) { break; } Object*obj = it->second; if (GetMouse(0).bHeld&& GetMousePos().x>=drawpos.x&& GetMousePos().x=drawpos.y&& GetMousePos().yid; EDITING_LAYER=layer::OBJECT; EnableLayer(layer::COLLISION,false); } FillRectDecal(drawpos,{16,24},VERY_DARK_GREY); DrawPartialDecal({(float)drawpos.x,(float)drawpos.y+8},{16,16},obj->spr->spr,{(float)((obj->frameIndex%obj->spr->frames)*obj->spr->width),0},{(float)obj->spr->width,(float)obj->spr->spr->sprite->height},obj->color); DrawStringDecal({(float)(drawpos.x+2),(float)(drawpos.y)},obj->name,WHITE,{(float)(12.0/GetTextSize(obj->name).x),1.0}); if (SELECTED_OBJ_ID==obj->id) { DrawRectDecal(drawpos,{16,24},YELLOW); } drawpos.x+=16; if (drawpos.x>=WIDTH) { drawpos.x=0; drawpos.y+=24; } counter++; } }break; case GameState::ENCOUNTER_SELECT:{ vd2d drawpos={0,0}; int counter=0; for (int i=0;iHEIGHT) { break; } Encounter*enc = ENCOUNTER_LIST[i]; if (GetMouse(0).bHeld&& GetMousePos().x>=drawpos.x&& GetMousePos().x=drawpos.y&& GetMousePos().yid; EDITING_LAYER=layer::ENCOUNTER; EnableLayer(layer::COLLISION,false); } FillRectDecal(drawpos,{16,24},VERY_DARK_GREY); for (int i=0;iobjs.size();i+=2) { DrawPartialDecal({(float)(drawpos.x+((double)8/(enc->objs.size()))*i-4),(float)(drawpos.y)},{16,16},enc->objs[i]->obj->spr->spr,{(float)((enc->objs[i]->obj->frameIndex%enc->objs[i]->obj->spr->frames)*enc->objs[i]->obj->spr->width),0},{(float)(enc->objs[i]->obj->spr->width),(float)(enc->objs[i]->obj->spr->spr->sprite->height)},enc->objs[i]->obj->color); } for (int i=1;iobjs.size();i+=2) { DrawPartialDecal({(float)(drawpos.x+((double)8/(enc->objs.size()))*i-4),(float)(drawpos.y+6)},{16,16},enc->objs[i]->obj->spr->spr,{(float)((enc->objs[i]->obj->frameIndex%enc->objs[i]->obj->spr->frames)*enc->objs[i]->obj->spr->width),0},{(float)(enc->objs[i]->obj->spr->width),(float)(enc->objs[i]->obj->spr->spr->sprite->height)},enc->objs[i]->obj->color); } if (ENCOUNTER_SELECTED==enc->id) { DrawRectDecal(drawpos,{16,24},YELLOW); } DrawStringDecal({(float)(drawpos.x+2),(float)(drawpos.y+24-GetTextSize(std::to_string(enc->id)).y)},std::to_string(enc->id),WHITE,{(float)(12.0/GetTextSize(std::to_string(enc->id)).x),1.0}); drawpos.x+=16; if (drawpos.x>=WIDTH) { drawpos.x=0; drawpos.y+=24; } counter++; } }break; } if (BATTLE_ENCOUNTER!=nullptr&&BATTLE_STATE==BattleState::TARGET_SELECT||GAME_STATE==GameState::OVERWORLD_TARGET_MENU) { SetDrawTarget(layer::GROUND); if (SELECTED_TARGET<0||GAME_STATE==GameState::OVERWORLD_TARGET_MENU) { int memberIndex = GAME_STATE==GameState::OVERWORLD_TARGET_MENU?OVERWORLD_TARGET_SELECTION:-SELECTED_TARGET-1; Battle::Move*selectedMove=GameState::OVERWORLD_TARGET_MENU?OVERWORLD_SELECTED_POWER:PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove; vd2d scale = {PARTY_MEMBER_OBJ[memberIndex]->spr->width/(double)SPRITES["targetCircle.png"]->sprite->width,PARTY_MEMBER_OBJ[memberIndex]->spr->spr->sprite->height/(double)SPRITES["targetCircle.png"]->sprite->height}; vi2d size = {SPRITES["targetCircle.png"]->sprite->width,SPRITES["targetCircle.png"]->sprite->height}; DrawDecal(PARTY_MEMBER_OBJ[memberIndex]->GetPosWithOrigin()-cameraPos-size/2*scale,SPRITES["targetCircle.png"],{static_cast(PARTY_MEMBER_OBJ[memberIndex]->spr->width/(double)SPRITES["targetCircle.png"]->sprite->width),static_cast(PARTY_MEMBER_OBJ[memberIndex]->spr->spr->sprite->height/(double)SPRITES["targetCircle.png"]->sprite->height)},GREEN); if (BATTLE_STATE==BattleState::TARGET_SELECT) { DrawTargetRangeGrid(PARTY_MEMBER_OBJ[memberIndex]->GetPosWithOrigin(),selectedMove->range); } } else { vd2d scale = {BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->spr->width/(double)SPRITES["targetCircle.png"]->sprite->width,BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->spr->spr->sprite->height/(double)SPRITES["targetCircle.png"]->sprite->height}; vi2d size = {SPRITES["targetCircle.png"]->sprite->width,SPRITES["targetCircle.png"]->sprite->height}; DrawDecal(BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->GetPosWithOrigin()-cameraPos-size/2*scale,SPRITES["targetCircle.png"],scale,YELLOW); DrawTargetRangeGrid(BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->GetPosWithOrigin(),PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->range); } vi2d textPos={2,2}; vi2d shadowOffset={1,1}; SetDrawTarget(layer::INTERFACE); DrawStringPropDecal(textPos+shadowOffset,DISPLAY_TARGET_MESSAGE,BLACK,{1,2}); DrawStringPropDecal(textPos,DISPLAY_TARGET_MESSAGE,WHITE,{1,2}); } if (BATTLE_ENCOUNTER!=nullptr&&BATTLE_STATE==BattleState::ITEM_SELECT||GAME_STATE==GameState::OVERWORLD_ITEMS_MENU&&!messageBoxVisible) { SetDrawTarget(layer::INTERFACE); DrawDialogBox({4,4},{(int)(WIDTH-8),(int)(HEIGHT/2)},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220)); DrawDialogBox({(int)(WIDTH*(3.0F/8)),HEIGHT/2+4},{(int)(WIDTH*(5.0F/8)-4),(int)(HEIGHT/4)},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220)); if (PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.equip!=EquipSlot::NONE) { DrawDialogBox({(int)4,HEIGHT/2+4},{(int)(WIDTH*(3.0F/8)-4),(int)(HEIGHT/4)},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220)); DrawStringPropDecal({(float)4+WIDTH*(1.0F/8),(float)(HEIGHT/2+8)},"ATK",WHITE,{1,1}); DrawStringPropDecal({(float)4+WIDTH*(1.0F/4),(float)(HEIGHT/2+8)},"DEF",WHITE,{1,1}); for (int i=0;iname,WHITE,{0.5,1}); int equipAttack=0; int equipDefense=0; int newAttack=0; int newDefense=0; CalculateChangeInEquipmentStats(i,ITEM_SELECTION_CURSOR,equipAttack,equipDefense,newAttack,newDefense); DrawStringPropDecal({(float)4+WIDTH*(1.0F/8),(float)(HEIGHT/2+4+12+i*10)},std::to_string(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->baseAtk+newAttack),(newAttack>equipAttack)?GREEN:(newAttackequipDefense)?GREEN:(newDefenseequipAttack?-M_PI_2:M_PI_2,{4,4},{0.5,0.5},newAttack>equipAttack?GREEN:RED);} if (newDefense!=equipDefense) {DrawRotatedDecal({(float)4+WIDTH*(3.0F/8)-14,(float)(HEIGHT/2+4+12+i*10+2+((newDefenseequipDefense?-M_PI_2:M_PI_2,{4,4},{0.5,0.5},newDefense>equipDefense?GREEN:RED);} } } DrawDecal({static_cast(8+(ITEM_SELECTION_CURSOR)%2*(WIDTH-8)/2),static_cast(12*((ITEM_SELECTION_CURSOR-ITEM_SELECTION_OFFSET)/2)+8)},SPRITES["cursor.png"]); DrawStringPropDecal({(int)(WIDTH*(3.0F/8))+4,HEIGHT/2+8},Wrap(PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->description,(int)(WIDTH*(5.0F/8))-4,true,{1,1})); for (int i=0;i<18;i++) { if (ITEM_SELECTION_OFFSET+i(16+i%2*(WIDTH-8)/2),static_cast(12*(i/2)+8)},PARTY_INVENTORY[ITEM_SELECTION_OFFSET+i]->name,WHITE,{std::clamp((float)(WIDTH-48)/2/GetTextSizeProp(PARTY_INVENTORY[ITEM_SELECTION_OFFSET+i]->name).x,0.0F,1.0F),1.0F}); } } if (ITEM_SELECTION_OFFSET>0) { DrawRotatedDecal({WIDTH-20,8},SPRITES["cursor.png"],-M_PI_2,{4,4}); } if (ITEM_SELECTION_OFFSET+18(3+8+i/2*64),9},labels[i]); DrawStringPropDecal({static_cast(3+8+i/2*64),23},labels[i+1]); } DrawDecal({static_cast(BATTLE_SELECTION_CURSOR/2*64+3),static_cast(9+((BATTLE_SELECTION_CURSOR%2==0)?0:14))},SPRITES["cursor.png"]); } if (BATTLE_STATE==BattleState::POWER_SELECT||BATTLE_STATE==BattleState::GRADE_SELECT) { DrawBattleMoveList(-CURRENT_TURN-1); } if (BATTLE_STATE==BattleState::WAIT_ANIMATION) { SetDrawTarget(layer::INTERFACE); vd2d text={2,2}; vd2d shadowOffset={1,1}; std::string label; if (BATTLE_CURRENT_CUSTOM_MSG.s.length()>0) { std::string baseStr = BATTLE_CURRENT_CUSTOM_MSG.s; if (CURRENT_TURN<0) { label=ParseBattleMessage(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]],baseStr); } else { label=ParseBattleMessage(BATTLE_ENCOUNTER->objs[CURRENT_TURN],baseStr); } } else { if (CURRENT_TURN<0) { std::string baseStr = PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->attackMsg; label=ParseBattleMessage(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]],baseStr); } else { std::string baseStr = BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->attackMsg; label=ParseBattleMessage(BATTLE_ENCOUNTER->objs[CURRENT_TURN],baseStr); } } DrawStringDecal(text+shadowOffset,Wrap(label,ScreenWidth()-2,false,{1,2}),BLACK,{1,2}); DrawStringDecal(text,Wrap(label,ScreenWidth()-2,false,{1,2}),WHITE,{1,2}); } if (BATTLE_STATE==BattleState::ENEMY_SPOILS) { SetDrawTarget(layer::INTERFACE); vd2d text={2,2}; vd2d shadowOffset={1,1}; DrawStringDecal(text+shadowOffset,Wrap(BATTLE_SPOILS_MESSAGE,ScreenWidth()-2,false,{1,2}),BLACK,{1,2}); DrawStringDecal(text,Wrap(BATTLE_SPOILS_MESSAGE,ScreenWidth()-2,false,{1,2}),WHITE,{1,2}); } if (BATTLE_STATE!=BattleState::MOVE_CAMERA&&BATTLE_STATE!=BattleState::MOVE_CAMERA_BACK) { SetDrawTarget(layer::INTERFACE); for (int i=0;iobjs.size();i++) { Entity*obj = BATTLE_ENCOUNTER->objs[i]; if (obj->GetHP()>0&&obj->selectedMove!=nullptr) { vi2d barOffset={-SPRITES["atbbar_front.png"]->sprite->width/2,8}; DrawPartialDecal(obj->obj->GetPos()+obj->obj->originPoint-cameraPos+barOffset,SPRITES["atbbar_back.png"],{0,0},{(1-((float)obj->channelTimeRemaining/obj->selectedMove->channelTime))*SPRITES["atbbar_back.png"]->sprite->width,static_cast(SPRITES["atbbar_back.png"]->sprite->height)},{1,1},YELLOW*0.8); DrawDecal(obj->obj->GetPos()+obj->obj->originPoint-cameraPos+barOffset,SPRITES["atbbar_front.png"]); std::string label=obj->selectedMove->name; if (obj->selectedMove->grade!=0) { label+=" "; label+=obj->selectedMove->grade; } vd2d textOffset=GetTextSize(label)*0.6; textOffset.y-=6; vi2d shadowOffset = {1,1}; DrawStringDecal(obj->obj->GetPos()+obj->obj->originPoint-cameraPos+barOffset-textOffset/2+shadowOffset,label,BLACK,{0.6,0.6}); DrawStringDecal(obj->obj->GetPos()+obj->obj->originPoint-cameraPos+barOffset-textOffset/2,label,WHITE,{0.6,0.6}); } } } } //////////////////INTERFACE LAYER. SetDrawTarget(layer::INTERFACE); if (BATTLE_ENCOUNTER!=nullptr&&BATTLE_STATE==BattleState::MOVE_SELECT) { vd2d cursorOffset = {-2,-2}; vd2d cursorScale = {1,1}; if ((cos(frameCount*M_PI/20)/2+0.5)>0.8) { cursorScale={1.08F,1.08F}; cursorOffset.x-=36*0.08; cursorOffset.y-=36*0.08; } cursorOffset+=SELECTED_MOVE_SQUARE*32; DrawDecal((vi2d)((PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->GetPosWithOrigin()-cameraPos)/32)*32+cursorOffset,SPRITES["crosshair.png"],cursorScale); DrawArrow(); } for (auto numb:DAMAGE_NUMBERS) { vd2d shadowOffset={1,1}; vd2d textSize = GetTextSizeProp((numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage)); DrawStringPropDecal(numb->pos+shadowOffset-cameraPos-textSize/2,(numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage),BLACK,{1,2}); DrawStringPropDecal(numb->pos-cameraPos-textSize/2,(numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage),(numb->damage>=0)?RED:GREEN,{1,2}); DrawStringPropDecal(numb->pos-cameraPos-textSize/2,(numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage),Pixel(255,255,255,abs(sin((M_PI*frameCount)/30)*128)),{1,2}); } if (messageBoxVisible) { DrawDialogBox({1,1},{WIDTH/2,HEIGHT/4},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220)); DrawStringPropDecal({6,6},messageBoxText); } for (int i=0;irender(this); } FillRectDecal({0,0},{WIDTH,HEIGHT},Pixel(0,0,0,(int)CUTSCENE_FADE_VALUE)); }; void DrawGameWorld() { for (int y=-1;ydrawn&&(!obj->dead||EDITING_LAYER==layer::ENCOUNTER)&&obj->GetPos().y+obj->originPoint.y>(y+yTileOffset)*32&&obj->GetPos().y+obj->originPoint.y<=(y+yTileOffset+1)*32) { obj->drawn=true; if (obj->blinkFrames>0) { obj->blinkFrames--; } if (obj->blinkFrames==0||obj->blinkFrames>0&&obj->blinkFrames%3==0) { if (obj->highlighted) { SetDrawTarget(layer::HIGH); Pixel*data = obj->spr->spr->sprite->GetData(); double accX=0; double accY=0; int pixelOffsetX=0; int pixelOffsetY=0; for (int xx=0;xxspr->width;xx++) { accX+=obj->GetScale().x; for (int yy=0;yyspr->spr->sprite->height;yy++) { accY+=obj->GetScale().y; Pixel col = data[yy*96+xx+((obj->frameIndex%obj->spr->frames)*obj->spr->width)]; while (accY>=1) { for (int xxx=0;xxx64) { GetDrawTarget()->SetPixel(obj->GetPos().x-cameraPos.x+pixelOffsetX+xxx,obj->GetPos().y-cameraPos.y+pixelOffsetY,Pixel(255,255,255,abs(sin(M_PI/60*frameCount)*210))); } } accY-=1; pixelOffsetY++; } } while (accX>=1) { accX-=1; pixelOffsetX++; } pixelOffsetY=0; } SetDrawTarget(layer::DYNAMIC); DrawPartialDecal(obj->GetPos()-cameraPos,obj->spr->spr,{(float)((obj->frameIndex%obj->spr->frames)*obj->spr->width),0},{(float)obj->spr->width,(float)obj->spr->spr->sprite->height},obj->GetScale(),obj->color); vi2d nameOffset={0,8}; vi2d shadowOffset={1,1}; SetDrawTarget(layer::INTERFACE); DrawStringDecal(obj->GetPosWithOrigin()-cameraPos-GetTextSize(obj->name)/2+shadowOffset+nameOffset,obj->name,BLACK); DrawStringDecal(obj->GetPosWithOrigin()-cameraPos-GetTextSize(obj->name)/2+nameOffset,obj->name); } else { SetDrawTarget(layer::DYNAMIC); DrawPartialDecal(obj->GetPos()-cameraPos,obj->spr->spr,{(float)((obj->frameIndex%obj->spr->frames)*obj->spr->width),0},{(float)obj->spr->width,(float)obj->spr->spr->sprite->height},obj->GetScale(),obj->color); } } } } for (int x=-1;x=0&&x+xTileOffset=0&&y+yTileOffsettileX*MAP5[y+yTileOffset][x+xTileOffset]->tileY!=225) { SetDrawTarget(layer::COLLISION); DrawPartialSprite({(int)(x*32-fmod(cameraPos.x,32)),(int)(y*32-fmod(cameraPos.y,32))},SPRITES["terrainmap.png"]->sprite,{(int)(MAP5[y+yTileOffset][x+xTileOffset]->tileX*32),(int)(MAP5[y+yTileOffset][x+xTileOffset]->tileY*32)},{32,32}); } if(MAP4[y+yTileOffset][x+xTileOffset]->tileX*MAP4[y+yTileOffset][x+xTileOffset]->tileY!=225) { SetDrawTarget(layer::BACKGROUND); DrawPartialDecal({(float)(x*32-fmod(cameraPos.x,32)),(float)(y*32-fmod(cameraPos.y,32))},SPRITES["terrainmap.png"],{(float)(MAP4[y+yTileOffset][x+xTileOffset]->tileX*32),(float)(MAP4[y+yTileOffset][x+xTileOffset]->tileY*32)},{32,32}); } if(MAP3[y+yTileOffset][x+xTileOffset]->tileX*MAP3[y+yTileOffset][x+xTileOffset]->tileY!=225) { SetDrawTarget(layer::GROUND); DrawPartialDecal({(float)(x*32-fmod(cameraPos.x,32)),(float)(y*32-fmod(cameraPos.y,32))},SPRITES["terrainmap.png"],{(float)(MAP3[y+yTileOffset][x+xTileOffset]->tileX*32),(float)(MAP3[y+yTileOffset][x+xTileOffset]->tileY*32)},{32,32}); } if(MAP2[y+yTileOffset][x+xTileOffset]->tileX*MAP2[y+yTileOffset][x+xTileOffset]->tileY!=225) { SetDrawTarget(layer::DYNAMIC); DrawPartialDecal({(float)(x*32-fmod(cameraPos.x,32)),(float)(y*32-fmod(cameraPos.y,32))},SPRITES["terrainmap.png"],{(float)(MAP2[y+yTileOffset][x+xTileOffset]->tileX*32),(float)(MAP2[y+yTileOffset][x+xTileOffset]->tileY*32)},{32,32}); } if(MAP[y+yTileOffset][x+xTileOffset]->tileX*MAP[y+yTileOffset][x+xTileOffset]->tileY!=225) { SetDrawTarget(layer::HIGH); DrawPartialDecal({(float)(x*32-fmod(cameraPos.x,32)),(float)(y*32-fmod(cameraPos.y,32))},SPRITES["terrainmap.png"],{(float)(MAP[y+yTileOffset][x+xTileOffset]->tileX*32),(float)(MAP[y+yTileOffset][x+xTileOffset]->tileY*32)},{32,32}); } } } } } void LoadMap(Map*map) { std::ifstream f("assets/maps/"+map->filename,std::ios::binary); std::ifstream f2("assets/maps/"+map->l2filename,std::ios::binary); std::ifstream f3("assets/maps/"+map->l3filename,std::ios::binary); std::ifstream f4("assets/maps/"+map->l4filename,std::ios::binary); std::ifstream f5("assets/maps/"+map->l5filename,std::ios::binary); for (int i=0;i>data; if (MAP_WIDTH==-1) { MAP_WIDTH=data.length()/2; } if (data.find("OBJECT")!=std::string::npos||data.find("ENCOUNTER")!=std::string::npos) { int marker=data.find_first_of(';'); int lastMarker=marker; std::stringstream split1((data.find("OBJECT")!=std::string::npos)?data.substr(6,marker-6):data.substr(9,marker-9)); marker=data.find_first_of(';',marker+1); std::stringstream split2(data.substr(lastMarker+1,marker-lastMarker-1)); lastMarker=marker; marker=data.find_first_of(';',marker+1); std::stringstream split3(data.substr(lastMarker+1,marker-lastMarker-1)); lastMarker=marker; double x,y; split1>>x; split2>>y; int id; split3>>id; if (data.find("OBJECT")!=std::string::npos) { bool enabled=true; if (OBJ_INFO[id]->disableFlag!=Flag::NONE) { if (GetGameFlag(OBJ_INFO[id]->disableFlag)) { enabled=false; } } if (OBJ_INFO[id]->enableFlag!=Flag::NONE) { if (!GetGameFlag(OBJ_INFO[id]->enableFlag)) { enabled=false; } } if (enabled) { AddObjectToWorld(CreateObject(id,{x,y})); } printf("Object %s Loaded.\n",OBJ_INFO[id]->name.c_str()); } else if (data.find("ENCOUNTER")!=std::string::npos) { marker=data.find_first_of(';',marker+1); std::stringstream split4(data.substr(lastMarker+1,marker-lastMarker-1)); lastMarker=marker; int pct=id; split4>>id; LoadEncounter(map,{x,y},pct,id,rand()%100 tiles; printf("%s\n",data.c_str()); for (int i=0;i>data; std::vector tiles; for (int i=0;i>data; std::vector tiles; for (int i=0;i>data; std::vector tiles; for (int i=0;i>data; std::vector tiles; for (int i=0;ifilename.c_str()); f.close(); f2.close(); f3.close(); f4.close(); f5.close(); } void SaveMap(Map*map) { std::ofstream f("assets/maps/"+map->filename,std::ios::binary); std::ofstream f2("assets/maps/"+map->l2filename,std::ios::binary); std::ofstream f3("assets/maps/"+map->l3filename,std::ios::binary); std::ofstream f4("assets/maps/"+map->l4filename,std::ios::binary); std::ofstream f5("assets/maps/"+map->l5filename,std::ios::binary); printf("Map width: %d, Map Height: %d::\n",MAP_WIDTH,MAP_HEIGHT); for (int y=0;ytileX+'0');f.put(MAP[y][x]->tileY+'0'); f2.put(MAP2[y][x]->tileX+'0');f2.put(MAP2[y][x]->tileY+'0'); f3.put(MAP3[y][x]->tileX+'0');f3.put(MAP3[y][x]->tileY+'0'); f4.put(MAP4[y][x]->tileX+'0');f4.put(MAP4[y][x]->tileY+'0'); f5.put(MAP5[y][x]->tileX+'0');f5.put(MAP5[y][x]->tileY+'0'); } if (y!=MAP_HEIGHT-1) { f.put('\n'); f2.put('\n'); f3.put('\n'); f4.put('\n'); f5.put('\n'); } } for (int i=0;itemp||OBJECTS[i]->enc) { continue; } if (!allowed) { continue; } f.put('\n'); const std::string obj="OBJECT"+std::to_string(OBJECTS[i]->GetPos().x)+";"+std::to_string(OBJECTS[i]->GetPos().y)+";"+std::to_string(OBJECTS[i]->id); for (int j=0;jencounters.size();i++) { f.put('\n'); const std::string enc="ENCOUNTER"+std::to_string(map->encounters[i]->pos.x)+";"+std::to_string(map->encounters[i]->pos.y)+";"+std::to_string(map->encounters[i]->chance)+";"+std::to_string(map->encounters[i]->id); for (int j=0;jCreateType(id,OBJ_INFO[id]->name,pos,OBJ_INFO[id]->spr,OBJ_INFO[id]->GetScale(),OBJ_INFO[id]->color,OBJ_INFO[id]->animationSpd); } Object*CreateObjectInfo(Object*obj,std::string spriteFileName,int sprWidth,Flag enableFlag=Flag::NONE,Flag disableFlag=Flag::NONE) { if (!ANIMATIONS.count(spriteFileName)) { ANIMATIONS[spriteFileName] = new Animation(SPRITES[spriteFileName]=CreateSprite(spriteFileName),sprWidth); } obj->spr=ANIMATIONS[spriteFileName]; obj->SetScale(obj->GetScale()); obj->disableFlag=disableFlag; obj->enableFlag=enableFlag; OBJ_INFO[obj->id]=obj; return obj; } void SetupPartyMemberStats() { for (int i=0;i<7;i++) { PARTY_MEMBER_STATS[i]=new Entity(120,120,30,30,8,{0,0,0,0},8,{MOVELIST[BattleMoveName::TESTMOVE1]}); } PARTY_MEMBER_STATS[PLAYER]->moveSet={ MOVELIST[BattleMoveName::HAILSTORM_A], MOVELIST[BattleMoveName::HAILSTORM_B], MOVELIST[BattleMoveName::HURRICANE_A], MOVELIST[BattleMoveName::HURRICANE_B], MOVELIST[BattleMoveName::HURRICANE_G], MOVELIST[BattleMoveName::HURRICANE_O], MOVELIST[BattleMoveName::METEORRAIN_A], MOVELIST[BattleMoveName::PKFUN_A], MOVELIST[BattleMoveName::PKLIFEUP_A], MOVELIST[BattleMoveName::PKFREEZE_A], MOVELIST[BattleMoveName::PKSHIELD_A]}; PARTY_MEMBER_STATS[NESS]->moveSet={ MOVELIST[BattleMoveName::PKFUN_A], MOVELIST[BattleMoveName::PKFUN_B], MOVELIST[BattleMoveName::PKLIFEUP_A], MOVELIST[BattleMoveName::PKLIFEUP_B], MOVELIST[BattleMoveName::PKLIFEUP_G], MOVELIST[BattleMoveName::PKLIFEUP_O],}; PARTY_MEMBER_STATS[PAULA]->moveSet={ MOVELIST[BattleMoveName::PKFREEZE_A], MOVELIST[BattleMoveName::PKFREEZE_B], MOVELIST[BattleMoveName::PKFREEZE_G], MOVELIST[BattleMoveName::PKFREEZE_O], MOVELIST[BattleMoveName::PKFIRE_A], MOVELIST[BattleMoveName::PKFIRE_B],}; PARTY_MEMBER_STATS[ANNA]->moveSet={ MOVELIST[BattleMoveName::PKFREEZE_A], MOVELIST[BattleMoveName::PKSHIELD_A], MOVELIST[BattleMoveName::PKSHIELD_B], MOVELIST[BattleMoveName::PKLIFEUP_A],}; } void SetupMoveList() { MOVELIST[BattleMoveName::TESTMOVE1]=new Battle::Move{"Test Move 1","An attack",baseDmg:30,randomDmg:5,range:1,channelTime:0,friendly:false}; MOVELIST[BattleMoveName::TESTMOVE2]=new Battle::Move{"Test Move 2","An attack",baseDmg:40,randomDmg:10,PPCost:0,range:1,channelTime:0,friendly:false,composition:{0,0,0,0}}; MOVELIST[BattleMoveName::TESTMOVE3]=new Battle::Move{"Test Move 3","An attack",baseDmg:25,randomDmg:5,PPCost:0,range:3,channelTime:0,friendly:false,composition:{0,0,20,0}}; MOVELIST[BattleMoveName::BASH]=new Battle::Move{"Bash","Regular attack.",baseDmg:5,randomDmg:5,PPCost:0,range:1,channelTime:0,friendly:false,composition:{0,0,0,0}}; MOVELIST[BattleMoveName::BASH_CHANGE]=new Battle::Move{MOVELIST[BattleMoveName::BASH]->name,"Regular attack.",baseDmg:MOVELIST[BattleMoveName::BASH]->baseDmg,randomDmg:MOVELIST[BattleMoveName::BASH]->randomDmg,PPCost:MOVELIST[BattleMoveName::BASH]->PPCost,range:MOVELIST[BattleMoveName::BASH]->range,composition:MOVELIST[BattleMoveName::BASH]->composition,attackMsg:"$USER equipped the $ITEM instead and attacks.",eff:MOVELIST[BattleMoveName::BASH]->eff,pctDamage:MOVELIST[BattleMoveName::BASH]->pctDamage,properties:MOVELIST[BattleMoveName::BASH]->properties}; MOVELIST[BattleMoveName::DEFEND]=new Battle::Move{"Defend","Defend.",baseDmg:0,randomDmg:0,PPCost:0,range:1,channelTime:5*60,friendly:true,{0,0,0,0}}; MOVELIST[BattleMoveName::EQUIP_ARMOR]=new Battle::Move{"Equip Armor","Equip Armor.",baseDmg:0,randomDmg:0,PPCost:0,range:1,channelTime:0,friendly:true,composition:{0,0,0,0},"$USER equips the $ITEM"}; MOVELIST[BattleMoveName::CONSUMABLE]=new Battle::Move{"Consumable","Consumes an item.",baseDmg:0,randomDmg:0,PPCost:0,range:1,channelTime:0,friendly:true,composition:{0,0,0,0},"$USER uses $ITEM on $TARGET"}; MOVELIST[BattleMoveName::CONSUMABLE_ENEMY]=new Battle::Move{"Consumable","Consumes an item.",baseDmg:0,randomDmg:0,PPCost:0,range:1,channelTime:0,friendly:false,composition:{0,0,0,0},"$USER uses $ITEM on $TARGET"}; MOVELIST[BattleMoveName::HAILSTORM_A]=new Battle::Move{"Hailstorm","Causes heavy ice rocks to crash",ALPHA,baseDmg:40,randomDmg:20,PPCost:4,range:4,channelTime:0,friendly:false,composition:{0,0,20,0}}; MOVELIST[BattleMoveName::HAILSTORM_B]=new Battle::Move{"Hailstorm","Causes heavy ice rocks to crash",BETA,baseDmg:80,randomDmg:20,PPCost:12,range:4,channelTime:0,friendly:false,composition:{0,0,20,0}}; MOVELIST[BattleMoveName::HAILSTORM_G]=new Battle::Move{"Hailstorm","Causes heavy ice rocks to crash",GAMMA,baseDmg:120,randomDmg:20,PPCost:28,range:4,channelTime:0,friendly:false,composition:{0,0,20,0}}; MOVELIST[BattleMoveName::HAILSTORM_O]=new Battle::Move{"Hailstorm","Causes heavy ice rocks to crash",OMEGA,baseDmg:210,randomDmg:50,PPCost:69,range:4,channelTime:0,friendly:false,composition:{0,0,20,0}}; MOVELIST[BattleMoveName::HURRICANE_A]=new Battle::Move{"Hurricane","Scatters seeds, causes heavy rains and winds",ALPHA,baseDmg:25,randomDmg:5,PPCost:7,range:6,channelTime:0,friendly:false,composition:{0,0,20,0}}; MOVELIST[BattleMoveName::HURRICANE_B]=new Battle::Move{"Hurricane","Scatters seeds, causes heavy rains and winds",BETA,baseDmg:45,randomDmg:5,PPCost:13,range:6,channelTime:0,friendly:false,composition:{0,0,20,0}}; MOVELIST[BattleMoveName::HURRICANE_G]=new Battle::Move{"Hurricane","Scatters seeds, causes heavy rains and winds",GAMMA,baseDmg:75,randomDmg:10,PPCost:25,range:8,channelTime:0,friendly:false,composition:{0,0,20,0}}; MOVELIST[BattleMoveName::HURRICANE_O]=new Battle::Move{"Hurricane","Scatters seeds, causes heavy rains and winds",OMEGA,baseDmg:125,randomDmg:20,PPCost:55,range:8,channelTime:0,friendly:false,composition:{0,0,20,0}}; MOVELIST[BattleMoveName::METEORRAIN_A]=new Battle::Move{"Meteor Rain","Causes fiery rocks to fall from the skies. Chance to burn trees.",ALPHA,baseDmg:60,randomDmg:10,PPCost:10,range:2,channelTime:0,friendly:false,composition:{0,0,20,0}}; MOVELIST[BattleMoveName::METEORRAIN_B]=new Battle::Move{"Meteor Rain","Causes fiery rocks to fall from the skies. Chance to burn trees.",BETA,baseDmg:110,randomDmg:30,PPCost:22,range:2,channelTime:0,friendly:false,composition:{0,0,20,0}}; MOVELIST[BattleMoveName::METEORRAIN_G]=new Battle::Move{"Meteor Rain","Causes fiery rocks to fall from the skies. Chance to burn trees.",GAMMA,baseDmg:200,randomDmg:50,PPCost:47,range:2,channelTime:0,friendly:false,composition:{0,0,20,0}}; MOVELIST[BattleMoveName::METEORRAIN_O]=new Battle::Move{"Meteor Rain","Causes fiery rocks to fall from the skies. Chance to burn trees.",OMEGA,baseDmg:390,randomDmg:60,PPCost:98,range:2,channelTime:0,friendly:false,composition:{0,0,20,0}}; MOVELIST[BattleMoveName::PKFREEZE_A]=new Battle::Move{"PK Freeze","A powerful chilling attack causing frostbite and slow.",ALPHA,baseDmg:80,randomDmg:10,PPCost:4,range:1,channelTime:0,friendly:false,composition:{0,0,20,10}}; MOVELIST[BattleMoveName::PKFREEZE_B]=new Battle::Move{"PK Freeze","A powerful chilling attack causing frostbite and slow.",BETA,baseDmg:120,randomDmg:20,PPCost:8,range:1,channelTime:0,friendly:false,composition:{0,0,20,0}}; MOVELIST[BattleMoveName::PKFREEZE_G]=new Battle::Move{"PK Freeze","A powerful chilling attack causing frostbite and slow.",GAMMA,baseDmg:240,randomDmg:40,PPCost:12,range:1,channelTime:0,friendly:false,composition:{0,0,20,0}}; MOVELIST[BattleMoveName::PKFREEZE_O]=new Battle::Move{"PK Freeze","A powerful chilling attack causing frostbite and slow.",OMEGA,baseDmg:480,randomDmg:50,PPCost:22,range:1,channelTime:0,friendly:false,composition:{0,0,20,0}}; MOVELIST[BattleMoveName::PKSHIELD_A]=new Battle::Move{"PK Shield","Protects against physical attacks.",ALPHA,baseDmg:0,randomDmg:0,PPCost:12,range:1,channelTime:0,friendly:true,composition:{0,0,20,0}}; MOVELIST[BattleMoveName::PKSHIELD_B]=new Battle::Move{"PK Shield","Protects against physical attacks.",BETA,baseDmg:0,randomDmg:0,PPCost:20,range:1,channelTime:0,friendly:true,composition:{0,0,20,0}}; MOVELIST[BattleMoveName::PKSHIELD_O]=new Battle::Move{"PK Shield","Protects against physical attacks.",OMEGA,baseDmg:0,randomDmg:0,PPCost:59,range:4,channelTime:0,friendly:true,composition:{0,0,20,0}}; MOVELIST[BattleMoveName::PKSHIELD_S]=new Battle::Move{"PK Shield","Protects against physical attacks.",SIGMA,baseDmg:0,randomDmg:0,PPCost:80,range:10,channelTime:0,friendly:true,composition:{0,0,20,0}}; MOVELIST[BattleMoveName::PKLIFEUP_A]=new Battle::Move{"PK Lifeup","Restores a small amount of health.",ALPHA,baseDmg:80,randomDmg:10,PPCost:4,range:1,channelTime:0,friendly:true,composition:{0,0,20,0},overworld:true}; MOVELIST[BattleMoveName::PKLIFEUP_B]=new Battle::Move{"PK Lifeup","Restores a moderate amount of health.",BETA,baseDmg:240,randomDmg:60,PPCost:9,range:1,channelTime:0,friendly:true,composition:{0,0,20,0},overworld:true}; MOVELIST[BattleMoveName::PKLIFEUP_G]=new Battle::Move{"PK Lifeup","Restores a large amount of health.",GAMMA,baseDmg:400,randomDmg:50,PPCost:21,range:3,channelTime:0,friendly:true,composition:{0,0,20,0},overworld:true}; MOVELIST[BattleMoveName::PKLIFEUP_O]=new Battle::Move{"PK Lifeup","Restores a great amount of health to all allies.",OMEGA,baseDmg:800,randomDmg:100,PPCost:64,range:6,channelTime:0,friendly:true,composition:{0,0,20,0},overworld:true}; MOVELIST[BattleMoveName::PKFUN_A]=new Battle::Move{"PK Fun","A very fun barrage. Hits for large damage.",ALPHA,baseDmg:100,randomDmg:10,PPCost:15,range:6,channelTime:0,friendly:false,composition:{0,0,20,0},"$USER uses $POWER",FOUNTAIN_EFFECT}; MOVELIST[BattleMoveName::PKFUN_B]=new Battle::Move{"PK Fun","A very fun barrage. Hits for large damage.",BETA,baseDmg:240,randomDmg:40,PPCost:30,range:6,channelTime:0,friendly:false,composition:{0,0,20,0},"$USER uses $POWER",FOUNTAIN_EFFECT}; MOVELIST[BattleMoveName::PKFUN_G]=new Battle::Move{"PK Fun","A very fun barrage. Hits for large damage.",GAMMA,baseDmg:360,randomDmg:80,PPCost:45,range:7,channelTime:0,friendly:false,composition:{0,0,20,0},"$USER uses $POWER",FOUNTAIN_EFFECT}; MOVELIST[BattleMoveName::PKFUN_O]=new Battle::Move{"PK Fun","A very fun barrage. Hits for large damage.",OMEGA,baseDmg:590,randomDmg:100,PPCost:90,range:8,channelTime:0,friendly:false,composition:{0,0,20,0},"$USER uses $POWER",FOUNTAIN_EFFECT}; MOVELIST[BattleMoveName::PKFIRE_A]=new Battle::Move{"PK Fire","Causes extreme heat to burn foes and scorch trees",ALPHA,baseDmg:60,randomDmg:20,PPCost:6,range:3,channelTime:0,friendly:false,composition:{0,0,20,0}}; MOVELIST[BattleMoveName::PKFIRE_B]=new Battle::Move{"PK Fire","Causes extreme heat to burn foes and scorch trees",BETA,baseDmg:120,randomDmg:40,PPCost:12,range:4,channelTime:0,friendly:false,composition:{0,0,20,0}}; MOVELIST[BattleMoveName::PKFIRE_G]=new Battle::Move{"PK Fire","Causes extreme heat to burn foes and scorch trees",GAMMA,baseDmg:190,randomDmg:50,PPCost:20,range:5,channelTime:0,friendly:false,composition:{0,0,20,0}}; MOVELIST[BattleMoveName::PKFIRE_O]=new Battle::Move{"PK Fire","Causes extreme heat to burn foes and scorch trees",OMEGA,baseDmg:360,randomDmg:100,PPCost:32,range:7,channelTime:0,friendly:false,composition:{0,0,20,0},"$USER uses $POWER",FIREFOUNTAIN_EFFECT}; MOVELIST[BattleMoveName::FREEZE_PACKET]=new Battle::Move{"Freeze Packet","",baseDmg:120,randomDmg:20,PPCost:0,range:1,channelTime:0,friendly:false,composition:{0,0,0,0},"$USER uses the $POWER"}; } void SetupItemList() { //hpRecovery,ppRecovery,attack,dmgReduction,equip,important,consumable ITEMLIST[ItemName::COOKIE]=new Item("Cookie","A delightful little treat. Restores 40 HP.",2,{hpRecovery:40,consumable:Consumable::FRIENDLY}); ITEMLIST[ItemName::EGG]=new Item("Egg","Did it come before or after the chicken? Restores 60 HP.",3,{hpRecovery:60,consumable:Consumable::FRIENDLY}); ITEMLIST[ItemName::PIZZA]=new Item("Pizza","A scrumptious meal filled with lots of cheese. Restores 200 HP.",4,{hpRecovery:200,consumable:Consumable::FRIENDLY}); ITEMLIST[ItemName::MIRACLE_FOOD_LUNCH]=new Item("Miracle Food Lunch","It doesn't taste very good, but it's said to have miraculous powers when consumed.",16,{hpRecovery:30,ppRecovery:10,atkIncrease:30,spdIncrease:6,hpIncrease:150,ppIncrease:100,learnAbility:MOVELIST[BattleMoveName::PKFIRE_O],consumable:Consumable::FRIENDLY_PERMANENT}); ITEMLIST[ItemName::BOMB]=new Item("Bomb","A small explosive device. Deals around 120 damage.",256,{damage:110,rollDmg:30,consumable:Consumable::ENEMY}); ITEMLIST[ItemName::CRACKED_BAT]=new Item("Cracked Bat","Has some dents in it, but you can probably still dent things with it yourself.",256,{attack:10,equip:EquipSlot::WEAPON}); ITEMLIST[ItemName::TEE_BALL_BAT]=new Item("Tee Ball Bat","Great for playing some ball! Also great for beating your foes!",256,{attack:40,equip:EquipSlot::WEAPON}); ITEMLIST[ItemName::LIGHT_JACKET]=new Item("Light Jacket","Fits just fine.",256,{defense:10,equip:EquipSlot::ARMOR}); ITEMLIST[ItemName::HEAVY_JACKET]=new Item("Heavy Jacket","Are you sure this is good for your shoulders?",256,{defense:25,equip:EquipSlot::ARMOR}); ITEMLIST[ItemName::COPPER_BRACELET]=new Item("Copper Bracelet","It's not quite as shiny as a diamond, but it still makes you look good.",256,{defense:5,equip:EquipSlot::ACCESSORY}); ITEMLIST[ItemName::KEY_TO_THE_PALACE]=new Item("Key to the Palace","Lets you access a Palace.",256,{important:true}); ITEMLIST[ItemName::FREEZE_PACKET]=new Item("Freeze Packet","Lets out some blistering cold weather.",256,{consumable:Consumable::ENEMY},MOVELIST[BattleMoveName::FREEZE_PACKET]); ITEMLIST[ItemName::SOME_STUPIDLY_LONG_FEATHER]=new Item("Some Stupidly Long Feather","Yeah, we don't know why this feather is so long either.",256,{attack:2,defense:3,equip:EquipSlot::ACCESSORY}); } void SetupAnimations() { CreateSprite("terrainmap.png"); CreateSprite("additionalFont.png"); CreateSprite("rollingcounter.png"); CreateSprite("atbbar_back.png"); CreateSprite("atbbar_front.png"); CreateSprite("cursor.png"); CreateSprite("targetCircle.png"); CreateSprite("targetRange.png"); CreateSprite("crosshair.png"); CreateSprite("arrow_connector.png"); CreateSprite("pixel.png"); } void SetupObjectInfo() { CreateObjectInfo(new Standard_Obj(PLAYER,"player",{0,0},nullptr,{2,2},WHITE,32),"player.png",32); CreateObjectInfo(new Standard_Obj(NESS,"Ness",{0,0},nullptr,{1,1},YELLOW,32),"player.png",32); CreateObjectInfo(new Standard_Obj(PAULA,"Paula",{0,0},nullptr,{1,1},MAGENTA,32),"player.png",32); CreateObjectInfo(new Standard_Obj(JEFF,"Jeff",{0,0},nullptr,{1,1},DARK_GREEN,32),"player.png",32); CreateObjectInfo(new Standard_Obj(ANNA,"Anna",{0,0},nullptr,{1,1},DARK_MAGENTA,32),"player.png",32); CreateObjectInfo(new Standard_Obj(KING,"King",{0,0},nullptr,{1,1},GREY,32),"player.png",32); CreateObjectInfo(new Standard_Obj(POO,"Poo",{0,0},nullptr,{1,1},DARK_GREY,32),"player.png",32); CreateObjectInfo(new Standard_Obj(NPC1,"npc1",{0,0},nullptr,{1,1},RED,60),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC2,"npc2",{0,0},nullptr,{1,1},GREEN,2),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC3,"npc3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC4,"npc4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC5,"npc5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC6,"npc6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC7,"npc7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC8,"npc8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC9,"npc9",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC10,"npc10",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC11,"npc11",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC12,"npc12",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC13,"npc13",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC13,"npc14",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC14,"npc15",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC15,"npc16",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC16,"npc17",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC17,"npc18",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC18,"npc19",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC19,"npc20",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC1_2,"npc1_2",{0,0},nullptr,{1,1},RED,60),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC2_2,"npc2_2",{0,0},nullptr,{1,1},GREEN,2),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC3_2,"npc3_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC4_2,"npc4_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC5_2,"npc5_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC6_2,"npc6_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC7_2,"npc7_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC8_2,"npc8_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC9_2,"npc9_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC10_2,"npc10_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC11_2,"npc11_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC12_2,"npc12_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC13_2,"npc13_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC13_2,"npc14_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC14_2,"npc15_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC15_2,"npc16_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC16_2,"npc17_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC17_2,"npc18_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC18_2,"npc19_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC19_2,"npc20_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC1_3,"npc1_3",{0,0},nullptr,{1,1},RED,60),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC2_3,"npc2_3",{0,0},nullptr,{1,1},GREEN,2),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC3_3,"npc3_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC4_3,"npc4_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC5_3,"npc5_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC6_3,"npc6_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC7_3,"npc7_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC8_3,"npc8_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC9_3,"npc9_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC10_3,"npc10_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC11_3,"npc11_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC12_3,"npc12_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC13_3,"npc13_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC13_3,"npc14_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC14_3,"npc15_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC15_3,"npc16_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC16_3,"npc17_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC17_3,"npc18_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC18_3,"npc19_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC19_3,"npc20_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC1_4,"npc1_4",{0,0},nullptr,{1,1},RED,60),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC2_4,"npc2_4",{0,0},nullptr,{1,1},GREEN,2),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC3_4,"npc3_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC4_4,"npc4_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC5_4,"npc5_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC6_4,"npc6_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC7_4,"npc7_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC8_4,"npc8_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC9_4,"npc9_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC10_4,"npc10_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC11_4,"npc11_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC12_4,"npc12_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC13_4,"npc13_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC13_4,"npc14_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC14_4,"npc15_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC15_4,"npc16_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC16_4,"npc17_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC17_4,"npc18_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC18_4,"npc19_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC19_4,"npc20_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC1_5,"npc1_5",{0,0},nullptr,{1,1},RED,60),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC2_5,"npc2_5",{0,0},nullptr,{1,1},GREEN,2),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC3_5,"npc3_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC4_5,"npc4_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC5_5,"npc5_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC6_5,"npc6_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC7_5,"npc7_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC8_5,"npc8_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC9_5,"npc9_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC10_5,"npc10_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC11_5,"npc11_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC12_5,"npc12_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC13_5,"npc13_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC13_5,"npc14_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC14_5,"npc15_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC15_5,"npc16_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC16_5,"npc17_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC17_5,"npc18_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC18_5,"npc19_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC19_5,"npc20_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC1_6,"npc1_6",{0,0},nullptr,{1,1},RED,60),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC2_6,"npc2_6",{0,0},nullptr,{1,1},GREEN,2),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC3_6,"npc3_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC4_6,"npc4_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC5_6,"npc5_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC6_6,"npc6_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC7_6,"npc7_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC8_6,"npc8_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC9_6,"npc9_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC10_6,"npc10_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC11_6,"npc11_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC12_6,"npc12_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC13_6,"npc13_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC13_6,"npc14_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC14_6,"npc15_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC15_6,"npc16_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC16_6,"npc17_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC17_6,"npc18_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC18_6,"npc19_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC19_6,"npc20_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC1_7,"npc1_7",{0,0},nullptr,{1,1},RED,60),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC2_7,"npc2_7",{0,0},nullptr,{1,1},GREEN,2),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC3_7,"npc3_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC4_7,"npc4_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC5_7,"npc5_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC6_7,"npc6_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC7_7,"npc7_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC8_7,"npc8_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC9_7,"npc9_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC10_7,"npc10_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC11_7,"npc11_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC12_7,"npc12_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC13_7,"npc13_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC13_7,"npc14_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC14_7,"npc15_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC15_7,"npc16_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC16_7,"npc17_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC17_7,"npc18_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC18_7,"npc19_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC19_7,"npc20_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC1_8,"npc1_8",{0,0},nullptr,{1,1},RED,60),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC2_8,"npc2_8",{0,0},nullptr,{1,1},GREEN,2),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC3_8,"npc3_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC4_8,"npc4_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC5_8,"npc5_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC6_8,"npc6_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC7_8,"npc7_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC8_8,"npc8_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC9_8,"npc9_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC10_8,"npc10_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC11_8,"npc11_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC12_8,"npc12_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC13_8,"npc13_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC13_8,"npc14_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC14_8,"npc15_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC15_8,"npc16_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC16_8,"npc17_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC17_8,"npc18_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC18_8,"npc19_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new Standard_Obj(NPC19_8,"npc20_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); CreateObjectInfo(new TrashCan_Obj(TRASH_CAN,"trashCan",{0,0},nullptr,{1,1},WHITE,0),"trashcan.png",32,Flag::NONE,Flag::NONE); } void SetupEncounters() { ENCOUNTER_LIST.push_back(new Encounter(encounter::ENCOUNTER_1,{0,0},std::array{vd2d {grid(1,2)},{grid(2,2)},{grid(3,2)},{grid(4,2)}}, std::vector{ new Entity(new Standard_Obj( NPC1_4,"Test Obj",3,2,ANIMATIONS["player.png"]), ㅎ 70,ㅎ 70,ㅍ 10,ㅍ 10,아 14,std::array{0,0,0,0},0,std::vector{ MOVELIST[BattleMoveName::TESTMOVE1], MOVELIST[BattleMoveName::TESTMOVE2], MOVELIST[BattleMoveName::TESTMOVE3], }), new Entity(new Standard_Obj( NPC1_4,"Test Obj 2",1,3,ANIMATIONS["player.png"]), ㅎ 70,ㅎ 70,ㅍ 10,ㅍ 10,아 14,std::array{0,0,0,0},0,std::vector{ MOVELIST[BattleMoveName::TESTMOVE1], MOVELIST[BattleMoveName::TESTMOVE2], MOVELIST[BattleMoveName::TESTMOVE3], }), new Entity(new Standard_Obj( NPC1_4,"Test Obj 3",2,2,ANIMATIONS["player.png"]), ㅎ 70,ㅎ 70,ㅍ 10,ㅍ 10,아 14,std::array{0,0,0,0},0,std::vector{ MOVELIST[BattleMoveName::TESTMOVE1], MOVELIST[BattleMoveName::TESTMOVE2], MOVELIST[BattleMoveName::TESTMOVE3], }), }));//ENCOUNTER_1 ENCOUNTER_LIST.push_back(new Encounter(encounter::ENCOUNTER_2,{0,0},std::array{vd2d {grid(1,1)},{grid(2,2)},{grid(3,2)},{grid(4,2)}}, std::vector{ new Entity(new Standard_Obj( NPC1_4,"Test Obj",1,4,ANIMATIONS["player.png"],{2,2},GREEN,20), ㅎ 70,ㅎ 70,ㅍ 10,ㅍ 10,아 14,std::array{0,0,0,0},5,std::vector{ MOVELIST[BattleMoveName::TESTMOVE1], MOVELIST[BattleMoveName::TESTMOVE2], MOVELIST[BattleMoveName::TESTMOVE3], },{ ITEMLIST[ItemName::COOKIE], ITEMLIST[ItemName::EGG], ITEMLIST[ItemName::PIZZA], ITEMLIST[ItemName::MIRACLE_FOOD_LUNCH], }), new Entity(new Standard_Obj( NPC1_4,"Test Obj 2",1,2,ANIMATIONS["player.png"],{2,2},GREEN,20), ㅎ 70,ㅎ 70,ㅍ 10,ㅍ 10,아 14,std::array{0,0,0,0},5,std::vector{ MOVELIST[BattleMoveName::TESTMOVE1], MOVELIST[BattleMoveName::TESTMOVE2], MOVELIST[BattleMoveName::TESTMOVE3], },{ ITEMLIST[ItemName::COOKIE], ITEMLIST[ItemName::EGG], ITEMLIST[ItemName::PIZZA], ITEMLIST[ItemName::MIRACLE_FOOD_LUNCH], }), new Entity(new Standard_Obj( NPC1_4,"Test Obj 3",2,1,ANIMATIONS["player.png"],{2,2},GREEN,20), ㅎ 70,ㅎ 70,ㅍ 10,ㅍ 10,아 14,std::array{0,0,0,0},5,std::vector{ MOVELIST[BattleMoveName::TESTMOVE1], MOVELIST[BattleMoveName::TESTMOVE2], MOVELIST[BattleMoveName::TESTMOVE3], },{ ITEMLIST[ItemName::COOKIE], ITEMLIST[ItemName::EGG], ITEMLIST[ItemName::PIZZA], ITEMLIST[ItemName::MIRACLE_FOOD_LUNCH], }), }));//ENCOUNTER_2 ENCOUNTER_LIST.push_back(new Encounter(encounter::ENCOUNTER_3,{0,0},std::array{vd2d {grid(1,1)},{grid(2,2)},{grid(3,2)},{grid(4,2)}}, std::vector{ new Entity(new Standard_Obj( NPC1_4,"Test Obj",1,2,ANIMATIONS["player.png"],{1,1},MAGENTA), ㅎ 70,ㅎ 70,ㅍ 10,ㅍ 10,아 14,std::array{0,0,0,0},0,std::vector{ MOVELIST[BattleMoveName::TESTMOVE1], MOVELIST[BattleMoveName::TESTMOVE2], MOVELIST[BattleMoveName::TESTMOVE3], }), }));//ENCOUNTER_3 ENCOUNTER_LIST.push_back(new Encounter(encounter::ENCOUNTER_4,{0,0},std::array{vd2d {grid(1,2)},{grid(2,2)},{grid(3,2)},{grid(4,2)}}, std::vector{ new Entity(new Standard_Obj( NPC1_4,"Test Obj",6,2,ANIMATIONS["player.png"],{1,1},MAGENTA), ㅎ 70,ㅎ 70,ㅍ 10,ㅍ 10,아 14,std::array{0,0,0,0},0,std::vector{ MOVELIST[BattleMoveName::TESTMOVE1], MOVELIST[BattleMoveName::TESTMOVE2], MOVELIST[BattleMoveName::TESTMOVE3], }), new Entity(new Standard_Obj( NPC1_4,"Test Obj",7,2,ANIMATIONS["player.png"],{1,1},MAGENTA), ㅎ 70,ㅎ 70,ㅍ 10,ㅍ 10,아 14,std::array{0,0,0,0},0,std::vector{ MOVELIST[BattleMoveName::TESTMOVE1], MOVELIST[BattleMoveName::TESTMOVE2], MOVELIST[BattleMoveName::TESTMOVE3], }), new Entity(new Standard_Obj( NPC1_4,"Test Obj",3,5,ANIMATIONS["player.png"],{1,1},MAGENTA), ㅎ 70,ㅎ 70,ㅍ 10,ㅍ 10,아 14,std::array{0,0,0,0},0,std::vector{ MOVELIST[BattleMoveName::TESTMOVE1], MOVELIST[BattleMoveName::TESTMOVE2], MOVELIST[BattleMoveName::TESTMOVE3], }), }));//ENCOUNTER_4 } void SetupBattleProperties() { BATTLE_PROPERTIES[Property::PETRIFY]=new Property_PETRIFY(); BATTLE_PROPERTIES[Property::PARALYZE]=new Property_PARALYZE(); BATTLE_PROPERTIES[Property::DIAMONDIZE]=new Property_DIAMONDIZE(); BATTLE_PROPERTIES[Property::CRYING]=new Property_CRYING(); BATTLE_PROPERTIES[Property::SLOW]=new Property_SLOW(); BATTLE_PROPERTIES[Property::MUSHROOMIZED]=new Property_MUSHROOMIZED(); BATTLE_PROPERTIES[Property::CONFUSE]=new Property_CONFUSE(); BATTLE_PROPERTIES[Property::POISON]=new Property_POISON(); BATTLE_PROPERTIES[Property::REGEN]=new Property_REGEN(); BATTLE_PROPERTIES[Property::DEFENSE_UP]=new Property_DEFENSE_UP(); BATTLE_PROPERTIES[Property::REVIVE]=new Property_REVIVE(); BATTLE_PROPERTIES[Property::NONE]=new Property_NONE(); } Object* AddObjectToWorld(Object*obj) { std::vector::const_iterator it = OBJECTS.begin(); if (obj->id==PLAYER&&!obj->temp) { PARTY_MEMBER_OBJ[0]=obj; PARTY_MEMBER_ID[0]=0; PARTY_MEMBER_OBJ[0]->name="PLAYER"; PARTY_MEMBER_STATS[PARTY_MEMBER_ID[0]]->obj=PARTY_MEMBER_OBJ[0]; for (int i=toint(Flag::HAS_MAIN)+1;i<=toint(Flag::HAS_POO);i++) { if (GetGameFlag(i)) { PARTY_MEMBER_ID[PARTY_MEMBER_COUNT]=toint(PLAYER)+i-toint(Flag::HAS_MAIN); PARTY_MEMBER_OBJ[PARTY_MEMBER_COUNT]=AddObjectToWorld(CreateObject(toint(PLAYER)+i-toint(Flag::HAS_MAIN),PARTY_MEMBER_OBJ[0]->GetPos())); switch (toint(PLAYER)+i-toint(Flag::HAS_MAIN)) { case 0:{PARTY_MEMBER_OBJ[PARTY_MEMBER_COUNT]->name="PLAYER";}break; case 1:{PARTY_MEMBER_OBJ[PARTY_MEMBER_COUNT]->name="NESS";}break; case 2:{PARTY_MEMBER_OBJ[PARTY_MEMBER_COUNT]->name="PAULA";}break; case 3:{PARTY_MEMBER_OBJ[PARTY_MEMBER_COUNT]->name="JEFF";}break; case 4:{PARTY_MEMBER_OBJ[PARTY_MEMBER_COUNT]->name="ANNA";}break; case 5:{PARTY_MEMBER_OBJ[PARTY_MEMBER_COUNT]->name="KING";}break; case 6:{PARTY_MEMBER_OBJ[PARTY_MEMBER_COUNT]->name="POO";}break; } PARTY_MEMBER_STATS[PARTY_MEMBER_ID[PARTY_MEMBER_COUNT]]->obj=PARTY_MEMBER_OBJ[PARTY_MEMBER_COUNT]; PARTY_MEMBER_COUNT++; if (PARTY_MEMBER_COUNT==4) { break; } } } } bool inserted=false; for (int i=0;iGetPos().y+OBJECTS[i]->originPoint.y>obj->GetPos().y+obj->originPoint.y) { OBJECTS.insert(it,obj); obj->objArrElement=i; inserted=true; break; } it++; } if (!inserted) { obj->objArrElement=OBJECTS.size(); OBJECTS.push_back(obj); } else { for (int i=0;iobjArrElement=i; } } //printf("OBJECTS (%d):\n",OBJECTS.size()); for (int i=0;iobjArrElement) { printf("%d :: Object %s - %d (%lf,%lf)\n",i,OBJECTS[i]->name.c_str(),OBJECTS[i]->objArrElement,OBJECTS[i]->GetPos().x,OBJECTS[i]->GetPos().y); } assert(i==OBJECTS[i]->objArrElement); } return obj; //printf("\n"); } bool TabHeld(){ return GetKey(TAB).bHeld; } bool UpPressed(){ return GetKey(W).bPressed||GetKey(UP).bPressed||GetKey(NP8).bPressed||MOUSE_PRESSED_DOWN&&GetMouseY()<=HEIGHT-128+32&&GetMouseY()>=HEIGHT-128&&GetMouseX()<=HEIGHT-128||KeyRepeat(UP); } bool DownPressed(){ return GetKey(S).bPressed||GetKey(DOWN).bPressed||GetKey(NP5).bPressed||GetKey(NP2).bPressed||MOUSE_PRESSED_DOWN&&GetMouseY()<=HEIGHT&&GetMouseY()>=HEIGHT-32&&GetMouseX()<=HEIGHT-128||KeyRepeat(DOWN); } bool LeftPressed(){ return GetKey(A).bPressed||GetKey(LEFT).bPressed||GetKey(NP4).bPressed||MOUSE_PRESSED_DOWN&&GetMouseX()<=32&&GetMouseX()>=0&&GetMouseY()>=HEIGHT-128||KeyRepeat(LEFT); } bool RightPressed(){ return GetKey(D).bPressed||GetKey(RIGHT).bPressed||GetKey(NP6).bPressed||MOUSE_PRESSED_DOWN&&GetMouseX()<=128&&GetMouseX()>=96&&GetMouseY()>=HEIGHT-128||KeyRepeat(RIGHT); } bool UpHeld(){ return GetKey(W).bHeld||GetKey(UP).bHeld||GetKey(NP8).bHeld||MOUSE_DOWN&&GetMouseY()<=HEIGHT-128+32&&GetMouseY()>=HEIGHT-128&&GetMouseX()<=HEIGHT-128; } bool DownHeld(){ return GetKey(S).bHeld||GetKey(DOWN).bHeld||GetKey(NP5).bHeld||GetKey(NP2).bHeld||MOUSE_DOWN&&GetMouseY()<=HEIGHT&&GetMouseY()>=HEIGHT-32&&GetMouseX()<=HEIGHT-128; } bool LeftHeld(){ return GetKey(A).bHeld||GetKey(LEFT).bHeld||GetKey(NP4).bHeld||MOUSE_DOWN&&GetMouseX()<=32&&GetMouseX()>=0&&GetMouseY()>=HEIGHT-128; } bool RightHeld(){ return GetKey(D).bHeld||GetKey(RIGHT).bHeld||GetKey(NP6).bHeld||MOUSE_DOWN&&GetMouseX()<=128&&GetMouseX()>=96&&GetMouseY()>=HEIGHT-128; } bool UpReleased(){ return GetKey(W).bReleased||GetKey(UP).bReleased||GetKey(NP8).bReleased||MOUSE_RELEASED&&GetMouseY()<=HEIGHT-128+32&&GetMouseY()>=HEIGHT-128&&GetMouseX()<=HEIGHT-128; } bool DownReleased(){ return GetKey(S).bReleased||GetKey(DOWN).bReleased||GetKey(NP5).bReleased||GetKey(NP2).bReleased||MOUSE_RELEASED&&GetMouseY()<=HEIGHT&&GetMouseY()>=HEIGHT-32&&GetMouseX()<=HEIGHT-128; } bool LeftReleased(){ return GetKey(A).bReleased||GetKey(LEFT).bReleased||GetKey(NP4).bReleased||MOUSE_RELEASED&&GetMouseX()<=32&&GetMouseX()>=0&&GetMouseY()>=HEIGHT-128; } bool RightReleased(){ return GetKey(D).bReleased||GetKey(RIGHT).bReleased||GetKey(NP6).bReleased||MOUSE_RELEASED&&GetMouseX()<=128&&GetMouseX()>=96&&GetMouseY()>=HEIGHT-128; } bool PlayerCanMove(){ return GAME_STATE==GameState::GAME_WORLD&&BATTLE_ENCOUNTER==nullptr&&!IsTextEntryEnabled()&&!messageBoxVisible&&PARTY_MEMBER_OBJ[0]!