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@ -84,11 +84,12 @@ public: |
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state::GameState GAME_STATE = state::EDITOR; |
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vi2d SELECTED_TILE={0,0}; |
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vi2d HIGHLIGHTED_TILE={0,0}; |
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int EDITING_LAYER=2; |
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bool MOUSE_PRESSED_DOWN=false,MOUSE_DOWN=false,MOUSE_RELEASED=false; //TODO Implement Mouse things.
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std::vector<std::vector<TILE*>> MAP; |
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std::vector<std::vector<TILE*>> MAP2; //The foreground layer.
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std::vector<std::vector<TILE*>> MAP; //The foreground layer.
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std::vector<std::vector<TILE*>> MAP2; |
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std::map<Reference,Decal*> SPRITES; |
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std::map<Reference,Animation*> ANIMATIONS; |
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std::map<int,Object*> OBJ_INFO; |
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@ -162,6 +163,12 @@ public: |
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if (TabHeld()) { |
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GAME_STATE=state::TILE_SELECT; |
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} |
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if (GetKey(K1).bHeld) { |
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EDITING_LAYER=2; |
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} |
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if (GetKey(K2).bHeld) { |
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EDITING_LAYER=3; |
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} |
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if (UpHeld()) { |
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cameraPos.y-=CAMERA_MOVESPD; |
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} |
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@ -180,9 +187,18 @@ public: |
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HIGHLIGHTED_TILE={selectedTileX,selectedTileY}; |
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} |
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if (GetMouse(0).bHeld) { |
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TILE*tile=MAP[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x]; |
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tile->tileX=SELECTED_TILE.x; |
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tile->tileY=SELECTED_TILE.y; |
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switch (EDITING_LAYER) { |
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case 2:{ |
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TILE*tile=MAP[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x]; |
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tile->tileX=SELECTED_TILE.x; |
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tile->tileY=SELECTED_TILE.y; |
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}break; |
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case 3:{ |
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TILE*tile=MAP2[HIGHLIGHTED_TILE.y][HIGHLIGHTED_TILE.x]; |
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tile->tileX=SELECTED_TILE.x; |
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tile->tileY=SELECTED_TILE.y; |
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}break; |
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} |
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} |
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}break; |
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} |
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@ -231,7 +247,9 @@ public: |
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} |
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} |
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} |
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SetDrawTarget(nullptr); |
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DrawRectDecal((HIGHLIGHTED_TILE)*32-cameraPos,{32,32},YELLOW); |
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DrawStringPropDecal({2,2},"Editing Layer "+std::to_string(EDITING_LAYER)); |
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}break; |
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case state::TILE_SELECT:{ |
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//14x14 pixels per tile.
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