generated from sigonasr2/CPlusPlusProjectTemplate
Scrolling tile view
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
parent
258134bbac
commit
1a2bdd1895
Binary file not shown.
@ -1,3 +1,4 @@
|
||||
0000R00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
@ -61,6 +62,3 @@
|
||||
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
OBJECT17;30;0
|
||||
OBJECT7;4;0
|
100
main.cpp
100
main.cpp
@ -7,13 +7,19 @@
|
||||
#include "tiles.h"
|
||||
#include "references.h"
|
||||
|
||||
#define WIDTH 256
|
||||
#define HEIGHT 224
|
||||
#define CAMERA_MOVESPD 0.5
|
||||
|
||||
using namespace olc;
|
||||
|
||||
class Map{
|
||||
public:
|
||||
std::string filename;
|
||||
Map(std::string fname) {
|
||||
Decal*tileset;
|
||||
Map(std::string fname,Decal*tileset) {
|
||||
this->filename=fname;
|
||||
this->tileset=tileset;
|
||||
}
|
||||
};
|
||||
|
||||
@ -32,12 +38,12 @@ class Animation{
|
||||
class Object{
|
||||
public:
|
||||
Animation*spr;
|
||||
vi2d pos;
|
||||
vd2d pos;
|
||||
int frameIndex=0;
|
||||
int frameCount=0;
|
||||
int animationSpd=12; //How many frames to wait between each frame.
|
||||
std::string name;
|
||||
vi2d scale={1,1};
|
||||
vd2d scale={1,1};
|
||||
Pixel color=WHITE;
|
||||
//animationSpd is how long to wait before switching frames.
|
||||
Object(std::string name,vi2d pos,Animation*spr,vi2d scale={1,1},Pixel color=WHITE,int animationSpd=1) {
|
||||
@ -67,6 +73,9 @@ public:
|
||||
int MAP_HEIGHT;
|
||||
Map*CURRENT_MAP;
|
||||
Map*MAP_ONETT;
|
||||
vd2d cameraPos = {0,0};
|
||||
|
||||
bool MOUSE_PRESSED_DOWN=false,MOUSE_DOWN=false,MOUSE_RELEASED=false; //TODO Implement Mouse things.
|
||||
|
||||
std::vector<std::vector<TILE*>> MAP;
|
||||
std::map<Reference,Decal*> SPRITES;
|
||||
@ -80,11 +89,11 @@ public:
|
||||
ConsoleCaptureStdOut(true);
|
||||
// Called once at the start, so create things here
|
||||
|
||||
MAP_ONETT=new Map("map0");
|
||||
|
||||
SetupAnimations();
|
||||
SetupObjectInfo();
|
||||
|
||||
MAP_ONETT=new Map("map0",SPRITES[TILESET1]);
|
||||
|
||||
//OBJ_INFO["PLAYER"]=PLAYER_ANIMATION;
|
||||
|
||||
LoadMap(MAP_ONETT);
|
||||
@ -111,11 +120,34 @@ public:
|
||||
obj->frameIndex++;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if (UpHeld()) {
|
||||
cameraPos.y-=CAMERA_MOVESPD;
|
||||
}
|
||||
if (RightHeld()) {
|
||||
cameraPos.x+=CAMERA_MOVESPD;
|
||||
}
|
||||
if (LeftHeld()) {
|
||||
cameraPos.x-=CAMERA_MOVESPD;
|
||||
}
|
||||
if (DownHeld()) {
|
||||
cameraPos.y+=CAMERA_MOVESPD;
|
||||
}
|
||||
}
|
||||
|
||||
void drawGame(){
|
||||
for (auto&obj:OBJECTS) {
|
||||
DrawPartialDecal(obj->pos,obj->spr->spr,{(obj->frameIndex%obj->spr->frames)*obj->spr->width,0},{obj->spr->width,obj->spr->spr->sprite->height},obj->scale,obj->color);
|
||||
}
|
||||
for (int y=-1;y<HEIGHT/32+2;y++) {
|
||||
for (int x=-1;x<WIDTH/32+2;x++) {
|
||||
int yTileOffset = cameraPos.y/32;
|
||||
int xTileOffset = cameraPos.x/32;
|
||||
if (x+xTileOffset>=0&&x+xTileOffset<MAP_WIDTH&&y+yTileOffset>=0&&y+yTileOffset<MAP_HEIGHT) {
|
||||
DrawPartialDecal({x*32-fmod(cameraPos.x,32),y*32-fmod(cameraPos.y,32)},SPRITES[TILESET1],{MAP[y+yTileOffset][x+xTileOffset]->tileX*32,MAP[y+yTileOffset][x+xTileOffset]->tileY*32},{32,32});
