generated from sigonasr2/CPlusPlusProjectTemplate
Cursor wrap limiting
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
parent
71b85e0926
commit
9b28a8970b
Binary file not shown.
158
main.cpp
158
main.cpp
@ -167,6 +167,9 @@ public:
|
||||
int lastPress=0;
|
||||
int lastRepeatedFrame=0;
|
||||
EquipSlot::Equip EQUIP_MENU_SLOT=EquipSlot::WEAPON;
|
||||
int EQUIP_ITEM_MENU_CURSOR=0;
|
||||
int EQUIP_ITEM_MENU_OFFSET=0;
|
||||
std::vector<int> EQUIP_ITEM_MENU_CONTENTS={};
|
||||
|
||||
bool MOUSE_PRESSED_DOWN=false,MOUSE_DOWN=false,MOUSE_RELEASED=false; //TODO Implement Mouse things.
|
||||
|
||||
@ -256,6 +259,28 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
|
||||
AddItemToPlayerInventory(ItemName::LIGHT_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::LIGHT_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::HEAVY_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::HEAVY_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::HEAVY_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::HEAVY_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::HEAVY_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::HEAVY_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::HEAVY_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::HEAVY_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::HEAVY_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::HEAVY_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::HEAVY_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::HEAVY_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::HEAVY_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::HEAVY_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::HEAVY_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::HEAVY_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::HEAVY_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::HEAVY_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::HEAVY_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::HEAVY_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::HEAVY_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::HEAVY_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::LIGHT_JACKET);
|
||||
AddItemToPlayerInventory(ItemName::COPPER_BRACELET);
|
||||
AddItemToPlayerInventory(ItemName::MIRACLE_FOOD_LUNCH);
|
||||
AddItemToPlayerInventory(ItemName::MIRACLE_FOOD_LUNCH);
|
||||
@ -686,6 +711,7 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
|
||||
case BattleState::SELECT_ACTION:{
|
||||
if (CURRENT_TURN<0) {
|
||||
if (UpPressed()||DownPressed()) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
if (BATTLE_SELECTION_CURSOR%2==0) {
|
||||
BATTLE_SELECTION_CURSOR++;
|
||||
} else {
|
||||
@ -694,12 +720,18 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
|
||||
}
|
||||
if (RightPressed()) {
|
||||
BATTLE_SELECTION_CURSOR=(BATTLE_SELECTION_CURSOR+2)%6;
|
||||
if (BATTLE_SELECTION_CURSOR>=4) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
}
|
||||
}
|
||||
if (LeftPressed()) {
|
||||
BATTLE_SELECTION_CURSOR-=2;
|
||||
if (BATTLE_SELECTION_CURSOR<0) {
|
||||
BATTLE_SELECTION_CURSOR+=6;
|
||||
}
|
||||
if (BATTLE_SELECTION_CURSOR<=1) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
}
|
||||
}
|
||||
if (ACTIONKEYPRESSED) {
|
||||
switch (BATTLE_SELECTION_CURSOR) {
|
||||
@ -746,6 +778,9 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
|
||||
POWER_SELECTION_OFFSET[-CURRENT_TURN-1]++;
|
||||
}
|
||||
}
|
||||
if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]==(int)BATTLE_MOVELIST_DISPLAY.size()-1) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
}
|
||||
}
|
||||
if (UpPressed()) {
|
||||
if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]==0) {
|
||||
@ -757,6 +792,9 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
|
||||
POWER_SELECTION_OFFSET[-CURRENT_TURN-1]--;
|
||||
}
|
||||
}
|
||||
if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]==0) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
}
|
||||
}
|
||||
if (LeftPressed()) {
|
||||
BATTLE_STATE=BattleState::SELECT_ACTION;
|
||||
@ -770,6 +808,9 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
|
||||
if (CURRENT_TURN<0) {
|
||||
if (RightPressed()) {
|
||||
POWER_GRADE_CURSOR[-CURRENT_TURN-1]=(POWER_GRADE_CURSOR[-CURRENT_TURN-1]+1)%BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]].size();
|
||||
if (POWER_GRADE_CURSOR[-CURRENT_TURN-1]==BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]].size()-1) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
}
|
||||
}
|
||||
if (DownPressed()||UpPressed()||LeftPressed()&&POWER_GRADE_CURSOR[-CURRENT_TURN-1]==0) {
|
||||
if (UpPressed()) {
|
||||
@ -785,6 +826,9 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
|
||||
POWER_SELECTION_OFFSET[-CURRENT_TURN-1]--;
|
||||
}
|
||||
}
|
||||
if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]==0) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
}
|
||||
}
|
||||
} else
|
||||
if (DownPressed()) {
|
||||
@ -800,6 +844,9 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
|
||||
POWER_SELECTION_OFFSET[-CURRENT_TURN-1]++;
|
||||
}
|
||||
}
|
||||
if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]==(int)BATTLE_MOVELIST_DISPLAY.size()-1) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
POWER_GRADE_CURSOR[-CURRENT_TURN-1]=0;
|
||||
@ -809,6 +856,9 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
|
||||
} else
|
||||
if (LeftPressed()) {
|
||||
POWER_GRADE_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_GRADE_CURSOR[-CURRENT_TURN-1]-1,0,(int)(BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]].size())-1);
|
||||
if (POWER_GRADE_CURSOR[-CURRENT_TURN-1]==0) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
}
|
||||
}
|
||||
if (ACTIONKEYPRESSED) {
|
||||
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->GetPP()>=BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]][POWER_GRADE_CURSOR[-CURRENT_TURN-1]]->PPCost) {
|
||||
@ -1068,12 +1118,18 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
|
||||
}
|
||||
if (DownPressed()) {
|
||||
OVERWORLD_MENU_SELECTION=(OVERWORLD_MENU_SELECTION+1)%5;
|
||||
if (OVERWORLD_MENU_SELECTION==4) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
}
|
||||
}
|
||||
if (UpPressed()) {
|
||||
OVERWORLD_MENU_SELECTION--;
|
||||
if (OVERWORLD_MENU_SELECTION<0) {
|
||||
OVERWORLD_MENU_SELECTION+=5;
|
||||
}
|
||||
if (OVERWORLD_MENU_SELECTION==0) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
}
|
||||
}
|
||||
if (ACTIONKEYPRESSED) {
|
||||
switch (OVERWORLD_MENU_SELECTION) {
|
||||
@ -1141,17 +1197,25 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
|
||||
OVERWORLD_POWER_SELECTION_MEMBER=PARTY_MEMBER_COUNT-1;
|
||||
}
|
||||
PopulateBattleMoveList(OVERWORLD_POWER_SELECTION_MEMBER,true);
|
||||
if (OVERWORLD_POWER_SELECTION_MEMBER==0) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
}
|
||||
}
|
||||
if (RightPressed()) {
|
||||
OVERWORLD_POWER_SELECTION_MEMBER=(OVERWORLD_POWER_SELECTION_MEMBER+1)%PARTY_MEMBER_COUNT;
|
||||
PopulateBattleMoveList(OVERWORLD_POWER_SELECTION_MEMBER,true);
|
||||
if (OVERWORLD_POWER_SELECTION_MEMBER==PARTY_MEMBER_COUNT-1) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
}
|
||||
}
|
||||
if (UpPressed()) {
|
||||
GAME_STATE=GameState::OVERWORLD_MENU;
|
||||
OVERWORLD_POWER_SELECTION_MEMBER=-1;
|
||||
}
|
||||
if (ACTIONKEYPRESSED) {
|
||||
GAME_STATE=GameState::OVERWORLD_POWER_MENU;
|
||||
if (BATTLE_MOVELIST_DISPLAY.size()>0) {
|
||||
GAME_STATE=GameState::OVERWORLD_POWER_MENU;
|
||||
}
|
||||
}
|
||||
}break;
|
||||
case GameState::OVERWORLD_POWER_MENU:{
|
||||
@ -1165,6 +1229,9 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
