196 Commits (8a300c001b902bdad79524ad4236bec4bc025a61)

Author SHA1 Message Date
sigonasr2 98bfc8e10a Update web build 2 years ago
sigonasr2 c40b8f7560 Setup inventory window 2 years ago
sigonasr2 874e5f6fb4 Internal inventory system setup 2 years ago
sigonasr2 e96e5248e8 Implement defend command and refactor damage calculation formula to be in its own separate function 2 years ago
sigonasr2 6fbcc64f44 Add in alternative checking for move selection when moving fails 2 years ago
sigonasr2 f76dd92cab Move actions completed 2 years ago
sigonasr2 2e1815fd44 Skipping around move tile selections 2 years ago
sigonasr2 c60146b898 Fixed blocking conditional code 2 years ago
sigonasr2 29a57f5850 Cursor animation flip 2 years ago
sigonasr2 998d695cd6 Detect collisions against terrain, allow passthrough through units. 2 years ago
sigonasr2 e296a7b322 Display movement squares and detect other entities in the way 2 years ago
sigonasr2 45cdc24410 Highlight multiple allies when they're getting attacked 2 years ago
sigonasr2 170179dea4 Fix up default target selection channel position range 2 years ago
sigonasr2 6474c724b9 Fix up default target selection channel position range 2 years ago
sigonasr2 9a509bf76f Draw channeling position ranges 2 years ago
sigonasr2 c99aed13db Random rolls happen per target now. Flashing is a bit more controlled. Shadow is properly black now 2 years ago
sigonasr2 fba1aba9e9 Damage numbers implemented 2 years ago
sigonasr2 06418582fb Effects can be tied to attacks in battle, and animation lifetimes are respected. 2 years ago
sigonasr2 1d45800bfd Effect particle system implemented 2 years ago
sigonasr2 d457d88258 Particle system started 2 years ago
sigonasr2 ca4134fbb9 Align battle encounters to grid 2 years ago
sigonasr2 328d5480f7 Align battle encounters to grid 2 years ago
sigonasr2 5f37838fc1 Highlight targets that are selected 2 years ago
sigonasr2 fceb8a9005 Draw grid ranges for attacks on target select 2 years ago
sigonasr2 75cc08c316 Ranges for all attacks. Removed 1 from range to make single target attacks proper. 2 years ago
sigonasr2 09ba8fd78c Enemy ranges 2 years ago
sigonasr2 2df115153a Able to start and finish a battle 2 years ago
sigonasr2 bcf1107267 Rolling damage counters and turn-based handling completed 2 years ago
sigonasr2 0fe0477d78 Combat damage code added 2 years ago
sigonasr2 e3decd2fd4 Enemy Target Selection 2 years ago
sigonasr2 be3a8fd996 Player channel time bars 2 years ago
sigonasr2 4708a6b857 Add in channel display bars 2 years ago
sigonasr2 270eba27c9 Turn orders work, move selection works 2 years ago
sigonasr2 b49e47ef4d wstring of wrap 2 years ago
sigonasr2 4a9877c534 Display cast times 2 years ago
sigonasr2 d706dbe3f2 Fix wrapping text text cut-off 2 years ago
sigonasr2 8a2db05c36 Battle target selection implemented 2 years ago
sigonasr2 5cfa2c4a03 Add in extra display labels for spells 2 years ago
sigonasr2 c3bbe09894 Setup new dialog boxes 2 years ago
sigonasr2 afcc310fa4 Power menu functionality completed 2 years ago
sigonasr2 7f2339ce19 Smooth movement with vectorized movement and single axis collision resolving 2 years ago
sigonasr2 8470606926 Created powers list, scrollable, and implemented grade selection 2 years ago
sigonasr2 10a934a267 Selection menu for selecting powers 2 years ago
sigonasr2 9577d482be Battle menu command display. List of battle powers created. 2 years ago
sigonasr2 5252d1ad70 Implemented ATB bars 2 years ago
sigonasr2 154cd4e067 Rolling hit point counter mechanics and basics implemented 2 years ago
sigonasr2 e267d7ab98 Display of battle boxes onscreen 2 years ago
sigonasr2 a02db5c33f Setup rolling counter stuff 2 years ago
sigonasr2 b80eb56837 Battle camera move mode setup 2 years ago
sigonasr2 a5a857638c Web build is caught up 2 years ago