=nullptr&&CurrentCutscene==nullptr; } void DisplayMessageBox(std::string targetText) { this->targetText=targetText; messageBoxText=""; messageBoxFinalText=""; messageBoxLoad=true; messageBoxVisible=true; messageBoxMarker=0; messageBoxStartMarker=0; messageBoxStopMarker=0; } void DrawDialogBox(const vi2d &pos, const vi2d &size, Pixel p = WHITE, Pixel p2 = DARK_GREY, Pixel p3 = VERY_DARK_GREY) { DrawDecal({(float)pos.x,(float)pos.y},SPRITES["pixel.png"],size,p2); DrawDecal({(float)pos.x+1,(float)pos.y+1},SPRITES["pixel.png"],{(float)size.x-2,(float)size.y-2},p); DrawDecal({(float)pos.x+2,(float)pos.y+2},SPRITES["pixel.png"],{(float)size.x-4,(float)size.y-4},p3); DrawDecal({(float)pos.x+3,(float)pos.y+3},SPRITES["pixel.png"],{(float)size.x-5,(float)size.y-5},p); DrawDecal({(float)pos.x,(float)pos.y},SPRITES["pixel.png"],{1,1},Pixel(77, 51, 125)); DrawDecal({(float)(pos.x+size.x-1),(float)(pos.y+size.y-1)},SPRITES["pixel.png"],{1,1},Pixel(77, 51, 125)); DrawDecal({(float)(pos.x+size.x-1),(float)(pos.y)},SPRITES["pixel.png"],{1,1},Pixel(77, 51, 125)); DrawDecal({(float)(pos.x),(float)(pos.y+size.y-1)},SPRITES["pixel.png"],{1,1},Pixel(77, 51, 125)); } void StartCutscene(Cutscene*cutscene) { CurrentCutscene=cutscene; } ActionType GetCurrentCutsceneAction() { return (CurrentCutscene==nullptr)?ActionType::NONE:CurrentCutscene->CurrentAction(); } bool MoveCameraTowardsPoint(vd2d targetPos,PriorityDirection dir,double spd,bool secondRun=false) { bool reachedPosition=true; if (dir==HORZ_FIRST||dir==BOTH) { if (cameraPos.x!=targetPos.x) { if (cameraPos.xtargetPos.x) { cameraPos.x=targetPos.x; } } else { cameraPos.x-=spd; if (cameraPos.xtargetPos.y) { cameraPos.y=targetPos.y; } } else { cameraPos.y-=spd; if (cameraPos.yGetPos().x!=targetPos.x) { if (obj->GetPos().xMove({moveSpd,0}); if (obj->GetPos().x>targetPos.x) { obj->SetPos({targetPos.x,obj->GetPos().y}); } } else { obj->Move({-moveSpd,0}); if (obj->GetPos().xSetPos({targetPos.x,obj->GetPos().y}); } } reachedPosition=false; } else if (!secondRun&&dir!=BOTH) { MoveObjectTowardsPoint(obj,targetPos,dir,moveSpd,true); } } if (dir==VERT_FIRST||dir==BOTH) { if (obj->GetPos().y!=targetPos.y) { if (obj->GetPos().yMove({0,moveSpd}); if (obj->GetPos().y>targetPos.y) { obj->SetPos({obj->GetPos().x,targetPos.y}); } } else { obj->Move({0,-moveSpd}); if (obj->GetPos().ySetPos({obj->GetPos().x,targetPos.y}); } } reachedPosition=false; } else if (!secondRun&&dir!=BOTH) { MoveObjectTowardsPoint(obj,targetPos,dir,moveSpd,true); } } return reachedPosition; } void SetGameFlag(Flag flag,bool val) { GAME_FLAGS[toint(flag)]=val; } bool GetGameFlag(int flag) { return GAME_FLAGS[flag]; } bool GetGameFlag(Flag flag) { return GAME_FLAGS[toint(flag)]; } void LoadEncounter(Map*map,vd2d pos,int chance,int id,bool successful) { std::vectorents; for (int i=0;iobjs.size();i++) { Entity*ent=ENCOUNTER_LIST[id]->objs[i]; Object*newObj=new Standard_Obj(ent->obj->id,ent->obj->name,ent->obj->GetPos(),ent->obj->spr,ent->obj->GetScale(),ent->obj->color,ent->obj->animationSpd,ent->obj->temp); ents.push_back(new Entity(newObj,ent->GetHP(),ent->maxHP,ent->GetPP(),ent->maxPP,ent->baseAtk,ent->resistances,ent->speed,ent->moveSet,ent->inventory,ent->equipment,ent->damageReduction,ent->smart,ent->dumb)); } Encounter*data=new Encounter(id,pos,ENCOUNTER_LIST[id]->playerPos,ents,chance); data->chance=chance; data->id=id; for (int i=0;iobjs.size();i++) { data->objs[i]->obj->enc=true; if (!successful) { data->objs[i]->_SetDirectHP(0); data->objs[i]->obj->dead=true; } } map->encounters.push_back(data); for (int i=0;iobjs.size();i++) { AddObjectToWorld(data->objs[i]->obj); data->objs[i]->obj->SetPos(data->objs[i]->obj->GetPos()+pos); } } void UpdatePlayerTrail(vd2d newMovement) { for (int i=PARTY_TRAIL_LENGTH-1;i>0;i--) { partyTrail[i]=partyTrail[i-1]; } partyTrail[0]={PARTY_MEMBER_OBJ[0]->GetPos().x-newMovement.x+PARTY_MEMBER_OBJ[0]->spr->width*0.5*(PARTY_MEMBER_OBJ[0]->GetScale().x-1), PARTY_MEMBER_OBJ[0]->GetPos().y-newMovement.y+(PARTY_MEMBER_OBJ[0]->spr->spr->sprite->height-4)*(PARTY_MEMBER_OBJ[0]->GetScale().y-1)}; for (int i=1;iSetPos(partyTrail[PARTY_TRAIL_LENGTH*((double)i/4)]); } } void drawBox(const olc::vi2d &pos, const olc::vi2d &size, olc::Pixel p = olc::WHITE, olc::Pixel p2 = olc::DARK_GREY, olc::Pixel p3 = olc::VERY_DARK_GREY) { FillRectDecal({(float)(pos.x+3),(float)(pos.y+3)},{(float)(size.x-5),(float)(size.y-5)},p); DrawRectDecal({(float)pos.x,(float)pos.y},size,p2); DrawRectDecal({(float)pos.x+2,(float)pos.y+2},{(float)size.x-4,(float)size.y-4},p3); DrawRectDecal({(float)pos.x+1,(float)pos.y+1},{(float)size.x-2,(float)size.y-2},p); Draw({pos.x,pos.y},olc::BLACK); Draw({pos.x+size.x,pos.y+size.y},olc::BLACK); Draw({pos.x+size.x,pos.y},olc::BLACK); Draw({pos.x,pos.y+size.y},olc::BLACK); } void drawCheckerboardBox(const olc::vi2d &pos, const olc::vi2d &size, olc::Pixel p = olc::WHITE, olc::Pixel alternatingCol = olc::WHITE, const olc::vi2d &checkerboardSize = {3,3}, olc::Pixel p2 = olc::DARK_GREY, olc::Pixel p3 = olc::VERY_DARK_GREY) { drawBox(pos,size,p,p2,p3); for (int x=3;xwidth) { do { if (newStr[newStr.length()-1]!=' ') { marker--; //printf("%s\n",newStr.c_str()); } newStr.erase(newStr.end()-1); } while (newStr[newStr.length()-1]!=' '); //newStr.erase(newStr.end()-1); newStr+='\n'; firstChar=false; } else { firstChar=true; marker++; } } return newStr; } //Returns 0 if not found. int getProperty(Property prop,Battle::Move*move) { return move->properties[prop]; } void HandleBattle() { if (BATTLE_ENCOUNTER!=nullptr) { switch (BATTLE_STATE) { case BattleState::MOVE_CAMERA:{ bool allDone=true; if (!MoveCameraTowardsPoint(BATTLE_ENCOUNTER->pos,PriorityDirection::BOTH,BATTLE_CAMERA_MOVESPD)) { allDone=false; } for (int i=0;iplayerPos[i].x+BATTLE_ENCOUNTER->pos.x-PARTY_MEMBER_OBJ[i]->spr->width*0.5*(PARTY_MEMBER_OBJ[i]->GetScale().x-1), BATTLE_ENCOUNTER->playerPos[i].y+BATTLE_ENCOUNTER->pos.y-(PARTY_MEMBER_OBJ[i]->spr->spr->sprite->height-4)*1*(PARTY_MEMBER_OBJ[i]->GetScale().y-1)}, PriorityDirection::BOTH,BATTLE_CAMERA_MOVESPD)) { allDone=false; } } if (allDone) { CAMERA_WAIT_TIMER++; if (CAMERA_WAIT_TIMER>=CAMERA_WAIT_TIME) { BATTLE_STATE=BattleState::WAIT; } } }break; case BattleState::WAIT:{ BATTLE_ROLLING_COUNTER_WAITTIME=0; bool done=false; if (!done) { for (int i=0;i<4;i++) { if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->GetHP()>0) { if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->selectedMove!=nullptr) { if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->channelTimeRemaining>0) { PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->channelTimeRemaining--; } else { //Attack is being done. printf("%s performs %s.\n",PARTY_MEMBER_OBJ[i]->name.c_str(),PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->selectedMove->name.c_str()); BATTLE_STATE=BattleState::WAIT_ANIMATION; BATTLE_ANIMATION_TIMER=0; CURRENT_TURN=-i-1; done=true; break; } } } else { PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->selectedMove=nullptr; PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->channelTimeRemaining=0; } } } if (!done) { for (int i=0;iobjs.size();i++) { if (BATTLE_ENCOUNTER->objs[i]->GetHP()>0) { if (BATTLE_ENCOUNTER->objs[i]->selectedMove!=nullptr) { if (BATTLE_ENCOUNTER->objs[i]->channelTimeRemaining>0) { BATTLE_ENCOUNTER->objs[i]->channelTimeRemaining--; } else { CURRENT_TURN=i; printf("%s performs %s.\n",BATTLE_ENCOUNTER->objs[i]->obj->name.c_str(),BATTLE_ENCOUNTER->objs[i]->selectedMove->name.c_str()); BATTLE_STATE=BattleState::WAIT_ANIMATION; BATTLE_ANIMATION_TIMER=0; done=true; break; } } } else { BATTLE_ENCOUNTER->objs[i]->selectedMove=nullptr; BATTLE_ENCOUNTER->objs[i]->channelTimeRemaining=0; } } } if (!done) { for (int i=0;iGetHP()>0) { if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->selectedMove==nullptr) { if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->atb>=1000) { printf("%s ready.\n",PARTY_MEMBER_OBJ[i]->name.c_str()); CURRENT_TURN=-i-1; BATTLE_STATE=BattleState::SELECT_ACTION; BATTLE_SELECTION_CURSOR=0; POWER_GRADE_CURSOR[-CURRENT_TURN-1]=0; done=true; break; } else { PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->atb+=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->speed; } } } else { PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->atb=0; } } } if (!done) { for (int i=0;iobjs.size();i++) { if (BATTLE_ENCOUNTER->objs[i]->GetHP()>0) { if (BATTLE_ENCOUNTER->objs[i]->selectedMove==nullptr) { if (BATTLE_ENCOUNTER->objs[i]->atb>=1000) { printf("%s (%d) ready.\n",BATTLE_ENCOUNTER->objs[i]->obj->name.c_str(),i); CURRENT_TURN=i; //Enemy picks a random move from the movelist. And a random target. BATTLE_ENCOUNTER->objs[i]->selectedMove=BATTLE_ENCOUNTER->objs[i]->moveSet[rand()%BATTLE_ENCOUNTER->objs[i]->moveSet.size()]; BATTLE_ENCOUNTER->objs[i]->channelTimeRemaining=BATTLE_ENCOUNTER->objs[i]->selectedMove->channelTime; if (BATTLE_ENCOUNTER->objs[i]->selectedMove->friendly) { do { BATTLE_ENCOUNTER->objs[i]->selectedTarget=rand()%BATTLE_ENCOUNTER->objs.size(); } while (BATTLE_ENCOUNTER->objs[BATTLE_ENCOUNTER->objs[i]->selectedTarget]->GetHP()<=0); BATTLE_ENCOUNTER->objs[i]->channelPos=BATTLE_ENCOUNTER->objs[BATTLE_ENCOUNTER->objs[i]->selectedTarget]->obj->GetPosWithOrigin(); } else { bool playerAlive=false; for (int i=0;iGetHP()>0) { playerAlive=true; break; } } if (playerAlive) { do { BATTLE_ENCOUNTER->objs[i]->selectedTarget=-(rand()%PARTY_MEMBER_COUNT)-1; } while (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-BATTLE_ENCOUNTER->objs[i]->selectedTarget-1]]->GetHP()<=0); BATTLE_ENCOUNTER->objs[i]->channelPos=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-BATTLE_ENCOUNTER->objs[i]->selectedTarget-1]]->obj->GetPosWithOrigin(); printf("Selected Target: %d\n",BATTLE_ENCOUNTER->objs[i]->selectedTarget); } } printf(" %s chose move %s.\n",BATTLE_ENCOUNTER->objs[i]->obj->name.c_str(),BATTLE_ENCOUNTER->objs[i]->selectedMove->name.c_str()); BATTLE_STATE=BattleState::WAIT; BATTLE_SELECTION_CURSOR=0; done=true; break; } else { BATTLE_ENCOUNTER->objs[i]->atb+=BATTLE_ENCOUNTER->objs[i]->speed; } } } else { BATTLE_ENCOUNTER->objs[i]->atb=0; } } } }break; case BattleState::WAIT_ANIMATION:{ BATTLE_ROLLING_COUNTER_WAITTIME=5; BATTLE_ANIMATION_TIMER++; if (CURRENT_TURN<0) { if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove==MOVELIST[BattleMoveName::DEFEND]) { BATTLE_ANIMATION_TIMER=999; } } else { if (BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove==MOVELIST[BattleMoveName::DEFEND]) { BATTLE_ANIMATION_TIMER=999; } } if (BATTLE_ANIMATION_TIMER==30) { Effect*eff=(CURRENT_TURN<0)?PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->eff:BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->eff; if (eff!=nullptr) { StartEffect(eff); } } if (BATTLE_ANIMATION_TIMER>=120&&(BATTLE_ANIMATION_TIMER-120)%90==0) { int index = (BATTLE_ANIMATION_TIMER-120)/90; if (indexselectedTarget-1]]; switch (BATTLE_CURRENT_CUSTOM_MSG.a) { case ItemAction::HPRECOVERY:{ // }break; case ItemAction::PPRECOVERY:{ target->AddPP(BATTLE_CUSTOM_ITEM->stats.ppRecovery); }break; case ItemAction::ATKINCREASE:{ target->baseAtk+=BATTLE_CUSTOM_ITEM->stats.atkIncrease; }break; case ItemAction::HPINCREASE:{ target->maxHP+=BATTLE_CUSTOM_ITEM->stats.hpIncrease; target->AddHP(BATTLE_CUSTOM_ITEM->stats.hpIncrease); }break; case ItemAction::PPINCREASE:{ target->maxPP+=BATTLE_CUSTOM_ITEM->stats.ppIncrease; target->AddPP(BATTLE_CUSTOM_ITEM->stats.ppIncrease); }break; case ItemAction::SPDINCREASE:{ target->speed+=BATTLE_CUSTOM_ITEM->stats.spdIncrease; }break; case ItemAction::LEARNMOVE:{ bool moveLearned=false; for (int i=0;imoveSet.size();i++) { if (BATTLE_CUSTOM_ITEM->stats.learnAbility==target->moveSet[i]) { moveLearned=true; break; } } if (!moveLearned) { target->moveSet.push_back(BATTLE_CUSTOM_ITEM->stats.learnAbility); } else { BATTLE_CURRENT_CUSTOM_MSG.s="Failed to learn "+BATTLE_CUSTOM_ITEM->stats.learnAbility->GetPowerName(); } }break; } } } if (CURRENT_EFFECT==nullptr&&BATTLE_ANIMATION_TIMER==90||CURRENT_EFFECT!=nullptr&&BATTLE_ANIMATION_TIMER>CURRENT_EFFECT->maxLifeTime) { if (CURRENT_TURN<0) { for (std::map::iterator it=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->statusEffects.begin();it!=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->statusEffects.end();++it) { BATTLE_PROPERTIES[it->first]->OnApplication(); } if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget!=NO_TARGET) { if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->friendly) { if (PARTY_MEMBER_STATS[-PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget-1]->GetHP()>0) { for (auto&ent:GetEntitiesInRange(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) { int healAmt = CalculateHealing(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]); if (ent->GetHP()>0) { std::cout << PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->name << " uses " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->name << " " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade << " on " << ent->obj->name << " recovering " << healAmt << " health.