22 Commits (d1d27b8a41181f03c04d4ca0624ddf9f62d25154)

Author SHA1 Message Date
sigonasr2 cc5ab9ff7a Implement map teleport triggers on map 2 years ago
sigonasr2 b53ceaab97 Corrected major memory leak while loading maps and entities 2 years ago
sigonasr2 b85db76ee5 Trigger implementation 2 years ago
sigonasr2 3d5d1a126e Shop sell features implemented 2 years ago
sigonasr2 97679dd678 Basic shop item display 2 years ago
sigonasr2 7aba68c6c0 Implement money drops on enemies 2 years ago
sigonasr2 7361111292 Syntax for dialog options in message boxes 2 years ago
sigonasr2 603bdf8eb7 Special character in font now directly incorporated in DrawString function 2 years ago
sigonasr2 0236f1f28f Added arrows and extra menu alignments 2 years ago
sigonasr2 5cc966e71c Overworld power menu refactoring and battle moves turned into a struct 2 years ago
sigonasr2 1a27d57e36 Refactor movelists to use struct initializers instead 2 years ago
sigonasr2 d6840179f0 Added overworld command menu 2 years ago
sigonasr2 d5a5165230 Enemy spoils drop 2 years ago
sigonasr2 e6fe560810 Finalized the external splitting of files 2 years ago
sigonasr2 8470606926 Created powers list, scrollable, and implemented grade selection 2 years ago
sigonasr2 10a934a267 Selection menu for selecting powers 2 years ago
sigonasr2 34a3e916bc Setup encounter detection 2 years ago
sigonasr2 913d1683f5 Encounter selection menu prepared, need to add encounter reference list next 2 years ago
sigonasr2 8ee9e1de23 Corrected issues with indices desyncing when objects are deleted 2 years ago
sigonasr2 ba5039b59c Object editor implemented 2 years ago
sigonasr2 d34f7cc044 Save maps 2 years ago
sigonasr2 bf437e0317 Basic tile map editor 2 years ago