9 Commits

Author SHA1 Message Date
e3310b2329 Correct casting for collision
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-10-04 21:10:29 -05:00
998d695cd6 Detect collisions against terrain, allow passthrough through units.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-10-01 19:36:36 -05:00
7f2339ce19 Smooth movement with vectorized movement and single axis collision resolving
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-09-19 18:52:52 -05:00
67ccb1d0c8 Added encounter data to the save map file format
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-09-15 23:11:11 -05:00
a0f5e2efd6 Object reordering and layering
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-09-12 21:08:38 -05:00
29fb6c2a0a Editing objects
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-09-12 00:37:18 -05:00
ba5039b59c Object editor implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-09-11 23:53:26 -05:00
d34f7cc044 Save maps
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-09-11 21:48:45 -05:00
6a357cb58d Setup tile reading a little differently to accomodate non-wide ASCII chars
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-09-10 23:18:58 -05:00