sigonasr2
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e3310b2329
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Correct casting for collision
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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998d695cd6
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Detect collisions against terrain, allow passthrough through units.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
7f2339ce19
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Smooth movement with vectorized movement and single axis collision resolving
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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67ccb1d0c8
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Added encounter data to the save map file format
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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a0f5e2efd6
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Object reordering and layering
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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29fb6c2a0a
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Editing objects
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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ba5039b59c
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Object editor implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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d34f7cc044
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Save maps
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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6a357cb58d
|
Setup tile reading a little differently to accomodate non-wide ASCII chars
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |