201 Commits (cec17fb0def447c00bf652a3540d5f6791e9833b)

Author SHA1 Message Date
sigonasr2 10a934a267 Selection menu for selecting powers 2 years ago
sigonasr2 9577d482be Battle menu command display. List of battle powers created. 2 years ago
sigonasr2 5252d1ad70 Implemented ATB bars 2 years ago
sigonasr2 154cd4e067 Rolling hit point counter mechanics and basics implemented 2 years ago
sigonasr2 e267d7ab98 Display of battle boxes onscreen 2 years ago
sigonasr2 a02db5c33f Setup rolling counter stuff 2 years ago
sigonasr2 b80eb56837 Battle camera move mode setup 2 years ago
sigonasr2 34a3e916bc Setup encounter detection 2 years ago
sigonasr2 c102ef41a0 Include text entry mode for editing the encounters 2 years ago
sigonasr2 8dbe57b0d4 Adding and removal of battle encounters from map editor 2 years ago
sigonasr2 0289b2e87f Refactored encounter list so it's a global database instead of just being a reference. 2 years ago
sigonasr2 913d1683f5 Encounter selection menu prepared, need to add encounter reference list next 2 years ago
sigonasr2 67ccb1d0c8 Added encounter data to the save map file format 2 years ago
sigonasr2 8ee9e1de23 Corrected issues with indices desyncing when objects are deleted 2 years ago
sigonasr2 dbc07b4eac Party member system setup 2 years ago
sigonasr2 29284803f2 Encounters now have player positions 2 years ago
sigonasr2 96a2254bfa setup move list function 2 years ago
sigonasr2 3d383dfedd Refactored movement to use strictly the move functions to retain depth order 2 years ago
sigonasr2 8cb3198549 Prep implementation of battle moves. 2 years ago
sigonasr2 ec34c66382 Add Object modifying 2 years ago
sigonasr2 267310efd8 Async cutscene triggers implemented 2 years ago
sigonasr2 7c5600bb01 Implemented object movement during cutscenes. 2 years ago
sigonasr2 a89540ab70 Dialog box cutscene management 2 years ago
sigonasr2 50103f7032 Fade in and out added 2 years ago
sigonasr2 5fcdbc1b80 Added cutscene flag triggering 2 years ago
sigonasr2 caaee07b89 Creation and deletion of objects in cutscenes successful. 2 years ago
sigonasr2 4d2f6ddcb7 Testing cutscene event triggers 2 years ago
sigonasr2 74e328c8f0 cutscene manager first pieces implementation 2 years ago
sigonasr2 768b010016 Extra characters added to fontset 2 years ago
sigonasr2 00279a44b1 Message box system implemented 2 years ago
sigonasr2 997b18d37d Smooth walk tolerance increased 2 years ago
sigonasr2 5f2d588fee Smooth walk implemented 2 years ago
sigonasr2 6c6266af56 Fix issues with map height not being synced. 2 years ago
sigonasr2 a0f5e2efd6 Object reordering and layering 2 years ago
sigonasr2 29fb6c2a0a Editing objects 2 years ago
sigonasr2 2385741840 Ability to delete objects from the map as well. 2 years ago
sigonasr2 ba5039b59c Object editor implemented 2 years ago
sigonasr2 e50fb90b29 scaling, tinting, animation speeds for individual object info properties are now ocmbined 2 years ago
sigonasr2 b8e480c8ca Enable and disable flags are implemented 2 years ago
sigonasr2 d34f7cc044 Save maps 2 years ago
sigonasr2 6a9726953e Collision tile layer and checking completed 2 years ago
sigonasr2 6a357cb58d Setup tile reading a little differently to accomodate non-wide ASCII chars 2 years ago
sigonasr2 afb8cd3127 Object layer depth ordering 2 years ago
sigonasr2 2ed10ce759 Editing layers completed 2 years ago
sigonasr2 3e6ce41b08 Implement multiple layers 2 years ago
sigonasr2 bf437e0317 Basic tile map editor 2 years ago
sigonasr2 1a2bdd1895 Scrolling tile view 2 years ago
sigonasr2 258134bbac Basic map reading 2 years ago
sigonasr2 1cb932c151 Setup animation structures and framework 2 years ago
sigonasr2 4f33d16db2 Include basic terrain map to start off. 2 years ago