194 Commits (fde2f8948d3be273985814c06f26ff752d596885)
 

Author SHA1 Message Date
sigonasr2 fde2f8948d Add new map layer for supporting ground tiles 2 years ago
sigonasr2 0c3c453b23 Overwrite objects that overlap each other 2 years ago
sigonasr2 1b803a151d New game detecting 2 years ago
sigonasr2 42a1b53592 Fix centering of camera and a bug that occurs when unequipping items from the equip menu while the inventory cursor is hovering over the last inventory item slot 2 years ago
sigonasr2 c9be7c5c6a Loading files menu transitions to game after loading 2 years ago
sigonasr2 61f57f5fd8 Display file save time 2 years ago
sigonasr2 e1f7312c07 Load and read data from save file for load file screen 2 years ago
sigonasr2 d1d27b8a41 Saving/loading files works fine and handling objects 2 years ago
sigonasr2 c57aea3cf6 Potential to read from save file now. 2 years ago
sigonasr2 d9c9a6e276 Save game flag data and map info 2 years ago
sigonasr2 f1b88ee013 Saving of game data prototype 2 years ago
sigonasr2 395fe517b6 Fix distance checking for object interactions. Fixed smooth move controls bug 2 years ago
sigonasr2 adb5d9aceb Add simple object to object collision 2 years ago
sigonasr2 ed6f4c7f4d Update display names for target select when using consumables. Properly dispose of consumables for items that use a special battle move. 2 years ago
sigonasr2 9d2cdaf3d1 Consume items that don't use the consumable battle move type upon use. 2 years ago
sigonasr2 169478fdfe Fix bugs with battle move bar displays 2 years ago
sigonasr2 c3e3ececcc Player animations more or less under control now. Moved to a toggle animation speed system instead 2 years ago
sigonasr2 173cc0410d Switch to new sub animation system for movements 2 years ago
sigonasr2 12bf5a5876 Setup subanimation system 2 years ago
sigonasr2 c0f1ac72d4 Remove redundant CURRENT_MAP calls 2 years ago
sigonasr2 345217571a Dynamic Map transitions now completed 2 years ago
sigonasr2 cc5ab9ff7a Implement map teleport triggers on map 2 years ago
sigonasr2 f1c347207a Organize cutscenes and add map transition cutscene triggers 2 years ago
sigonasr2 23f0a7b5d2 Loading and creating new maps 2 years ago
sigonasr2 b53ceaab97 Corrected major memory leak while loading maps and entities 2 years ago
sigonasr2 b85db76ee5 Trigger implementation 2 years ago
sigonasr2 23d50ad3c2 Load/Saving of triggers is a go 2 years ago
sigonasr2 4d7118f065 Update wrap function! Much cleaner. 2 years ago
sigonasr2 ebbfafbebc More tests added 2 years ago
sigonasr2 3d5d1a126e Shop sell features implemented 2 years ago
sigonasr2 ddb9c04e86 Writing more tests... 2 years ago
sigonasr2 fbd730b0e6 Add some basic initialization tests 2 years ago
sigonasr2 88efa7764e Test Suite first test in action 2 years ago
sigonasr2 56ca9470ee Complete refactor and separation of SeasonI class from main.cpp 2 years ago
sigonasr2 5827bcb8a6 Test suite setup preparation 2 years ago
sigonasr2 7cda0fe1c7 Fun little fix for incorrect stats_t struct ordering 2 years ago
sigonasr2 7e26720c08 Shopping completed trigger added. 2 years ago
sigonasr2 9535d6fa54 Refactor shopkeeper menu and add money box to overworld menu. 2 years ago
sigonasr2 c8083c3485 Draw a money box displaying the player's money holding value. 2 years ago
sigonasr2 97679dd678 Basic shop item display 2 years ago
sigonasr2 7aba68c6c0 Implement money drops on enemies 2 years ago
sigonasr2 320e9bdf30 Advanced flag setting and branching. Choice made function 2 years ago
sigonasr2 f77b7f3cf2 Add in branching flag logic. 2 years ago
sigonasr2 1355943754 Trim tabs to allow for separated out dialogs 2 years ago
sigonasr2 1877bd793f Dialog choices now work 2 years ago
sigonasr2 4483444dd9 Prep choice dialog text messages 2 years ago
sigonasr2 7361111292 Syntax for dialog options in message boxes 2 years ago
sigonasr2 948e8600a6 Implement status menu display 2 years ago
sigonasr2 300f77d51e Fixed a segfault with the ally selection system. Implemented battle properties into battle turns 2 years ago
sigonasr2 4e293ff983 Battle Properties implemented 2 years ago