\n"; ent->AddHP(healAmt); int memberID = getMemberIDComparingObject(ent->obj); vi2d box = {(128-32*PARTY_MEMBER_COUNT)+memberID*64+29,170}; DAMAGE_NUMBERS.push_back(new DamageNumber(-healAmt,box+cameraPos)); } } } else { std::cout << PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->name << " uses " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->name << " " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade << " on " << PARTY_MEMBER_OBJ[-PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget-1]->name << " but it failed.\n"; } } else { if (BATTLE_ENCOUNTER->objs[PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget]->GetHP()>0) { //Enemies have their health directly set. for (auto&ent:GetEntitiesInRange(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) { int dmgAmt = CalculateDamage(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]],ent); if (ent->GetHP()>0) { std::cout << PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->name << " uses " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->name << " " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade << " on " << ent->obj->name << " dealing " << dmgAmt << " health.\n"; ent->_SetDirectHP(ent->GetHP()-dmgAmt); ent->obj->blinkFrames=35; if (ent->GetHP()<=0) { ent->obj->dead=true; } DAMAGE_NUMBERS.push_back(new DamageNumber(dmgAmt,ent->obj->GetPosWithOrigin())); } } } else { std::cout << PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->name << " uses " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->name << " " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade << " on " << BATTLE_ENCOUNTER->objs[PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget]->obj->name << " but it failed.\n"; } } } } else { for (std::map::iterator it=BATTLE_ENCOUNTER->objs[CURRENT_TURN]->statusEffects.begin();it!=BATTLE_ENCOUNTER->objs[CURRENT_TURN]->statusEffects.end();++it) { BATTLE_PROPERTIES[it->first]->OnApplication(); } if (BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget!=-NO_TARGET) { if (BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->friendly) { if (BATTLE_ENCOUNTER->objs[BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget]->GetHP()>0) { for (auto&ent:GetEntitiesInRange(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->channelPos,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove)) { int healAmt = CalculateHealing(BATTLE_ENCOUNTER->objs[CURRENT_TURN]); if (ent->GetHP()>0) { std::cout << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->obj->name << " uses " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->name << " " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade << " on " << ent->obj->name << " recovering " << healAmt << " health.\n"; ent->AddHP(healAmt); DAMAGE_NUMBERS.push_back(new DamageNumber(-healAmt,ent->obj->GetPosWithOrigin())); } } } else { std::cout << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->obj->name << " uses " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->name << " " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade << " on " << BATTLE_ENCOUNTER->objs[BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget]->obj->name << " but it failed.\n"; } } else { if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget-1]]->GetHP()>0) { for (auto&ent:GetEntitiesInRange(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->channelPos,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove)) { int dmgAmt = CalculateDamage(BATTLE_ENCOUNTER->objs[CURRENT_TURN],ent); if (ent->GetHP()>0) { std::cout << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->obj->name << " uses " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->name << " " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade << " on " << ent->obj->name << " dealing " << dmgAmt << " health.\n"; ent->SubtractHP(dmgAmt); if (ent->GetTargetHP()<0) { BATTLE_HIT_SCREENSHAKE=75; } else { BATTLE_HIT_SCREENSHAKE=25; } int memberID = getMemberIDComparingObject(ent->obj); vi2d box = {(128-32*PARTY_MEMBER_COUNT)+memberID*64+29,170}; DAMAGE_NUMBERS.push_back(new DamageNumber(dmgAmt,box+cameraPos)); } } } else { std::cout << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->obj->name << " uses " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->name << " " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade << " on " << PARTY_MEMBER_OBJ[-BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget-1]->name << " but it failed.\n"; } } } } } else if (CURRENT_EFFECT==nullptr&&BATTLE_ANIMATION_TIMER>120+BATTLE_CUSTOM_MESSAGE_WAIT_TIME||CURRENT_EFFECT!=nullptr&&BATTLE_ANIMATION_TIMER>CURRENT_EFFECT->maxLifeTime+30+BATTLE_CUSTOM_MESSAGE_WAIT_TIME) { //Turn's done! if (CURRENT_TURN<0) { PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove=nullptr; PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget=NO_TARGET; PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->atb=0; PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos=DEFAULT_CHANNELPOS; BATTLE_STATE=BattleState::WAIT; if (previousEquip[-CURRENT_TURN-1]!=-1) { Item*PrevEquip=PARTY_INVENTORY[previousEquip[-CURRENT_TURN-1]]; PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->EquipItem(previousEquip[-CURRENT_TURN-1]); printf("Equipped item: %s\n",PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->equipment[PrevEquip->stats.equip]->name.c_str()); previousEquip[-CURRENT_TURN-1]=-1; } } else { BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove=nullptr; BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget=NO_TARGET; BATTLE_ENCOUNTER->objs[CURRENT_TURN]->atb=0; BATTLE_ENCOUNTER->objs[CURRENT_TURN]->channelPos=DEFAULT_CHANNELPOS; BATTLE_STATE=BattleState::WAIT; } bool enemyStillAlive=false; for (int i=0;iobjs.size();i++) { if (BATTLE_ENCOUNTER->objs[i]->GetHP()>0) { enemyStillAlive=true; break; } } if (!enemyStillAlive) { for (int i=0;iatb=0; PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->selectedMove=nullptr; PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->channelTimeRemaining=0; if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->GetTargetHP()>PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->GetHP()) { PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->_SetDirectHP(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->GetTargetHP()); } else { PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->SetTargetHP(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->GetHP()); } PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->_SetDirectPP(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]->GetTargetPP()); } BATTLE_STATE=BattleState::ENEMY_SPOILS; BATTLE_ROLLING_COUNTER_WAITTIME=0; } CURRENT_TURN=-99; BATTLE_CUSTOM_MESSAGE_WAIT_TIME=0; BATTLE_CUSTOM_MSGS.clear(); BATTLE_CURRENT_CUSTOM_MSG={}; BATTLE_ANIMATION_TIMER=0; BATTLE_SPOILS_MESSAGE=""; } }break; case BattleState::ENEMY_SPOILS:{ if (BATTLE_ANIMATION_TIMER==0) { BATTLE_SPOILS_LIST.clear(); for (int i=0;iobjs.size();i++) { for (int j=0;jobjs[i]->inventory.size();j++) { if (rand()%BATTLE_ENCOUNTER->objs[i]->inventory[j]->dropChance==0) { BATTLE_SPOILS_LIST.push_back(BATTLE_ENCOUNTER->objs[i]->inventory[j]); } } } } if (BATTLE_ANIMATION_TIMER%90==0) { if (BATTLE_SPOILS_LIST.size()>0) { BATTLE_SPOILS_MESSAGE="You obtained a"; BATTLE_SPOILS_MESSAGE+=(( BATTLE_SPOILS_LIST[0]->name[0]=='a'|| BATTLE_SPOILS_LIST[0]->name[0]=='e'|| BATTLE_SPOILS_LIST[0]->name[0]=='i'|| BATTLE_SPOILS_LIST[0]->name[0]=='o'|| BATTLE_SPOILS_LIST[0]->name[0]=='u'|| BATTLE_SPOILS_LIST[0]->name[0]=='A'|| BATTLE_SPOILS_LIST[0]->name[0]=='E'|| BATTLE_SPOILS_LIST[0]->name[0]=='I'|| BATTLE_SPOILS_LIST[0]->name[0]=='O'|| BATTLE_SPOILS_LIST[0]->name[0]=='U' )?"n ":" "); BATTLE_SPOILS_MESSAGE+=BATTLE_SPOILS_LIST[0]->name+"."; PARTY_INVENTORY.push_back(BATTLE_SPOILS_LIST[0]); BATTLE_SPOILS_LIST.erase(BATTLE_SPOILS_LIST.begin()); } else { BATTLE_STATE=BattleState::MOVE_CAMERA_BACK; } } BATTLE_ANIMATION_TIMER++; }break; case BattleState::MOVE_CAMERA_BACK:{ const vi2d cameraOffset={WIDTH/2,HEIGHT/2}; if (MoveCameraTowardsPoint(PARTY_MEMBER_OBJ[0]->GetPos()-cameraOffset,PriorityDirection::BOTH,BATTLE_CAMERA_MOVESPD)) { BATTLE_ENCOUNTER=nullptr; BATTLE_STATE=BattleState::MOVE_CAMERA; } }break; case BattleState::SELECT_ACTION: case BattleState::ITEM_SELECT: case BattleState::GRADE_SELECT: case BattleState::TARGET_SELECT: case BattleState::POWER_SELECT:{ BATTLE_ROLLING_COUNTER_WAITTIME=5; }break; } } } void HandleCutscenes() { switch (CurrentAction) { case ActionType::SET_FLAG_WHEN_CUTSCENE_ENDS:{ CurrentCutscene->SetupEndingCutsceneFlag(((SetFlagWhenCutsceneEnds*)CurrentCutscene->GetAction())->GetCutsceneEndingFlag(),((SetFlagWhenCutsceneEnds*)CurrentCutscene->GetAction())->GetCutsceneEndingVal()); CurrentCutscene->AdvanceAction(); }break; case ActionType::PAN_CAMERA:{ PanCamera*cam=(PanCamera*)CurrentCutscene->GetAction(); if (MoveCameraTowardsPoint(cam->GetCameraTargetPos(),cam->GetPriorityDirection(),cam->GetCameraSpeed())) { CurrentCutscene->AdvanceAction(); } }break; case ActionType::PAN_CAMERA_ASYNC:{ AddAsyncCutsceneAction(PanCameraAsync); }break; case ActionType::MOVE_CUTSCENE_OBJ:{ if (MoveObjectTowardsPoint(CurrentCutscene->GetCutsceneObjects()[((MoveCutsceneObject*)CurrentCutscene->GetAction())->GetObjectID()],((MoveCutsceneObject*)CurrentCutscene->GetAction())->GetTargetPos(),((MoveCutsceneObject*)CurrentCutscene->GetAction())->GetMovement(),((MoveCutsceneObject*)CurrentCutscene->GetAction())->GetMoveSpd())) { CurrentCutscene->AdvanceAction(); } }break; case ActionType::MOVE_CUTSCENE_OBJ_ASYNC:{ AddAsyncCutsceneAction(MoveCutsceneObjectAsync); }break; case ActionType::CREATE_OBJECTS:{ for (auto&obj:((CreateObjects*)CurrentCutscene->GetAction())->GetObjects()) { obj->temp=true; AddObjectToWorld(CurrentCutscene->AddCutsceneObject(new Standard_Obj(obj->id,obj->name,obj->GetPos(),obj->spr,obj->GetScale(),obj->color,obj->animationSpd,true))); } CurrentCutscene->AdvanceAction(); }break; case ActionType::CLEANUP:{ if (CUTSCENE_QUEUE.size()==0) { for (int i=0;itemp) { delete OBJECTS[i]; OBJECTS.erase(OBJECTS.begin()+i--); } else { OBJECTS[i]->objArrElement=i; } } CurrentCutscene->CleanupCutscene(); CurrentCutscene->ResetCutscene(); SetGameFlag(CurrentCutscene->GetEndingCutsceneFlag(),CurrentCutscene->GetEndingCutsceneVal()); CurrentCutscene=nullptr; CurrentAction=ActionType::NONE; } }break; case ActionType::FADE:{ if (((Fade*)CurrentCutscene->GetAction())->FadeIn()&&CUTSCENE_FADE_VALUE>0) { CUTSCENE_FADE_VALUE=std::clamp(CUTSCENE_FADE_VALUE-((Fade*)CurrentCutscene->GetAction())->GetFadeSpd(),0.0,255.0); if (CUTSCENE_FADE_VALUE==0) { CurrentCutscene->AdvanceAction(); } } else if (!((Fade*)CurrentCutscene->GetAction())->FadeIn()&&CUTSCENE_FADE_VALUE<255) { CUTSCENE_FADE_VALUE=std::clamp(CUTSCENE_FADE_VALUE+((Fade*)CurrentCutscene->GetAction())->GetFadeSpd(),0.0,255.0); if (CUTSCENE_FADE_VALUE==255) { CurrentCutscene->AdvanceAction(); } } }break; case ActionType::FADE_ASYNC:{ AddAsyncCutsceneAction(FadeAsync); }break; case ActionType::DIALOG:{ if (!((DialogBox*)CurrentCutscene->GetAction())->MessageHasBeenShown()) { DisplayMessageBox(((DialogBox*)CurrentCutscene->GetAction())->GetMessage()); ((DialogBox*)CurrentCutscene->GetAction())->SetMessageBoxVisible(); } else if (!messageBoxVisible) { CurrentCutscene->AdvanceAction(); } }break; case ActionType::DIALOG_ASYNC:{ DisplayMessageBox(((DialogBox*)CurrentCutscene->GetAction())->GetMessage()); CurrentCutscene->AdvanceAction(); }break; case ActionType::MODIFY_OBJECT:{ ModifyObject*action=(ModifyObject*)CurrentCutscene->GetAction(); Object*obj=CurrentCutscene->GetCutsceneObjects()[action->GetCutsceneObjID()]; obj->SetScale(action->GetObjScale()); obj->color=action->GetObjCol(); obj->spr=action->GetObjSpr(); if (action->GetFrameIndex()!=-1) { obj->frameIndex=action->GetFrameIndex(); } obj->animationSpd=action->GetAnimationSpeed(); CurrentCutscene->AdvanceAction(); }break; } for (int i=0;iGetActionType()) { case ActionType::PAN_CAMERA_ASYNC:{ PanCameraAsync*cam=(PanCameraAsync*)CUTSCENE_QUEUE[i]; if (MoveCameraTowardsPoint(cam->GetCameraTargetPos(),cam->GetPriorityDirection(),cam->GetCameraSpeed())) { CUTSCENE_QUEUE.erase(CUTSCENE_QUEUE.begin()+i--); } }break; case ActionType::MOVE_CUTSCENE_OBJ_ASYNC:{ if (MoveObjectTowardsPoint(CurrentCutscene->GetCutsceneObjects()[((MoveCutsceneObjectAsync*)CUTSCENE_QUEUE[i])->GetObjectID()],((MoveCutsceneObjectAsync*)CUTSCENE_QUEUE[i])->GetTargetPos(),((MoveCutsceneObjectAsync*)CUTSCENE_QUEUE[i])->GetMovement(),((MoveCutsceneObjectAsync*)CUTSCENE_QUEUE[i])->GetMoveSpd())) { CUTSCENE_QUEUE.erase(CUTSCENE_QUEUE.begin()+i--); } }break; case ActionType::FADE_ASYNC:{ if (((FadeAsync*)CUTSCENE_QUEUE[i])->FadeIn()&&CUTSCENE_FADE_VALUE>0) { CUTSCENE_FADE_VALUE=std::clamp(CUTSCENE_FADE_VALUE-((FadeAsync*)CUTSCENE_QUEUE[i])->GetFadeSpd(),0.0,255.0); if (CUTSCENE_FADE_VALUE==0) { CUTSCENE_QUEUE.erase(CUTSCENE_QUEUE.begin()+i--); } } else if (!