#ifndef DEFINES_H #define DEFINES_H #include "pixelGameEngine.h" using namespace olc; #define WIDTH 256 #define HEIGHT 224 #define TILEMAP_SIZE_X 512 #define TILEMAP_SIZE_Y 512 #define TILEMAP_EDITOR_DRAW_MULT 0.4375 #define TILEMAP_EDITOR_TILESIZE (32*TILEMAP_EDITOR_DRAW_MULT) #define PARTY_TRAIL_LENGTH 48 #define CAMERA_WAIT_TIME 60 #define HEALTH_ROLLING_SPEED 2 #define NO_TARGET -99 #define DEFAULT_CHANNELPOS {-99,-99} #define CUSTOM_MESSAGE_WAIT_TIME 90 #define SetupMove(movename) MOVELIST[BattleMoveName::movename]=new Battle::Move{BattleMoveName::movename, #define SetupItem(itemname) ITEMLIST[ItemName::itemname]=new Item(ItemName::itemname, #define 돈 #define α '`' #define β '{' #define γ '\u007f' #define Ω '|' #define Σ '}' #define AddAsyncCutsceneAction(AsyncClass) \ if (!((AsyncClass*)CurrentCutscene->GetAction())->InQueue()) { \ CUTSCENE_QUEUE.push_back(CurrentCutscene->GetAction()); \ } \ ((AsyncClass*)CurrentCutscene->GetAction())->SetQueued(); \ CurrentCutscene->AdvanceAction(); \ #define 액션 (CutsceneAction*)new enum class Property{ NONE, PETRIFY, PARALYZE, DIAMONDIZE, CRYING, SLOW, MUSHROOMIZED, CONFUSE, POISON, REGEN, DEFENSE_UP, REVIVE }; enum:char{ ALPHA=α, BETA=β, GAMMA=γ, OMEGA=Ω, SIGMA=Σ, }; enum class Direction{ SOUTH, EAST, WEST, NORTH, SOUTHWEST, SOUTHEAST, NORTHEAST, NORTHWEST, }; enum PriorityDirection{ HORZ_FIRST, VERT_FIRST, BOTH }; extern vd2d cameraPos; #endif