generated from sigonasr2/CPlusPlusProjectTemplate
Test holding down key functionality implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3
main.cpp
3
main.cpp
@ -5609,6 +5609,9 @@ char SeasonI::GetTileDegreeSafely(std::vector<std::vector<TILE*>>&data){
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void SeasonI::PressTestKey(Key k) {
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TESTKEYS[k].bPressed=TESTKEYS[k].bHeld=true;
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TESTKEYS[k].bReleased=false;
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KEY_LASTPRESSED=k;
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lastPress=frameCount;
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lastRepeatedFrame=frameCount;
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}
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void SeasonI::ReleaseTestKey(Key k) {
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1
states.h
1
states.h
@ -25,6 +25,7 @@ namespace GameState{
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MAP_POSITION_SELECT,
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FILE_LOAD_SELECT,
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DISPLAY_CUTSCENE_TEXT,
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TEST_GAME,
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};
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}
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@ -195,6 +195,9 @@ void TestSpriteInitialized(std::vector<std::string> sprList) {
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}
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bool SeasonI::OnUserCreate(){
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GAME_STATE=GameState::TEST_GAME;
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Test("We start in the TEST_GAME state",
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GAME_STATE==GameState::TEST_GAME);
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for (int i=0;i<PARTY_MEMBER_STATS.size();i++) {
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Test("Party Member stats should not be initialized",
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PARTY_MEMBER_STATS[i]==nullptr);
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@ -563,6 +566,37 @@ bool SeasonI::OnUserCreate(){
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Test(k.keyName+" key is no longer released",
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!GetKeyReleased(*this,k));
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}
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Test("We are still in the TEST_GAME state",
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GAME_STATE==GameState::TEST_GAME);
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TestKey testRepeatKeys[] = {key::UP,key::DOWN,key::LEFT,key::RIGHT};
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for (TestKey k : testRepeatKeys) {
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frameCount=0;
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PressTestKey(k.k);
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for (int i=0;i<23;i++) {
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updateGame();
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Test(k.keyName+" key is not considered pressed",
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!GetKeyPressed(*this,k));
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keyUpdates();
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}
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int attemptCount=1;
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updateGame();
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Test(k.keyName+" key is considered pressed again (Attempt "+std::to_string(attemptCount++)+")",
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GetKeyPressed(*this,k));
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keyUpdates();
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for (int j=0;j<2;j++) {
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for (int i=0;i<3;i++) {
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updateGame();
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Test(k.keyName+" key is not considered pressed",
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!GetKeyPressed(*this,k));
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keyUpdates();
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}
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updateGame();
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Test(k.keyName+" key is considered pressed again (Attempt "+std::to_string(attemptCount++)+")",
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GetKeyPressed(*this,k));
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keyUpdates();
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}
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ResetTestKeys();
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}
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return true;
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}
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