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@ -1134,7 +1134,7 @@ goes on a very long time, I hope you can understand this is only for testing pur |
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for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) { |
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for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) { |
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BATTLE_ENCOUNTER->objs[i]->obj->highlighted=false; |
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BATTLE_ENCOUNTER->objs[i]->obj->highlighted=false; |
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} |
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} |
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for (auto&ent:GetEntitiesInRange(SELECTED_TARGET,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) { |
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for (auto&ent:GetEntitiesInRange(SELECTED_TARGET,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) { |
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ent->obj->highlighted=true; |
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ent->obj->highlighted=true; |
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} |
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} |
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} |
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} |
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@ -1159,7 +1159,7 @@ goes on a very long time, I hope you can understand this is only for testing pur |
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for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) { |
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for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) { |
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BATTLE_ENCOUNTER->objs[i]->obj->highlighted=false; |
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BATTLE_ENCOUNTER->objs[i]->obj->highlighted=false; |
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} |
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} |
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for (auto&ent:GetEntitiesInRange(SELECTED_TARGET,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) { |
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for (auto&ent:GetEntitiesInRange(SELECTED_TARGET,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) { |
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ent->obj->highlighted=true; |
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ent->obj->highlighted=true; |
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} |
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} |
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} |
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} |
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@ -2954,7 +2954,7 @@ goes on a very long time, I hope you can understand this is only for testing pur |
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if (CURRENT_TURN<0) { |
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if (CURRENT_TURN<0) { |
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if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->friendly) { |
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if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->friendly) { |
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if (PARTY_MEMBER_STATS[-PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget-1]->GetHP()>0) { |
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if (PARTY_MEMBER_STATS[-PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget-1]->GetHP()>0) { |
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for (auto&ent:GetEntitiesInRange(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) { |
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for (auto&ent:GetEntitiesInRange(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) { |
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int healAmt = PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->baseDmg+ |
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int healAmt = PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->baseDmg+ |
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((PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg>0)?rand()%PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg:0) |
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((PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg>0)?rand()%PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg:0) |
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+PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->baseAtk; |
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+PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->baseAtk; |
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@ -2972,7 +2972,7 @@ goes on a very long time, I hope you can understand this is only for testing pur |
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} else { |
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} else { |
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if (BATTLE_ENCOUNTER->objs[PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget]->GetHP()>0) { |
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if (BATTLE_ENCOUNTER->objs[PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget]->GetHP()>0) { |
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//Enemies have their health directly set.
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//Enemies have their health directly set.
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for (auto&ent:GetEntitiesInRange(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) { |
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for (auto&ent:GetEntitiesInRange(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) { |
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int dmgAmt = PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->baseDmg+ |
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int dmgAmt = PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->baseDmg+ |
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((PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg>0)?rand()%PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg:0) |
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((PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg>0)?rand()%PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg:0) |
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+PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->baseAtk; |
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+PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->baseAtk; |
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@ -2993,7 +2993,7 @@ goes on a very long time, I hope you can understand this is only for testing pur |
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} else { |
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} else { |
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if (BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->friendly) { |
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if (BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->friendly) { |
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if (BATTLE_ENCOUNTER->objs[BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget]->GetHP()>0) { |
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if (BATTLE_ENCOUNTER->objs[BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget]->GetHP()>0) { |
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for (auto&ent:GetEntitiesInRange(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove)) { |
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for (auto&ent:GetEntitiesInRange(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->channelPos,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove)) { |
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int healAmt = BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->baseDmg+ |
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int healAmt = BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->baseDmg+ |
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((rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg>0)?rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg:0) |
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((rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg>0)?rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg:0) |
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+BATTLE_ENCOUNTER->objs[CURRENT_TURN]->baseAtk; |
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+BATTLE_ENCOUNTER->objs[CURRENT_TURN]->baseAtk; |
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@ -3008,7 +3008,7 @@ goes on a very long time, I hope you can understand this is only for testing pur |
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} |
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} |
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} else { |
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} else { |
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if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget-1]]->GetHP()>0) { |
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if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget-1]]->GetHP()>0) { |
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for (auto&ent:GetEntitiesInRange(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove)) { |
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|
for (auto&ent:GetEntitiesInRange(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->channelPos,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove)) { |
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|
int dmgAmt = BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->baseDmg+ |
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|
int dmgAmt = BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->baseDmg+ |
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|
((rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg>0)?rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg:0) |
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|
((rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg>0)?rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg:0) |
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|
+BATTLE_ENCOUNTER->objs[CURRENT_TURN]->baseAtk; |
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|
+BATTLE_ENCOUNTER->objs[CURRENT_TURN]->baseAtk; |
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|
@ -3211,6 +3211,7 @@ goes on a very long time, I hope you can understand this is only for testing pur |
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|
break; |
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|
|
break; |
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|
|
} |
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|
} |
|
|
|
} |
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|
} |
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|
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos=PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-SELECTED_TARGET-1]]->obj->GetPosWithOrigin(); |
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|
} else { |
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|
} else { |
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|
|
for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) { |
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|
for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) { |
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|
|
if (BATTLE_ENCOUNTER->objs[i]->GetHP()>0) { |
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|
|
if (BATTLE_ENCOUNTER->objs[i]->GetHP()>0) { |
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|
@ -3218,18 +3219,19 @@ goes on a very long time, I hope you can understand this is only for testing pur |
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|
|
break; |
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|
|
break; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos=BATTLE_ENCOUNTER->objs[SELECTED_TARGET]->obj->GetPosWithOrigin(); |
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|
|
} |
|
|
|
} |
|
|
|
for (auto&ent:GetEntitiesInRange(SELECTED_TARGET,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) { |
|
|
|
for (auto&ent:GetEntitiesInRange(SELECTED_TARGET,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->channelPos,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) { |
|
|
|
ent->obj->highlighted=true; |
|
|
|
ent->obj->highlighted=true; |
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|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
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|
|
|
|
|
|
std::vector<Entity*> GetEntitiesInRange(int targetEnt,Battle::Move*move) { |
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|
|
std::vector<Entity*> GetEntitiesInRange(int targetEnt, vd2d channelPos, Battle::Move*move) { |
|
|
|
std::vector<Entity*>ents; |
|
|
|
std::vector<Entity*>ents; |
|
|
|
if (targetEnt<0) { |
|
|
|
if (targetEnt<0) { |
|
|
|
for (int i=0;i<PARTY_MEMBER_COUNT;i++) { |
|
|
|
for (int i=0;i<PARTY_MEMBER_COUNT;i++) { |
|
|
|
//See if this target is also in range.
|
|
|
|
//See if this target is also in range.
|
|
|
|
vi2d diff=(vi2d)PARTY_MEMBER_OBJ[i]->GetPosWithOrigin()/32-(vi2d)PARTY_MEMBER_OBJ[-targetEnt-1]->GetPosWithOrigin()/32; |
|
|
|
vi2d diff=(vi2d)PARTY_MEMBER_OBJ[i]->GetPosWithOrigin()/32-(vi2d)channelPos/32; |
|
|
|
if (abs(diff.x)+abs(diff.y)<=move->range-1) { |
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|
|
if (abs(diff.x)+abs(diff.y)<=move->range-1) { |
|
|
|
ents.push_back(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]); |
|
|
|
ents.push_back(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[i]]); |
|
|
|
} |
|
|
|
} |
|
|
@ -3237,7 +3239,7 @@ goes on a very long time, I hope you can understand this is only for testing pur |
|
|
|
} else { |
|
|
|
} else { |
|
|
|
for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) { |
|
|
|
for (int i=0;i<BATTLE_ENCOUNTER->objs.size();i++) { |
|
|
|
//See if this target is also in range.
|
|
|
|
//See if this target is also in range.
|
|
|
|
vi2d diff=(vi2d)BATTLE_ENCOUNTER->objs[i]->obj->GetPosWithOrigin()/32-(vi2d)BATTLE_ENCOUNTER->objs[targetEnt]->obj->GetPosWithOrigin()/32; |
|
|
|
vi2d diff=(vi2d)BATTLE_ENCOUNTER->objs[i]->obj->GetPosWithOrigin()/32-(vi2d)channelPos/32; |
|
|
|
if (abs(diff.x)+abs(diff.y)<=move->range-1) { |
|
|
|
if (abs(diff.x)+abs(diff.y)<=move->range-1) { |
|
|
|
ents.push_back(BATTLE_ENCOUNTER->objs[i]); |
|
|
|
ents.push_back(BATTLE_ENCOUNTER->objs[i]); |
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|
|
} |
|
|
|
} |
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|