17 Commits (cda39a6c2b6b937727663ba35038582d1c626038)

Author SHA1 Message Date
sigonasr2 3166c8e162 Tilemap editor scrolling implemented 2 years ago
sigonasr2 116dcaee47 Committed to larger collision boxes to handle fence issues 2 years ago
sigonasr2 9ca6ebeeb8 Make sure we are retrieving tile data safely from the array by doing boundary checks 2 years ago
sigonasr2 d7ba1b4ded Corrected bug with loading players via game loading for less than 4 player countrs 2 years ago
sigonasr2 e1a2237684 Bugfixed the display of a move after transitioning from a battle to using something on the overworld. 2 years ago
sigonasr2 1f939e4437 Fix collision bug and setup editor with proper camera pan to starting position. 2 years ago
sigonasr2 8a300c001b Add a display for what layers exist on the map, as well as editing coords. 2 years ago
sigonasr2 1fd6c6507c Fix money not being saved and implement new tree tilesets 2 years ago
sigonasr2 5c307dd296 House collision shenanigans 2 years ago
sigonasr2 0c3c453b23 Overwrite objects that overlap each other 2 years ago
sigonasr2 1b803a151d New game detecting 2 years ago
sigonasr2 61f57f5fd8 Display file save time 2 years ago
sigonasr2 e1f7312c07 Load and read data from save file for load file screen 2 years ago
sigonasr2 d1d27b8a41 Saving/loading files works fine and handling objects 2 years ago
sigonasr2 c57aea3cf6 Potential to read from save file now. 2 years ago
sigonasr2 d9c9a6e276 Save game flag data and map info 2 years ago
sigonasr2 f1b88ee013 Saving of game data prototype 2 years ago