14 Commits (f717f7ef0938510a2ef5334783c7e4f06c2d9037)

Author SHA1 Message Date
sigonasr2 2303d96895 Design beginning areas of Eagleland 2 years ago
sigonasr2 4a347f830f The DrawRect function is off by 1 2 years ago
sigonasr2 e1a2237684 Bugfixed the display of a move after transitioning from a battle to using something on the overworld. 2 years ago
sigonasr2 1f939e4437 Fix collision bug and setup editor with proper camera pan to starting position. 2 years ago
sigonasr2 1fd6c6507c Fix money not being saved and implement new tree tilesets 2 years ago
sigonasr2 b33359a22f Fixed segfault issues with loading in a 6-layer map 2 years ago
sigonasr2 fde2f8948d Add new map layer for supporting ground tiles 2 years ago
sigonasr2 e3310b2329 Correct casting for collision 2 years ago
sigonasr2 a0f5e2efd6 Object reordering and layering 2 years ago
sigonasr2 29fb6c2a0a Editing objects 2 years ago
sigonasr2 ba5039b59c Object editor implemented 2 years ago
sigonasr2 d34f7cc044 Save maps 2 years ago
sigonasr2 6a357cb58d Setup tile reading a little differently to accomodate non-wide ASCII chars 2 years ago
sigonasr2 afb8cd3127 Object layer depth ordering 2 years ago