ITEMLIST[ItemName::COOKIE]=newItem("Cookie","A delightful little treat. Restores 40 HP.",2,{hpRecovery:40,consumable:Consumable::FRIENDLY});
ITEMLIST[ItemName::EGG]=newItem("Egg","Did it come before or after the chicken? Restores 60 HP.",3,{hpRecovery:60,consumable:Consumable::FRIENDLY});
ITEMLIST[ItemName::PIZZA]=newItem("Pizza","A scrumptious meal filled with lots of cheese. Restores 200 HP.",4,{hpRecovery:200,consumable:Consumable::FRIENDLY});
ITEMLIST[ItemName::MIRACLE_FOOD_LUNCH]=newItem("Miracle Food Lunch","It doesn't taste very good, but it's said to have miraculous powers when consumed.",16,{hpRecovery:30,ppRecovery:10,atkIncrease:30,spdIncrease:6,hpIncrease:150,ppIncrease:100,learnAbility:MOVELIST[BattleMoveName::PKFIRE_O],consumable:Consumable::FRIENDLY_PERMANENT});
ITEMLIST[ItemName::BOMB]=newItem("Bomb","A small explosive device. Deals around 120 damage.",256,{damage:110,rollDmg:30,consumable:Consumable::ENEMY});
ITEMLIST[ItemName::CRACKED_BAT]=newItem("Cracked Bat","Has some dents in it, but you can probably still dent things with it yourself.",256,{attack:10,equip:EquipSlot::WEAPON});
ITEMLIST[ItemName::TEE_BALL_BAT]=newItem("Tee Ball Bat","Great for playing some ball! Also great for beating your foes!",256,{attack:40,equip:EquipSlot::WEAPON});
ITEMLIST[ItemName::LIGHT_JACKET]=newItem("Light Jacket","Fits just fine.",256,{defense:10,equip:EquipSlot::ARMOR});
ITEMLIST[ItemName::HEAVY_JACKET]=newItem("Heavy Jacket","Are you sure this is good for your shoulders?",256,{defense:25,equip:EquipSlot::ARMOR});
ITEMLIST[ItemName::COPPER_BRACELET]=newItem("Copper Bracelet","It's not quite as shiny as a diamond, but it still makes you look good.",256,{defense:5,equip:EquipSlot::ACCESSORY});
ITEMLIST[ItemName::COOKIE]=newItem("Cookie","A delightful little treat. Restores 40 HP.",2,{hpRecovery:40,consumable:Consumable::FRIENDLY,sellPrice:2});
ITEMLIST[ItemName::EGG]=newItem("Egg","Did it come before or after the chicken? Restores 60 HP.",3,{hpRecovery:60,consumable:Consumable::FRIENDLY,sellPrice:6});
ITEMLIST[ItemName::PIZZA]=newItem("Pizza","A scrumptious meal filled with lots of cheese. Restores 200 HP.",4,{hpRecovery:200,consumable:Consumable::FRIENDLY,sellPrice:12});
ITEMLIST[ItemName::MIRACLE_FOOD_LUNCH]=newItem("Miracle Food Lunch","It doesn't taste very good, but it's said to have miraculous powers when consumed.",16,{hpRecovery:30,ppRecovery:10,atkIncrease:30,spdIncrease:6,hpIncrease:150,ppIncrease:100,learnAbility:MOVELIST[BattleMoveName::PKFIRE_O],consumable:Consumable::FRIENDLY_PERMANENT,sellPrice:180});
ITEMLIST[ItemName::BOMB]=newItem("Bomb","A small explosive device. Deals around 120 damage.",256,{damage:110,rollDmg:30,consumable:Consumable::ENEMY,sellPrice:30});
ITEMLIST[ItemName::CRACKED_BAT]=newItem("Cracked Bat","Has some dents in it, but you can probably still dent things with it yourself.",256,{attack:10,equip:EquipSlot::WEAPON,sellPrice:4});
ITEMLIST[ItemName::TEE_BALL_BAT]=newItem("Tee Ball Bat","Great for playing some ball! Also great for beating your foes!",256,{attack:40,equip:EquipSlot::WEAPON,sellPrice:36});
ITEMLIST[ItemName::LIGHT_JACKET]=newItem("Light Jacket","Fits just fine.",256,{defense:10,equip:EquipSlot::ARMOR,sellPrice:25});
ITEMLIST[ItemName::HEAVY_JACKET]=newItem("Heavy Jacket","Are you sure this is good for your shoulders?",256,{defense:25,equip:EquipSlot::ARMOR,sellPrice:79});
ITEMLIST[ItemName::COPPER_BRACELET]=newItem("Copper Bracelet","It's not quite as shiny as a diamond, but it still makes you look good.",256,{defense:5,equip:EquipSlot::ACCESSORY,sellPrice:64});
ITEMLIST[ItemName::KEY_TO_THE_PALACE]=newItem("Key to the Palace","Lets you access a Palace.",256,{important:true});
ITEMLIST[ItemName::FREEZE_PACKET]=newItem("Freeze Packet","Lets out some blistering cold weather.",256,{consumable:Consumable::ENEMY},MOVELIST[BattleMoveName::FREEZE_PACKET]);
ITEMLIST[ItemName::SOME_STUPIDLY_LONG_FEATHER]=newItem("Some Stupidly Long Feather","Yeah, we don't know why this feather is so long either.",256,{attack:2,defense:3,equip:EquipSlot::ACCESSORY});
ITEMLIST[ItemName::FREEZE_PACKET]=newItem("Freeze Packet","Lets out some blistering cold weather.",256,{consumable:Consumable::ENEMY,sellPrice:36},MOVELIST[BattleMoveName::FREEZE_PACKET]);
ITEMLIST[ItemName::SOME_STUPIDLY_LONG_FEATHER]=newItem("Some Stupidly Long Feather","Yeah, we don't know why this feather is so long either.",256,{attack:2,defense:3,equip:EquipSlot::ACCESSORY,sellPrice:36});
DisplayMessageBox(A_An(PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->name,true)+" sells for $"+std::to_string(PARTY_INVENTORY[ITEM_SELECTION_CURSOR]->stats.sellPrice)+". Would you like to sell it? [Yes,No]>0:You sell "+A_An(item->name)+" for $"+std::to_string(item->stats.sellPrice)+".>1:You decide against selling "+A_An(item->name)+".<");