Nico Nico Nii
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bf1a0fbf17
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Pixel cohesion! But only for squares
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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3073b1b85a
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Test holding down key functionality implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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d67ffa3e7f
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Cutscene display text sizing corrected
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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e1f7312c07
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Load and read data from save file for load file screen
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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cc5ab9ff7a
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Implement map teleport triggers on map
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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b53ceaab97
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Corrected major memory leak while loading maps and entities
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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b85db76ee5
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Trigger implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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3d5d1a126e
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Shop sell features implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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97679dd678
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Basic shop item display
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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7aba68c6c0
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Implement money drops on enemies
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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7361111292
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Syntax for dialog options in message boxes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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603bdf8eb7
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Special character in font now directly incorporated in DrawString function
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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0236f1f28f
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Added arrows and extra menu alignments
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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5cc966e71c
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Overworld power menu refactoring and battle moves turned into a struct
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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1a27d57e36
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Refactor movelists to use struct initializers instead
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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d6840179f0
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Added overworld command menu
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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d5a5165230
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Enemy spoils drop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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e6fe560810
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Finalized the external splitting of files
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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8470606926
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Created powers list, scrollable, and implemented grade selection
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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10a934a267
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Selection menu for selecting powers
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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34a3e916bc
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Setup encounter detection
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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913d1683f5
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Encounter selection menu prepared, need to add encounter reference list next
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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8ee9e1de23
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Corrected issues with indices desyncing when objects are deleted
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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ba5039b59c
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Object editor implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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d34f7cc044
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Save maps
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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bf437e0317
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Basic tile map editor
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |