12 Commits

Author SHA1 Message Date
e1a2237684 Bugfixed the display of a move after transitioning from a battle to using something on the overworld.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-07 21:41:38 -07:00
1f939e4437 Fix collision bug and setup editor with proper camera pan to starting position.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-07 18:55:20 -07:00
1fd6c6507c Fix money not being saved and implement new tree tilesets
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-05 19:09:23 -07:00
b33359a22f Fixed segfault issues with loading in a 6-layer map
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-05 15:28:52 -07:00
fde2f8948d Add new map layer for supporting ground tiles
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-11-05 15:20:01 -07:00
e3310b2329 Correct casting for collision
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-10-04 21:10:29 -05:00
a0f5e2efd6 Object reordering and layering
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-09-12 21:08:38 -05:00
29fb6c2a0a Editing objects
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-09-12 00:37:18 -05:00
ba5039b59c Object editor implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-09-11 23:53:26 -05:00
d34f7cc044 Save maps
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-09-11 21:48:45 -05:00
6a357cb58d Setup tile reading a little differently to accomodate non-wide ASCII chars
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-09-10 23:18:58 -05:00
afb8cd3127 Object layer depth ordering
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-09-10 21:42:00 -05:00