|
||||
OVERWORLD_POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]++;
|
||||
}
|
||||
}
|
||||
if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]==(int)BATTLE_MOVELIST_DISPLAY.size()-1) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
}
|
||||
}
|
||||
if (UpPressed()) {
|
||||
if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]==0) {
|
||||
@ -1176,6 +1243,9 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
|
||||
OVERWORLD_POWER_SELECTION_OFFSET[OVERWORLD_POWER_SELECTION_MEMBER]--;
|
||||
}
|
||||
}
|
||||
if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]==0) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
}
|
||||
}
|
||||
if (LeftPressed()) {
|
||||
if (PARTY_MEMBER_COUNT==1) {
|
||||
@ -1191,6 +1261,9 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
|
||||
case GameState::OVERWORLD_GRADE_MENU:{
|
||||
if (RightPressed()) {
|
||||
OVERWORLD_POWER_GRADE_CURSOR=(OVERWORLD_POWER_GRADE_CURSOR+1)%BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]].size();
|
||||
if (OVERWORLD_POWER_GRADE_CURSOR==BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]].size()-1) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
}
|
||||
}
|
||||
if (DownPressed()||UpPressed()||LeftPressed()&&OVERWORLD_POWER_GRADE_CURSOR==0) {
|
||||
if (UpPressed()) {
|
||||
@ -1207,6 +1280,9 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
|
||||
}
|
||||
}
|
||||
}
|
||||
if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]==0) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
}
|
||||
} else
|
||||
if (DownPressed()) {
|
||||
if (BATTLE_MOVELIST_DISPLAY.size()>1) {
|
||||
@ -1222,6 +1298,9 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
|
||||
}
|
||||
}
|
||||
}
|
||||
if (OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]==(int)BATTLE_MOVELIST_DISPLAY.size()-1) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
}
|
||||
} else {
|
||||
OVERWORLD_POWER_GRADE_CURSOR=0;
|
||||
GAME_STATE=GameState::OVERWORLD_POWER_MENU;
|
||||
@ -1229,6 +1308,9 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
|
||||
} else
|
||||
if (LeftPressed()) {
|
||||
OVERWORLD_POWER_GRADE_CURSOR=std::clamp(OVERWORLD_POWER_GRADE_CURSOR-1,0,(int)(BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]].size())-1);
|
||||
if (OVERWORLD_POWER_GRADE_CURSOR==0) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
}
|
||||
}
|
||||
if (ACTIONKEYPRESSED) {
|
||||
if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[OVERWORLD_POWER_SELECTION_MEMBER]]->GetPP()>=BATTLE_MOVELIST_DISPLAY[OVERWORLD_POWER_SELECTION_CURSOR[OVERWORLD_POWER_SELECTION_MEMBER]][OVERWORLD_POWER_GRADE_CURSOR]->PPCost) {
|
||||
@ -1464,12 +1546,18 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
|
||||
case GameState::OVERWORLD_EQUIP_PLAYER_MENU:{
|
||||
if (LeftPressed()) {
|
||||
OVERWORLD_POWER_SELECTION_MEMBER--;
|
||||
if (OVERWORLD_POWER_SELECTION_MEMBER==0) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
}
|
||||
if (OVERWORLD_POWER_SELECTION_MEMBER<0) {
|
||||
OVERWORLD_POWER_SELECTION_MEMBER=PARTY_MEMBER_COUNT-1;
|
||||
}
|
||||
}
|
||||
if (RightPressed()) {
|
||||
OVERWORLD_POWER_SELECTION_MEMBER=(OVERWORLD_POWER_SELECTION_MEMBER+1)%PARTY_MEMBER_COUNT;
|
||||
if (OVERWORLD_POWER_SELECTION_MEMBER==PARTY_MEMBER_COUNT-1) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
}
|
||||
}
|
||||
if (UpPressed()) {
|
||||
GAME_STATE=GameState::OVERWORLD_MENU;
|
||||
@ -1496,9 +1584,55 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
|
||||
GAME_STATE=GameState::OVERWORLD_EQUIP_PLAYER_MENU;
|
||||
}
|
||||
}
|
||||
if (ACTIONKEYPRESSED) {
|
||||
GAME_STATE=GameState::OVERWORLD_EQUIP_ITEM_MENU;
|
||||
EQUIP_ITEM_MENU_CONTENTS.clear();
|
||||
EQUIP_ITEM_MENU_OFFSET=0;
|
||||
EQUIP_ITEM_MENU_CURSOR=0;
|
||||
for (int i=0;i<PARTY_INVENTORY.size();i++) {
|
||||
if (PARTY_INVENTORY[i]->stats.equip==EQUIP_MENU_SLOT) {
|
||||
EQUIP_ITEM_MENU_CONTENTS.push_back(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}break;
|
||||
case GameState::OVERWORLD_EQUIP_ITEM_MENU:{
|
||||
if (UpPressed()) {
|
||||
EQUIP_ITEM_MENU_CURSOR--;
|
||||
if (EQUIP_ITEM_MENU_CURSOR==0) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
}
|
||||
if (EQUIP_ITEM_MENU_CURSOR<0) {
|
||||
EQUIP_ITEM_MENU_CURSOR=EQUIP_ITEM_MENU_CONTENTS.size()-1;
|
||||
if (EQUIP_ITEM_MENU_OFFSET+8<=EQUIP_ITEM_MENU_CURSOR) {
|
||||
EQUIP_ITEM_MENU_OFFSET=EQUIP_ITEM_MENU_CURSOR-7;
|
||||
}
|
||||
}
|
||||
if (EQUIP_ITEM_MENU_OFFSET>EQUIP_ITEM_MENU_CURSOR) {
|
||||
EQUIP_ITEM_MENU_OFFSET=EQUIP_ITEM_MENU_CURSOR;
|
||||
}
|
||||
}
|
||||
if (DownPressed()) {
|
||||
EQUIP_ITEM_MENU_CURSOR=(EQUIP_ITEM_MENU_CURSOR+1)%EQUIP_ITEM_MENU_CONTENTS.size();
|
||||
if (EQUIP_ITEM_MENU_CURSOR==EQUIP_ITEM_MENU_CONTENTS.size()-1) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
}
|
||||
if (EQUIP_ITEM_MENU_OFFSET+8<=EQUIP_ITEM_MENU_CURSOR) {
|
||||
EQUIP_ITEM_MENU_OFFSET++;
|
||||
}
|
||||
if (EQUIP_ITEM_MENU_CURSOR==0) {
|
||||
EQUIP_ITEM_MENU_OFFSET=0;
|
||||
}
|
||||
}
|
||||
if (LeftPressed()) {
|
||||
GAME_STATE=GameState::OVERWORLD_EQUIP_MENU;
|
||||
}
|
||||
}break;
|
||||
}
|
||||
ANYKEYPRESSED=ACTIONKEYPRESSED=false;
|
||||
if (KEY_LASTPRESSED!=NONE) {
|
||||
lastRepeatedFrame=frameCount;
|
||||
}
|
||||
}
|
||||
|
||||
void drawGame(){
|
||||
@ -1654,6 +1788,21 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
|
||||
DrawStringPropDecal({12+64,(float)(19+i*12)},(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[OVERWORLD_POWER_SELECTION_MEMBER]]->equipment[i]!=nullptr)?PARTY_MEMBER_STATS[PARTY_MEMBER_ID[OVERWORLD_POWER_SELECTION_MEMBER]]->equipment[i]->name:"None");
|
||||
}
|
||||
}
|
||||
if (GAME_STATE==GameState::OVERWORLD_EQUIP_ITEM_MENU) {
|
||||
DrawDialogBox({4,4},{(int)(WIDTH/2+4),HEIGHT/2},Pixel(70, 33, 105,220),Pixel(62, 54, 69,220),Pixel(185, 148, 255,220));
|
||||
DrawDecal({8,(float)(12+(EQUIP_ITEM_MENU_CURSOR-EQUIP_ITEM_MENU_OFFSET)*12)},SPRITES["cursor.png"]);
|
||||
for (int i=0;i<8;i++) {
|
||||
if (EQUIP_ITEM_MENU_OFFSET+i<EQUIP_ITEM_MENU_CONTENTS.size()) {
|
||||
DrawStringPropDecal({16,(float)(12+i*12)},PARTY_INVENTORY[EQUIP_ITEM_MENU_CONTENTS[i+EQUIP_ITEM_MENU_OFFSET]]->name);
|
||||
}
|
||||
}
|
||||
if (EQUIP_ITEM_MENU_OFFSET>0) {
|
||||
DrawRotatedDecal({WIDTH/2-20,8},SPRITES["cursor.png"],-M_PI_2,{4,4});
|
||||
}
|
||||
if (EQUIP_ITEM_MENU_OFFSET+8<EQUIP_ITEM_MENU_CONTENTS.size()) {
|
||||
DrawRotatedDecal({WIDTH/2-20,4+HEIGHT/2-4},SPRITES["cursor.png"],M_PI_2,{4,4});
|
||||
}
|
||||
}
|
||||
if (GAME_STATE==GameState::OVERWORLD_POWER_MENU||GAME_STATE==GameState::OVERWORLD_POWER_PLAYER_MENU||GAME_STATE==GameState::OVERWORLD_GRADE_MENU) {
|
||||
DrawBattleMoveList(OVERWORLD_POWER_SELECTION_MEMBER);
|
||||
}
|
||||
@ -3831,6 +3980,9 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
|
||||
if (ITEM_SELECTION_CURSOR<ITEM_SELECTION_OFFSET) {
|
||||
ITEM_SELECTION_OFFSET=ITEM_SELECTION_CURSOR/2*2;
|
||||
}
|
||||
if (ITEM_SELECTION_CURSOR<2) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
}
|
||||
}
|
||||
if (DownPressed()) {
|
||||
ITEM_SELECTION_CURSOR+=2;
|
||||
@ -3849,6 +4001,9 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
|
||||
if (ITEM_SELECTION_CURSOR>=ITEM_SELECTION_OFFSET+18) {
|
||||
ITEM_SELECTION_OFFSET=ITEM_SELECTION_CURSOR/2*2-16;
|
||||
}
|
||||
if (ITEM_SELECTION_CURSOR>=PARTY_INVENTORY.size()-2) {
|
||||
KEY_LASTPRESSED=NONE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -4234,7 +4389,6 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"),
|
||||
}break;
|
||||
}
|
||||
if (allowed) {
|
||||
lastRepeatedFrame=frameCount;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user