((FadeAsync*)CUTSCENE_QUEUE[i])->FadeIn()&&CUTSCENE_FADE_VALUE<255) { CUTSCENE_FADE_VALUE=std::clamp(CUTSCENE_FADE_VALUE+((FadeAsync*)CUTSCENE_QUEUE[i])->GetFadeSpd(),0.0,255.0); if (CUTSCENE_FADE_VALUE==255) { CUTSCENE_QUEUE.erase(CUTSCENE_QUEUE.begin()+i--); } } }break; } } } void SetupTargetSelect() { BATTLE_STATE=BattleState::TARGET_SELECT; //Set Default Target. if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->friendly) { for (int i=0;iGetHP()>0||getProperty(Property::REVIVE,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) { SELECTED_TARGET=-i-1; break; } } PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-SELECTED_TARGET-1]]->obj->GetPosWithOrigin(); } else { for (int i=0;iobjs.size();i++) { if (BATTLE_ENCOUNTER->objs[i]->GetHP()>0) { SELECTED_TARGET=i; break; } } PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos=BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->GetPosWithOrigin(); } for (auto&ent:GetEntitiesInRange(SELECTED_TARGET,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) { ent->obj->highlighted=true; } DISPLAY_TARGET_MESSAGE="Use "+PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->GetPowerName()+" on..."; } std::vector GetEntitiesInRange(int targetEnt, vd2d channelPos, Battle::Move*move) { std::vectorents; if (targetEnt<0) { for (int i=0;iGetPosWithOrigin()/32-(vi2d)channelPos/32; if (abs(diff.x)+abs(diff.y)<=move->range-1) { ents.push_back(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]); } } } else { for (int i=0;iobjs.size();i++) { //See if this target is also in range. vi2d diff=(vi2d)BATTLE_ENCOUNTER->objs[i]->obj->GetPosWithOrigin()/32-(vi2d)channelPos/32; if (abs(diff.x)+abs(diff.y)<=move->range-1) { ents.push_back(BATTLE_ENCOUNTER->objs[i]); } } } return ents; } void DrawTargetRangeGrid(vd2d pos,int range,Pixel outlinecol,Pixel box1col,Pixel box2col,bool connectedborder) { vi2d gridCenter = (vi2d)pos/32*32; for (int x=-range+1;x=range) { DrawLineDecal(pos,{static_cast(pos.x+size.x),static_cast(pos.y)},outlinecol); //Top DrawLineDecal(pos2,{static_cast(pos2.x+size2.x),static_cast(pos2.y)},outlinecol); //Top } if (abs(x-1)+abs(y)>=range) { DrawLineDecal({static_cast(pos.x),static_cast(pos.y)},{static_cast(pos.x),static_cast(pos.y+size.y)},outlinecol); //Left DrawLineDecal({static_cast(pos2.x),static_cast(pos2.y)},{static_cast(pos2.x),static_cast(pos2.y+size2.y)},outlinecol); //Left } if (abs(x)+abs(y+1)>=range) { DrawLineDecal({static_cast(pos.x),static_cast(pos.y+size.y)},{static_cast(pos.x+size.x),static_cast(pos.y+size.y)},outlinecol); //Bottom DrawLineDecal({static_cast(pos2.x),static_cast(pos2.y+size2.y)},{static_cast(pos2.x+size2.x),static_cast(pos2.y+size2.y)},outlinecol); //Bottom } if (abs(x+1)+abs(y)>=range) { DrawLineDecal({static_cast(pos.x+size.x),static_cast(pos.y)},{static_cast(pos.x+size.x),static_cast(pos.y+size.y)},outlinecol); //Right DrawLineDecal({static_cast(pos2.x+size2.x),static_cast(pos2.y)},{static_cast(pos2.x+size2.x),static_cast(pos2.y+size2.y)},outlinecol); //Right } } } } } } void DrawTargetRangeGrid(vd2d pos,int range) { DrawTargetRangeGrid(pos,range,Pixel(abs(cos(M_PI/240*frameCount)*128),200,0,255),Pixel(0,161,255,abs(sin(M_PI/240*frameCount)*32)),Pixel(139,234,255,abs(sin(M_PI/240*frameCount)*64)),false); } void DrawMovementGrid(Pixel outlinecol,Pixel box1col,Pixel box2col) { for (std::map,vd2d>::const_iterator it = MOVEMENT_GRID.cbegin();it!=MOVEMENT_GRID.cend();++it) { if (it->second!=NO_NEIGHBOR) { GradientFillRectDecal(MOVEMENT_GRID[it->first],{32,32},box1col,box2col,box1col,box2col); const vi2d outlineOffset = {1,1}; DrawRectDecal(MOVEMENT_GRID[it->first],{32,32},outlinecol); DrawRectDecal(MOVEMENT_GRID[it->first]+outlineOffset,{30,30},outlinecol); } } } void CheckGrid(int x,int y,vd2d pos,int lifetime) { if (pos.x<0||pos.x>=WIDTH||pos.y<0||pos.y>=HEIGHT-64) { return; } for (int xx=0;xx<32;xx++) { for (int yy=0;yy<32;yy++) { vi2d offset={xx,yy}; if (Collision(pos+offset)) { //std::cout<GetPosWithOrigin()-cameraPos)/32*32)) { nonSolid=true; break; } } if (!nonSolid) { for (int i=0;iobjs.size();i++) { if (pos==(vd2d)((vi2d)(BATTLE_ENCOUNTER->objs[i]->obj->GetPosWithOrigin()-cameraPos)/32*32)) { nonSolid=true; break; } } } if (!nonSolid) { MOVEMENT_GRID[{x,y}]=pos; } if (lifetime>0) { vi2d offsetLeft = {-32,0}; CheckGrid(x-1,y,pos+offsetLeft,lifetime-1); vi2d offsetRight = {32,0}; CheckGrid(x+1,y,pos+offsetRight,lifetime-1); vi2d offsetUp = {0,-32}; CheckGrid(x,y-1,pos+offsetUp,lifetime-1); vi2d offsetDown = {0,32}; CheckGrid(x,y+1,pos+offsetDown,lifetime-1); } } void PopulateMovementGrid(vd2d pos,int range) { vi2d gridCenter = (vi2d)pos/32*32; MOVEMENT_GRID.clear(); CheckGrid(0,0,gridCenter-cameraPos,std::min(8,range)); } vi2d grid(int x, int y) { return {x*32,y*32}; } void StartEffect(Effect*eff) { CURRENT_EFFECT=eff; eff->create(PARTICLES); } int getMemberIDComparingObject(Object*obj) { int memberID=0; for (int i=0;iobj) { memberID=i; break; } } return memberID; } bool Collision(vd2d pos) { SetDrawTarget(layer::COLLISION); Pixel collisionData = GAME->GetDrawTarget()->GetPixel((int)pos.x,(int)pos.y); return collisionData!=MAGENTA; } void DrawArrow() { vi2d startingPos = {0,0}; vi2d drawingPos = {(vi2d)(PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->GetPosWithOrigin()-cameraPos)/32}; vi2d center={16,16}; bool lastMoveWasX=false; //When set to true, the previous move was in the X axis. This is used for the elbow connector. bool flippedX=(SELECTED_MOVE_SQUARE.x>startingPos.x); bool flippedY=(SELECTED_MOVE_SQUARE.ystartingPos.x?1:-1; lastMoveWasX=true; continue; } if (startingPos.y!=SELECTED_MOVE_SQUARE.y) { if (lastMoveWasX) { //Elbow Connector if (SELECTED_MOVE_SQUARE.y>startingPos.y) { DrawPartialRotatedDecal((drawingPos+startingPos)*32+center,SPRITES["arrow_connector.png"],(flippedX)?M_PI:M_PI_2,{16,16},{32,0},{32,32}); } else { DrawPartialRotatedDecal((drawingPos+startingPos)*32+center,SPRITES["arrow_connector.png"],(flippedX)?M_PI_2*3:0,{16,16},{32,0},{32,32}); } lastMoveWasX=false; } else { //Straight Connector. DrawPartialRotatedDecal((drawingPos+startingPos)*32+center,SPRITES["arrow_connector.png"],0,{16,16},{0,0},{32,32}); } startingPos.y+=SELECTED_MOVE_SQUARE.y>startingPos.y?1:-1; continue; } } if (SELECTED_MOVE_SQUARE.x!=0||SELECTED_MOVE_SQUARE.y!=0) { if (SELECTED_MOVE_SQUARE.y==0) { DrawPartialRotatedDecal((SELECTED_MOVE_SQUARE+drawingPos)*32+center,SPRITES["arrow_connector.png"],(flippedX)?M_PI_2*3:M_PI_2,{16,16},{64,0},{32,32}); } else { DrawPartialRotatedDecal((SELECTED_MOVE_SQUARE+drawingPos)*32+center,SPRITES["arrow_connector.png"],(flippedY)?M_PI:0,{16,16},{64,0},{32,32}); } } } //Can run this after target selection to reset states. void ConfirmPlayerTargetSelection() { for (int i=0;ihighlighted=false; } for (int i=0;iobjs.size();i++) { BATTLE_ENCOUNTER->objs[i]->obj->highlighted=false; } PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelTimeRemaining=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->channelTime; int prevPartyInvenSize=PARTY_INVENTORY.size(); if (ITEM_REQUIRES_EQUIPPING) { Item*SelectedItem=PARTY_INVENTORY[ITEM_SELECTION_CURSOR]; if (SelectedItem->stats.equip==EquipSlot::WEAPON&&PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->equipment[SelectedItem->stats.equip]!=nullptr) { //Only swap back to the previous equip when there was nothing equipped to begin with. previousEquip[-CURRENT_TURN-1]=ITEM_SELECTION_CURSOR; } PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->EquipItem(ITEM_SELECTION_CURSOR); printf("Equipped item: %s\n",PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->equipment[SelectedItem->stats.equip]->name.c_str()); ITEM_REQUIRES_EQUIPPING=false; } if ((PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove==MOVELIST[BattleMoveName::CONSUMABLE]|| PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove==MOVELIST[BattleMoveName::CONSUMABLE_ENEMY])) { BATTLE_CUSTOM_ITEM=PARTY_INVENTORY[ITEM_SELECTION_CURSOR]; if (PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.consumable==Consumable::FRIENDLY||PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.consumable==Consumable::FRIENDLY_PERMANENT) { MOVELIST[BattleMoveName::CONSUMABLE]->baseDmg=PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.hpRecovery; MOVELIST[BattleMoveName::CONSUMABLE]->randomDmg=0; BATTLE_CUSTOM_MESSAGE_WAIT_TIME=PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->messages.size()*90; BATTLE_CUSTOM_MSGS=PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->messages; } else { MOVELIST[BattleMoveName::CONSUMABLE_ENEMY]->baseDmg=PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.damage; MOVELIST[BattleMoveName::CONSUMABLE_ENEMY]->randomDmg=PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.rollDmg; } if ((PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.consumable==Consumable::FRIENDLY||PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.consumable==Consumable::ENEMY)) { PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->RemoveItem(ITEM_SELECTION_CURSOR); } } if (ITEM_SELECTION_CURSOR>=PARTY_INVENTORY.size()&&prevPartyInvenSize&1&&PARTY_INVENTORY.size()==prevPartyInvenSize-1) { ITEM_SELECTION_OFFSET-=2; } ITEM_SELECTION_CURSOR=std::clamp(ITEM_SELECTION_CURSOR,0,(int)PARTY_INVENTORY.size()-1); } int CalculateHealing(Entity*user) { return CalculateDamage(user,nullptr,false); } int CalculateDamage(Entity*attacker,Entity*defender,bool includeDefenses=true) { int finalDamage = 0; int equipDamage = 0; for (int i=0;iequipment.size();i++) { if (attacker->equipment[i]!=nullptr) { equipDamage+=attacker->equipment[i]->stats.attack; } } int attackerDamage = (attacker->selectedMove->baseDmg+ ((attacker->selectedMove->randomDmg>0)?rand()%attacker->selectedMove->randomDmg:0) +attacker->baseAtk +equipDamage); finalDamage += attackerDamage; int equipDefense = 0; if (includeDefenses) { for (int i=0;iequipment.size();i++) { if (defender->equipment[i]!=nullptr) { equipDefense+=defender->equipment[i]->stats.defense; } } } finalDamage=std::max(1,finalDamage-equipDefense); if (includeDefenses&&defender->selectedMove==MOVELIST[BattleMoveName::DEFEND]) { finalDamage*=0.4; } return finalDamage; } void AddItemToPlayerInventory(ItemName item) { PARTY_INVENTORY.push_back(ITEMLIST[item]); } void RemoveItemFromPlayerInventory(int slot) { PARTY_INVENTORY.erase(PARTY_INVENTORY.begin()+slot); } void HandleInventoryNavigation() { if (LeftPressed()||RightPressed()) { ITEM_SELECTION_CURSOR+=ITEM_SELECTION_CURSOR&1?-1:1; if (ITEM_SELECTION_CURSOR>=PARTY_INVENTORY.size()) { ITEM_SELECTION_CURSOR--; } } if (UpPressed()) { ITEM_SELECTION_CURSOR-=2; if (ITEM_SELECTION_CURSOR<0) { if (PARTY_INVENTORY.size()&1) { ITEM_SELECTION_CURSOR+=PARTY_INVENTORY.size()+1; if (ITEM_SELECTION_CURSOR>=PARTY_INVENTORY.size()) { ITEM_SELECTION_CURSOR-=2; } ITEM_SELECTION_OFFSET=std::clamp((int)PARTY_INVENTORY.size()/2*2-18+2,0,(int)PARTY_INVENTORY.size()-1); } else { ITEM_SELECTION_CURSOR+=PARTY_INVENTORY.size(); ITEM_SELECTION_OFFSET=std::clamp((int)PARTY_INVENTORY.size()/2*2-18,0,(int)PARTY_INVENTORY.size()-1); } } if (ITEM_SELECTION_CURSOR=PARTY_INVENTORY.size()) { if (PARTY_INVENTORY.size()&1) { if (ITEM_SELECTION_CURSOR&1) { ITEM_SELECTION_CURSOR--; } else { ITEM_SELECTION_CURSOR-=PARTY_INVENTORY.size()+1; } } else { ITEM_SELECTION_CURSOR-=PARTY_INVENTORY.size(); } ITEM_SELECTION_OFFSET=0; } if (ITEM_SELECTION_CURSOR>=ITEM_SELECTION_OFFSET+18) { ITEM_SELECTION_OFFSET=ITEM_SELECTION_CURSOR/2*2-16; } if (ITEM_SELECTION_CURSOR>=PARTY_INVENTORY.size()-2) { KEY_LASTPRESSED=NONE; } } } void HandleRollingCounters(int i,int(&counter)[4][3],int(&display)[4][3],Entity*member,int maxVal,int currentVal,int targetVal,bool pp=false) { if (currentVal>std::clamp(targetVal,0,targetVal)) { if (counter[i][0]<=0&&player_rollwait_counter[i]==0) { display[i][0]--; counter[i][0]=13; if (!pp) { member->_SetDirectHP(currentVal-1); } else { member->_SetDirectPP(currentVal-1); } if (display[i][0]<0) { display[i][0]=9; counter[i][0]=13; display[i][1]--; counter[i][1]=13; if (display[i][1]<0) { display[i][1]=9; counter[i][1]=13; display[i][2]--; counter[i][2]=13; } } } if (counter[i][0]>0) { if (targetVal<-maxVal) { counter[i][0]-=HEALTH_ROLLING_SPEED+(maxVal-targetVal)/10; } else if (targetVal<0) { counter[i][0]-=HEALTH_ROLLING_SPEED+(maxVal-targetVal)/20; } else { if (!pp) { counter[i][0]-=HEALTH_ROLLING_SPEED; } else { counter[i][0]-=HEALTH_ROLLING_SPEED*5; } } } if (counter[i][1]>0) { counter[i][1]--; } if (counter[i][2]>0) { counter[i][2]--; } } else if (currentVal=0&&player_rollwait_counter[i]==0) { display[i][0]++; counter[i][0]=-13; if (!pp) { member->_SetDirectHP(currentVal+1); } else { member->_SetDirectPP(currentVal+1); } if (display[i][0]>9) { display[i][0]=0; counter[i][0]=-13; display[i][1]++; counter[i][1]=-13; if (display[i][1]>9) { display[i][1]=0; counter[i][1]=-13; display[i][2]++; counter[i][2]=-13; } } } if (counter[i][0]<0) { if (!pp) { counter[i][0]+=HEALTH_ROLLING_SPEED; } else { counter[i][0]+=HEALTH_ROLLING_SPEED*5; } } if (counter[i][1]<0) { counter[i][1]++; } if (counter[i][2]<0) { counter[i][2]++; } } else { if (counter[i][0]<0) { counter[i][0]++; } if (counter[i][1]<0) { counter[i][1]++; } if (counter[i][2]<0) { counter[i][2]++; } if (counter[i][0]>0) { counter[i][0]--; } if (counter[i][1]>0) { counter[i][1]--; } if (counter[i][2]>0) { counter[i][2]--; } } } std::string GetTargetName(int target) { if (target<0) { return PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-target-1]]->obj->name; } else { return BATTLE_ENCOUNTER->objs[target]->obj->name; } } std::string ParseBattleMessage(Entity*ent,std::string baseStr) { std::string label=""; label=baseStr; if (label.find("$USER")!=std::string::npos) { label=label.replace(label.find("$USER"),5,ent->obj->name); } if (label.find("$POWER")!=std::string::npos) { label=label.replace(label.find("$POWER"),6,ent->selectedMove->GetPowerName()); } if (label.find("$ITEM")!=std::string::npos) { label=label.replace(label.find("$ITEM"),5,EQUIP_$ITEM_DISPLAY); } if (label.find("$TARGET")!=std::string::npos) { label=label.replace(label.find("$TARGET"),7,GetTargetName(ent->selectedTarget)); } return label; } void PopulateBattleMoveList(int partyMemberSlot,bool overworld=false) { BATTLE_MOVELIST_DISPLAY.clear(); Entity*member = PARTY_MEMBER_STATS[PARTY_MEMBER_ID[partyMemberSlot]]; for (int i=0;imoveSet.size();i++) { Battle::Move*move = member->moveSet[i]; if (overworld&&move->overworld||!overworld) { bool exists=false; for (int j=0;jname.compare(move->name)==0) { bool found=false; for (int k=0;kgrade]grade]) { BATTLE_MOVELIST_DISPLAY[j].insert(BATTLE_MOVELIST_DISPLAY[j].begin()+i,move); found=true; break; } } if (!found) { BATTLE_MOVELIST_DISPLAY[j].push_back(move); } exists=true; break; } } if (!exists) { std::vector vec; vec.push_back(move); BATTLE_MOVELIST_DISPLAY.push_back(vec); } } } } void DrawBattleMoveList(int partyMemberSlot) { int selectioncursor=0; if (BATTLE_ENCOUNTER==nullptr) { selectioncursor=OVERWORLD_POWER_SELECTION_CURSOR[partyMemberSlot]; } else { selectioncursor=POWER_SELECTION_CURSOR[partyMemberSlot]; } int gradeselectioncursor=0; if (BATTLE_ENCOUNTER==nullptr) { gradeselectioncursor=OVERWORLD_POWER_GRADE_CURSOR; } else { gradeselectioncursor=POWER_GRADE_CURSOR[partyMemberSlot]; } int powerselectionoffset=0; if (BATTLE_ENCOUNTER==nullptr) { powerselectionoffset=OVERWORLD_POWER_SELECTION_OFFSET[partyMemberSlot]; } else { powerselectionoffset=POWER_SELECTION_OFFSET[partyMemberSlot]; } SetDrawTarget(layer::INTERFACE); DrawDialogBox({1,1},{(int)(WIDTH/2),HEIGHT/4},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220)); vd2d descBoxPos = {WIDTH-(int)(WIDTH/2.5)-2,1}; vi2d textStartingOffset = {4,4}; DrawDialogBox(descBoxPos,{(int)(WIDTH/2.5),HEIGHT/4},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220)); if (BATTLE_MOVELIST_DISPLAY.size()>0) { DrawStringPropDecal(descBoxPos+textStartingOffset,Wrap(BATTLE_MOVELIST_DISPLAY[selectioncursor][0]->desc,((int)(WIDTH/2.5-8)),true,{0.8,0.8}),WHITE,{0.8,0.8}); } vd2d ppCostBoxPos = {WIDTH-WIDTH/3-2,HEIGHT/4+2}; DrawDialogBox(ppCostBoxPos,{(int)(WIDTH/6),HEIGHT/8},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220)); DrawStringPropDecal(ppCostBoxPos+textStartingOffset,"PP Cost",WHITE,{0.7,0.8}); std::string label; if (BATTLE_MOVELIST_DISPLAY.size()>0) { label=std::to_string(BATTLE_MOVELIST_DISPLAY[selectioncursor][gradeselectioncursor]->PPCost); DrawStringPropDecal({static_cast(ppCostBoxPos.x+textStartingOffset.x+(WIDTH/6)-8-GetTextSizeProp(label).x*1.5),static_cast(ppCostBoxPos.y+textStartingOffset.y+8)},label,WHITE,{1.5,1.5}); } vd2d damageBoxPos = {WIDTH-WIDTH/3+WIDTH/6-1,HEIGHT/4+2}; DrawDialogBox({WIDTH-WIDTH/3+WIDTH/6-1,HEIGHT/4+2},{(int)(WIDTH/6),HEIGHT/8},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220)); DrawStringPropDecal(damageBoxPos+textStartingOffset,"Damage",WHITE,{0.7,0.8}); if (BATTLE_MOVELIST_DISPLAY.size()>0) { label = (BATTLE_MOVELIST_DISPLAY[selectioncursor][gradeselectioncursor]->baseDmg!=0)?std::to_string(BATTLE_MOVELIST_DISPLAY[selectioncursor][gradeselectioncursor]->baseDmg+PARTY_MEMBER_STATS[partyMemberSlot]->baseAtk)+"~"+std::to_string(BATTLE_MOVELIST_DISPLAY[selectioncursor][gradeselectioncursor]->randomDmg+BATTLE_MOVELIST_DISPLAY[selectioncursor][gradeselectioncursor]->baseDmg+PARTY_MEMBER_STATS[partyMemberSlot]->baseAtk):"N/A"; DrawStringPropDecal({static_cast(damageBoxPos.x+textStartingOffset.x+(WIDTH/6)-8-GetTextSizeProp(label).x*(std::min((double)((WIDTH/6)-8)/GetTextSizeProp(label).x,1.5))),static_cast(damageBoxPos.y+textStartingOffset.y+8)},label,WHITE,{static_cast(std::min((double)((WIDTH/6)-8)/GetTextSizeProp(label).x,1.5)),1.5}); } if (BATTLE_ENCOUNTER!=nullptr) { vd2d rangeBoxPos = {WIDTH-WIDTH/3+WIDTH/6-1,HEIGHT/4+HEIGHT/8+3}; DrawDialogBox({WIDTH-WIDTH/3+WIDTH/6-1,HEIGHT/4+HEIGHT/8+3},{(int)(WIDTH/6),HEIGHT/8},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220)); DrawStringPropDecal(rangeBoxPos+textStartingOffset,"Range",WHITE,{0.7,0.8}); label = std::to_string(BATTLE_MOVELIST_DISPLAY[selectioncursor][gradeselectioncursor]->range); DrawStringPropDecal({static_cast(rangeBoxPos.x+textStartingOffset.x+(WIDTH/6)-8-GetTextSizeProp(label).x*(std::min((double)((WIDTH/6)-8)/GetTextSizeProp(label).x,1.5))),static_cast(rangeBoxPos.y+textStartingOffset.y+8)},label,WHITE,{static_cast(std::min((double)((WIDTH/6)-8)/GetTextSizeProp(label).x,1.5)),1.5}); } if (BATTLE_ENCOUNTER!=nullptr) { vd2d channelTimeBoxPos = {WIDTH-WIDTH/3-1,HEIGHT/4+HEIGHT/8+3}; DrawDialogBox({WIDTH-WIDTH/3-1,HEIGHT/4+HEIGHT/8+3},{(int)(WIDTH/6),HEIGHT/8},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220)); DrawStringPropDecal(channelTimeBoxPos+textStartingOffset,"Cast",WHITE,{0.7,0.8}); label = std::to_string((float)BATTLE_MOVELIST_DISPLAY[selectioncursor][gradeselectioncursor]->channelTime/60).erase(3); DrawStringPropDecal({static_cast(channelTimeBoxPos.x+textStartingOffset.x+(WIDTH/6)-8-GetTextSizeProp(label).x*(std::min((double)((WIDTH/6)-8)/GetTextSizeProp(label).x,1.5))),static_cast(channelTimeBoxPos.y+textStartingOffset.y+8)},label,WHITE,{static_cast(std::min((double)((WIDTH/6)-8)/GetTextSizeProp(label).x,1.5)),1.5}); } int counter=0; int displayLimit=0; for (int i=0;i=powerselectionoffset&&counter<=powerselectionoffset+3) { int displayYOffset=-powerselectionoffset*12; std::vector moves = BATTLE_MOVELIST_DISPLAY[i]; std::string name = moves[0]->name; if (GetTextSizeProp(name).x>WIDTH/4) { DrawStringPropDecal({12,static_cast(12*counter+8+displayYOffset)},name,WHITE,{(WIDTH/4)/(float)GetTextSizeProp(name).x,1}); } else { DrawStringPropDecal({12,static_cast(12*counter+8+displayYOffset)},name); } for (int i=0;iGetPP()>=moves[i]->PPCost) { drawCol=WHITE; } else { drawCol=RED; } } else { if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[partyMemberSlot]]->GetPP()>=moves[i]->PPCost) { drawCol=DARK_GREY; } else { drawCol=DARK_RED; } } } else { drawCol=WHITE; if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[partyMemberSlot]]->GetPP()>=moves[i]->PPCost) { drawCol=WHITE; } else { drawCol=RED; } } DrawStringDecal({static_cast(8+WIDTH/4+12+i*8),static_cast(12*counter+8+displayYOffset)},std::string(1,moves[i]->grade),drawCol); } } ++counter; } if (BATTLE_ENCOUNTER==nullptr) { vi2d textSize = GetTextSizeProp(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[partyMemberSlot]]->obj->name)/2; if (PARTY_MEMBER_COUNT>1) { DrawStringPropDecal({(float)WIDTH/2.F-textSize.x-6,1},PARTY_MEMBER_STATS[PARTY_MEMBER_ID[partyMemberSlot]]->obj->name,WHITE,{0.5,1}); if (GAME_STATE==GameState::OVERWORLD_POWER_PLAYER_MENU) { DrawRotatedDecal({(float)WIDTH/2-textSize.x-8,5},SPRITES["cursor.png"],M_PI,{(float)SPRITES["cursor.png"]->sprite->width/2,(float)SPRITES["cursor.png"]->sprite->height/2},{(sinf(frameCount/10.F*M_PI)>0)?0.5F:0.25F,(sinf(frameCount/10.F*M_PI)>0)?0.5F:0.25F}); DrawRotatedDecal({(float)WIDTH/2-4,5},SPRITES["cursor.png"],0,{(float)SPRITES["cursor.png"]->sprite->width/2,(float)SPRITES["cursor.png"]->sprite->height/2},{(sinf(frameCount/10.F*M_PI)>0)?0.5F:0.25F,(sinf(frameCount/10.F*M_PI)>0)?0.5F:0.25F}); } } } if (BATTLE_STATE==BattleState::POWER_SELECT||GAME_STATE==GameState::OVERWORLD_POWER_MENU) { DrawDecal({4,static_cast(12*(selectioncursor-powerselectionoffset)+8)},SPRITES["cursor.png"]); } else if (BATTLE_STATE==BattleState::GRADE_SELECT||GAME_STATE==GameState::OVERWORLD_GRADE_MENU){ DrawDecal({(float)(WIDTH/4+4+gradeselectioncursor*8+8),static_cast(12*(selectioncursor-powerselectionoffset)+8)},SPRITES["cursor.png"]); } if (BATTLE_MOVELIST_DISPLAY.size()>4) { if (powerselectionoffset>0) { DrawRotatedDecal({WIDTH/2-16,7},SPRITES["cursor.png"],-M_PI_2,{4,4}); } if (powerselectionoffset+3name=="PK Lifeup") { if (move->range==1) { GAME_STATE=GameState::OVERWORLD_TARGET_MENU; PARTY_MEMBER_OBJ[OVERWORLD_TARGET_SELECTION]->highlighted=true; } else { PARTY_MEMBER_STATS[PARTY_MEMBER_ID[partyMemberSlot]]->SubtractPP(move->PPCost); DisplayMessageBox(PARTY_MEMBER_OBJ[partyMemberSlot]->name+" begins to cast "+move->GetPowerName()+".\n"); HEALING_OVERWORLD_MEMBERS=true; HEALING_OVERWORLD_MEMBER=0; } } else { } } void HandleRollingCounters() { if (BATTLE_ENCOUNTER!=nullptr||OverworldMenuOpen()) { for (int i=0;i0) { if (BATTLE_ROLLING_COUNTER_WAITTIME==0) { player_rollwait_counter[i]=0; } else { player_rollwait_counter[i]--; } } Entity*member=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]; HandleRollingCounters(i,player_rollhp_counter,player_rollhp_display,member,member->maxHP,member->GetHP(),member->GetTargetHP()); HandleRollingCounters(i,player_rollpp_counter,player_rollpp_display,member,member->maxPP,member->GetPP(),member->GetTargetPP(),true); if (player_rollwait_counter[i]==0) { player_rollwait_counter[i]=BATTLE_ROLLING_COUNTER_WAITTIME*13; } } } } bool OverworldMenuOpen() { return GAME_STATE==GameState::OVERWORLD_MENU|| GAME_STATE==GameState::OVERWORLD_POWER_MENU|| GAME_STATE==GameState::OVERWORLD_GRADE_MENU|| GAME_STATE==GameState::OVERWORLD_POWER_PLAYER_MENU|| GAME_STATE==GameState::OVERWORLD_ITEMS_MENU|| GAME_STATE==GameState::OVERWORLD_EQUIP_ITEM_MENU|| GAME_STATE==GameState::OVERWORLD_EQUIP_MENU|| GAME_STATE==GameState::OVERWORLD_EQUIP_PLAYER_MENU|| GAME_STATE==GameState::OVERWORLD_STATUS_MENU|| GAME_STATE==GameState::OVERWORLD_TARGET_MENU; } void SetupRollingHitpointCounters() { for (int i=0;iGetHP()%10; player_rollpp_display[i][j]=member->GetPP()%10; }break; case 1:{ player_rollhp_display[i][j]=member->GetHP()/10%10; player_rollpp_display[i][j]=member->GetPP()/10%10; }break; case 2:{ player_rollhp_display[i][j]=member->GetHP()/100%10; player_rollpp_display[i][j]=member->GetPP()/100%10; }break; } } } } //Returns true if the key is meant to be continuously repeated because of being held down. //dir should be UP,DOWN,LEFT,RIGHT bool KeyRepeat(Key dir) { if (KEY_LASTPRESSED!=NONE) { bool allowed=false; switch (dir) { case UP:{ allowed=(KEY_LASTPRESSED==W||KEY_LASTPRESSED==NP8||KEY_LASTPRESSED==UP)&&frameCount-lastPress>20&&frameCount%4==0&&lastRepeatedFrame!=frameCount; }break; case DOWN:{ allowed=(KEY_LASTPRESSED==S||KEY_LASTPRESSED==NP2||KEY_LASTPRESSED==NP5||KEY_LASTPRESSED==DOWN)&&frameCount-lastPress>20&&frameCount%4==0&&lastRepeatedFrame!=frameCount; }break; case LEFT:{ allowed=(KEY_LASTPRESSED==A||KEY_LASTPRESSED==NP4||KEY_LASTPRESSED==LEFT)&&frameCount-lastPress>20&&frameCount%4==0&&lastRepeatedFrame!=frameCount; }break; case RIGHT:{ allowed=(KEY_LASTPRESSED==D||KEY_LASTPRESSED==NP6||KEY_LASTPRESSED==RIGHT)&&frameCount-lastPress>20&&frameCount%4==0&&lastRepeatedFrame!=frameCount; }break; } if (allowed) { return true; } } return false; } void PopulateEquipMenuItems() { EQUIP_ITEM_MENU_CONTENTS.clear(); EQUIP_ITEM_MENU_OFFSET=0; EQUIP_ITEM_MENU_CURSOR=0; for (int i=0;istats.equip==EQUIP_MENU_SLOT) { EQUIP_ITEM_MENU_CONTENTS.push_back(i); } } if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[OVERWORLD_POWER_SELECTION_MEMBER]]->equipment[EQUIP_MENU_SLOT]!=nullptr) { EQUIP_ITEM_MENU_CONTENTS.push_back(-1); } } void CalculateChangeInEquipmentStats(int partyMemberSlot,int itemSlot,int&equipAttack,int&equipDefense,int&newAttack,int&newDefense) { EquipSlot::Equip slot; if (itemSlot==-1) { slot=EQUIP_MENU_SLOT; } else { slot=PARTY_INVENTORY[itemSlot]->stats.equip; } for (int j=0;jequipment.size();j++) { if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[partyMemberSlot]]->equipment[j]!=nullptr) { equipAttack+=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[partyMemberSlot]]->equipment[j]->stats.attack; equipDefense+=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[partyMemberSlot]]->equipment[j]->stats.defense; if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[partyMemberSlot]]->equipment[j]->stats.equip==slot) { if (itemSlot!=-1) { newAttack+=PARTY_INVENTORY[itemSlot]->stats.attack; newDefense+=PARTY_INVENTORY[itemSlot]->stats.defense; } } else { newAttack+=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[partyMemberSlot]]->equipment[j]->stats.attack; newDefense+=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[partyMemberSlot]]->equipment[j]->stats.defense; } } else { if (j==slot) { if (itemSlot!=-1) { newAttack+=PARTY_INVENTORY[itemSlot]->stats.attack; newDefense+=PARTY_INVENTORY[itemSlot]->stats.defense; } } } } } int CalculateSpeedGridMovementAmount(int spd) { const std::array spdRequirements={0,6,10,18,28,40,60,100}; for (int i=7;i>=0;i--) { if (spd>spdRequirements[i]) { return i+1; } } return 1; } }; int main() { SeasonI demo; if (demo.Construct(WIDTH, HEIGHT, 4, 4)) demo.Start(); return 0; }