Draw a money box displaying the player's money holding value.

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
sigonasr2 2 years ago
parent 97679dd678
commit c8083c3485
  1. BIN
      C++ProjectTemplate
  2. 72
      main.cpp
  3. 1
      object.h

Binary file not shown.

@ -174,6 +174,7 @@ Object*INTERACTING_WITH=nullptr;
std::vector<std::pair<Item*,int>> SHOP_ITEMS={};
int MONEY=0;
int ENEMY_MONEY_SUM=0;
int SHOP_MENU_CURSOR=0;
/*
[Choice1,Choice2,Choice3]
@ -1796,6 +1797,12 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
GAME_STATE=GameState::OVERWORLD_EQUIP_MENU;
}
}break;
case GameState::SHOPKEEPER_MENU:{
CursorControl(SHOP_MENU_CURSOR,SHOP_ITEMS.size()+1);
if (ACTIONKEYPRESSED) {
}
}break;
}
reset:
ANYKEYPRESSED=ACTIONKEYPRESSED=false;
@ -1930,8 +1937,8 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
case GameState::OVERWORLD_TARGET_MENU:
case GameState::SHOPKEEPER_MENU:{
DrawGameWorld();
SetDrawTarget(layer::INTERFACE);
if (GAME_STATE!=GameState::GAME_WORLD&&GAME_STATE!=GameState::OVERWORLD_TARGET_MENU) {
SetDrawTarget(layer::INTERFACE);
vi2d boxPos = {2,2};
DrawDialogBox(boxPos,{(int)(WIDTH*0.25+4),5*16+4},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220));
const std::array<std::string,5> MENU_ITEMS = {"Check","Power","Items","Equip","Status"};
@ -2063,6 +2070,26 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
if (GAME_STATE==GameState::OVERWORLD_POWER_MENU||GAME_STATE==GameState::OVERWORLD_POWER_PLAYER_MENU||GAME_STATE==GameState::OVERWORLD_GRADE_MENU) {
DrawBattleMoveList(OVERWORLD_POWER_SELECTION_MEMBER);
}
if (GAME_STATE==GameState::SHOPKEEPER_MENU) {
DrawDialogBox({1,1},{WIDTH/2-2,HEIGHT/2},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220));
DrawDialogBox({(int)(WIDTH/2+2),2},{(int)(WIDTH/2-4),(int)(HEIGHT/4)},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220));
for (int i=0;i<SHOP_ITEMS.size();i++) {
DrawStringPropDecal({12,(float)(8+i*12)},SHOP_ITEMS[i].first->name,WHITE,AutoScaleText(SHOP_ITEMS[i].first->name,WIDTH*(1.f/3)-14));
std::string moneyText="$"+std::to_string(SHOP_ITEMS[i].second);
vf2d textSize=GetTextSizeProp(moneyText);
DrawStringPropDecal({WIDTH*(1.f/3)+4,(float)(8+i*12)},moneyText);
vf2d textSize2=(vf2d)GetTextSizeProp("00");
DrawStringPropDecal({WIDTH*(1.f/3)+4+textSize.x,(float)(8+i*12)},"00",WHITE,{0.4f,0.7f});
DrawLineDecal({WIDTH*(1.f/3)+4+textSize.x,(float)(8+i*12+textSize2.y*0.7f)},{WIDTH*(1.f/3)+4+textSize.x+textSize2.x*0.4f,(float)(8+i*12+textSize2.y*0.7f)});
}
DrawMoneyBox({2,HEIGHT/2+2});
DrawStringPropDecal({12,(float)(8+SHOP_ITEMS.size()*12)},"Exit",WHITE);
DrawDecal({4,(float)(8+SHOP_MENU_CURSOR*12)},SPRITES["cursor.png"]);
if (SHOP_MENU_CURSOR<SHOP_ITEMS.size()) {
DrawStringPropDecal({(int)(WIDTH/2)+6,6},Wrap(SHOP_ITEMS[SHOP_MENU_CURSOR].first->description,(int)(WIDTH/2)-6,true,{1,1}));
}
}
}break;
case GameState::EDITOR:{
DrawGameWorld();
@ -2298,19 +2325,6 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
//////////////////INTERFACE LAYER.
SetDrawTarget(layer::INTERFACE);
if (GAME_STATE==GameState::SHOPKEEPER_MENU) {
DrawDialogBox({1,1},{WIDTH/2-2,HEIGHT/2},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220));
for (int i=0;i<SHOP_ITEMS.size();i++) {
DrawStringPropDecal({12,(float)(8+i*12)},SHOP_ITEMS[i].first->name,WHITE,AutoScaleText(SHOP_ITEMS[i].first->name,WIDTH*(1.f/3)-14));
std::string moneyText="$"+std::to_string(SHOP_ITEMS[i].second);
vf2d textSize=GetTextSizeProp(moneyText);
DrawStringPropDecal({WIDTH*(1.f/3)+4,(float)(8+i*12)},moneyText);
vf2d textSize2=(vf2d)GetTextSizeProp("00");
DrawStringPropDecal({WIDTH*(1.f/3)+4+textSize.x,(float)(8+i*12)},"00",WHITE,{0.4f,0.7f});
DrawLineDecal({WIDTH*(1.f/3)+4+textSize.x,(float)(8+i*12+textSize2.y*0.7f)},{WIDTH*(1.f/3)+4+textSize.x+textSize2.x*0.4f,(float)(8+i*12+textSize2.y*0.7f)});
}
}
if (BATTLE_ENCOUNTER!=nullptr&&BATTLE_STATE==BattleState::MOVE_SELECT) {
vd2d cursorOffset = {-2,-2};
vd2d cursorScale = {1,1};
@ -4803,6 +4817,36 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
vf2d size = ((prop)?GetTextSizeProp(str):GetTextSize(str))*scale;
return {std::min(scale.x,targetWidth/size.x),scale.y};
}
void CursorControl(int&cursor,int max) {
if (UpPressed()) {
cursor--;
if (cursor<0) {
cursor=max-1;
}
if (cursor==0) {
KEY_LASTPRESSED=NONE;
}
}
if (DownPressed()) {
cursor=(cursor+1)%max;
if (cursor==max-1) {
KEY_LASTPRESSED=NONE;
}
}
}
//The player's money count. It's shown in a box that is WIDTH/4 and HEIGHT/6 in size.
void DrawMoneyBox(vf2d pos) {
DrawDialogBox(pos,{(int)(WIDTH/4),(int)(HEIGHT/6)},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220));
std::string drawStr="$ "+std::to_string(MONEY);
vf2d textSize=GetTextSizeProp(drawStr);
vf2d stringOffset={4,2+(HEIGHT/12)-textSize.y};
DrawStringPropDecal(pos+stringOffset,drawStr,WHITE,{1,2});
vf2d textSize2=(vf2d)GetTextSizeProp("00");
DrawStringPropDecal({pos.x+stringOffset.x+textSize.x+2,pos.y+stringOffset.y},"00",WHITE,{0.4f,0.7f});
DrawLineDecal({pos.x+stringOffset.x+textSize.x+2,pos.y+stringOffset.y+textSize2.y*0.7f},{pos.x+stringOffset.x+textSize.x+textSize2.x*0.4f+2,pos.y+stringOffset.y+textSize2.y*0.7f});
}
};
int main()

@ -228,6 +228,7 @@ class Shopkeeper_Obj : public Object{
{ITEMLIST[ItemName::EGG],8},
{ITEMLIST[ItemName::COOKIE],4},
{ITEMLIST[ItemName::PIZZA],36},
{ITEMLIST[ItemName::SOME_STUPIDLY_LONG_FEATHER],46},
}
);
}

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