sigonasr2
|
1f939e4437
|
Fix collision bug and setup editor with proper camera pan to starting position.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
5c307dd296
|
House collision shenanigans
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
b33359a22f
|
Fixed segfault issues with loading in a 6-layer map
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
f1c347207a
|
Organize cutscenes and add map transition cutscene triggers
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
e3310b2329
|
Correct casting for collision
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
998d695cd6
|
Detect collisions against terrain, allow passthrough through units.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
7f2339ce19
|
Smooth movement with vectorized movement and single axis collision resolving
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
67ccb1d0c8
|
Added encounter data to the save map file format
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
a0f5e2efd6
|
Object reordering and layering
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
29fb6c2a0a
|
Editing objects
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
ba5039b59c
|
Object editor implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
d34f7cc044
|
Save maps
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
6a357cb58d
|
Setup tile reading a little differently to accomodate non-wide ASCII chars
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |