sigonasr2
|
603bdf8eb7
|
Special character in font now directly incorporated in DrawString function
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
4f4a30ff37
|
Overworld box now functional
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
0236f1f28f
|
Added arrows and extra menu alignments
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
5cc966e71c
|
Overworld power menu refactoring and battle moves turned into a struct
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
1a27d57e36
|
Refactor movelists to use struct initializers instead
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
79922e43b4
|
Build with optimization flags on
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
46b113d3bb
|
Implement a custom object with Interaction
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
fcdfc8065b
|
Extra checks to prevent the player from moving
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
e06a261873
|
Dynamic Polymorphic Object refactoring
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
d6840179f0
|
Added overworld command menu
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
7a3238cb99
|
Items can be used as Battle Moves
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
d5a5165230
|
Enemy spoils drop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
1bdf96a8ee
|
Fixed issue #1
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
849bfb6576
|
Completed item/equipment implementation in combat
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
03285edba4
|
Basic consumable behaviors implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
3d7d26927d
|
Complete processing of equipping weapons/armor/accessories during fights
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
7caf140c1b
|
Fix wstring conversion on battle power display text, added shadow to battle action display text
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
0aac9f825f
|
Made special replace tags / customized display text for battle abilities.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
a0651b308d
|
Customizable messages for displaying in battle.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
ce547a34b8
|
An item that is selected for equipping during battle gets equipped and used
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
ca941fbbb3
|
PP count checking
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
40242b7067
|
Rolling PP counter implemented and refactored
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
89c480ceab
|
Rolling PP counter implemented and refactored
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
bb7bea1fac
|
Item descriptions added.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
e3310b2329
|
Correct casting for collision
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
14002a3c14
|
Item list implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
e6fe560810
|
Finalized the external splitting of files
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
cb485e6336
|
Externalize various components to make clangd happy
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
8226b056e2
|
Add casts for comparisons with vector class
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
5d8575dcc5
|
Bugfix when choosing a different action after selecting a move to use
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
98bfc8e10a
|
Update web build
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
c40b8f7560
|
Setup inventory window
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
874e5f6fb4
|
Internal inventory system setup
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
e96e5248e8
|
Implement defend command and refactor damage calculation formula to be in its own separate function
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
6fbcc64f44
|
Add in alternative checking for move selection when moving fails
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
f76dd92cab
|
Move actions completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
2e1815fd44
|
Skipping around move tile selections
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
c60146b898
|
Fixed blocking conditional code
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
29a57f5850
|
Cursor animation flip
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
998d695cd6
|
Detect collisions against terrain, allow passthrough through units.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
e296a7b322
|
Display movement squares and detect other entities in the way
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
45cdc24410
|
Highlight multiple allies when they're getting attacked
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
170179dea4
|
Fix up default target selection channel position range
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
6474c724b9
|
Fix up default target selection channel position range
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
9a509bf76f
|
Draw channeling position ranges
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
c99aed13db
|
Random rolls happen per target now. Flashing is a bit more controlled. Shadow is properly black now
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
fba1aba9e9
|
Damage numbers implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
06418582fb
|
Effects can be tied to attacks in battle, and animation lifetimes are respected.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
1d45800bfd
|
Effect particle system implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
d457d88258
|
Particle system started
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |