namespace layer{
	enum layer{
		INTERFACE, //Interface items should be on this layer. On top of everything.
		COLLISION, //Collision checking layer. This layer is 
		HIGH,
		DYNAMIC,
		GROUND,
		BACKGROUND,
		OBJECT, //The object layer doesn't actually exist, it's used to tell the editor we are adding an object instead.
		ENCOUNTER, //The encounter layer doesn't actually exist, it's used to tell the editor we are adding encounters instead.
	};
}