generated from sigonasr2/CPlusPlusProjectTemplate
Smooth walk tolerance increased
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2
main.cpp
2
main.cpp
@ -901,7 +901,7 @@ public:
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}
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void SmoothMove(Object*obj,vd2d move) {
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void SmoothMove(Object*obj,vd2d move) {
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const int wiggleRoom=3;
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const int wiggleRoom=5;
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vd2d originPos = {obj->pos.x+obj->originPoint.x,obj->pos.y-1+obj->originPoint.y};
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vd2d originPos = {obj->pos.x+obj->originPoint.x,obj->pos.y-1+obj->originPoint.y};
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if (!Collision(originPos+move)) {
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if (!Collision(originPos+move)) {
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Move(PLAYER_OBJ,move);
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Move(PLAYER_OBJ,move);
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