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void LoadMap(Map*map) {
|
||||
@ -159,27 +191,79 @@ public:
|
||||
OBJECTS.push_back(newObj);
|
||||
//printf("Object: %s %s %s\n",split1.c_str(),split2.c_str(),split3.c_str());
|
||||
} else {
|
||||
std::vector<TILE*> tiles;
|
||||
for (int i=0;i<data.length();i++) {
|
||||
unsigned char tileX,tileY;
|
||||
tileX=data[i]&0x0F;
|
||||
tileY=(data[i]&0xF0)>>4;
|
||||
tiles.push_back(new TILE(tileX,tileY));
|
||||
}
|
||||
MAP.push_back(tiles);
|
||||
MAP_HEIGHT++;
|
||||
}
|
||||
}
|
||||
printf("Loaded map %s.\n",map->filename.c_str());
|
||||
}
|
||||
|
||||
Decal*CreateSprite(std::string spriteName) {
|
||||
return new Decal(new Sprite("assets/"+spriteName));
|
||||
}
|
||||
|
||||
void SetupAnimations() {
|
||||
SPRITES[PLAYER] = new Decal(new Sprite("assets/player.png"));
|
||||
SPRITES[PLAYER] = CreateSprite("player.png");
|
||||
ANIMATIONS[PLAYER] = new Animation(SPRITES[PLAYER],32);
|
||||
SPRITES[TILESET1] = CreateSprite("terrainmap.png");
|
||||
}
|
||||
|
||||
void SetupObjectInfo() {
|
||||
OBJ_INFO[PLAYER]=new Object("player",{0,0},ANIMATIONS[PLAYER]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool UpPressed(){
|
||||
return GetKey(W).bPressed||GetKey(UP).bPressed||GetKey(NP8).bPressed||MOUSE_PRESSED_DOWN&&GetMouseY()<=HEIGHT-128+32&&GetMouseY()>=HEIGHT-128&&GetMouseX()<=HEIGHT-128;
|
||||
}
|
||||
bool DownPressed(){
|
||||
return GetKey(S).bPressed||GetKey(DOWN).bPressed||GetKey(NP5).bPressed||GetKey(NP2).bPressed||MOUSE_PRESSED_DOWN&&GetMouseY()<=HEIGHT&&GetMouseY()>=HEIGHT-32&&GetMouseX()<=HEIGHT-128;
|
||||
}
|
||||
bool LeftPressed(){
|
||||
return GetKey(A).bPressed||GetKey(LEFT).bPressed||GetKey(NP4).bPressed||MOUSE_PRESSED_DOWN&&GetMouseX()<=32&&GetMouseX()>=0&&GetMouseY()>=HEIGHT-128;
|
||||
}
|
||||
bool RightPressed(){
|
||||
return GetKey(D).bPressed||GetKey(RIGHT).bPressed||GetKey(NP6).bPressed||MOUSE_PRESSED_DOWN&&GetMouseX()<=128&&GetMouseX()>=96&&GetMouseY()>=HEIGHT-128;
|
||||
}
|
||||
bool UpHeld(){
|
||||
return GetKey(W).bHeld||GetKey(UP).bHeld||GetKey(NP8).bHeld||MOUSE_DOWN&&GetMouseY()<=HEIGHT-128+32&&GetMouseY()>=HEIGHT-128&&GetMouseX()<=HEIGHT-128;
|
||||
}
|
||||
bool DownHeld(){
|
||||
return GetKey(S).bHeld||GetKey(DOWN).bHeld||GetKey(NP5).bHeld||GetKey(NP2).bHeld||MOUSE_DOWN&&GetMouseY()<=HEIGHT&&GetMouseY()>=HEIGHT-32&&GetMouseX()<=HEIGHT-128;
|
||||
}
|
||||
bool LeftHeld(){
|
||||
return GetKey(A).bHeld||GetKey(LEFT).bHeld||GetKey(NP4).bHeld||MOUSE_DOWN&&GetMouseX()<=32&&GetMouseX()>=0&&GetMouseY()>=HEIGHT-128;
|
||||
}
|
||||
bool RightHeld(){
|
||||
return GetKey(D).bHeld||GetKey(RIGHT).bHeld||GetKey(NP6).bHeld||MOUSE_DOWN&&GetMouseX()<=128&&GetMouseX()>=96&&GetMouseY()>=HEIGHT-128;
|
||||
}
|
||||
bool UpReleased(){
|
||||
return GetKey(W).bReleased||GetKey(UP).bReleased||GetKey(NP8).bReleased||MOUSE_RELEASED&&GetMouseY()<=HEIGHT-128+32&&GetMouseY()>=HEIGHT-128&&GetMouseX()<=HEIGHT-128;
|
||||
}
|
||||
bool DownReleased(){
|
||||
return GetKey(S).bReleased||GetKey(DOWN).bReleased||GetKey(NP5).bReleased||GetKey(NP2).bReleased||MOUSE_RELEASED&&GetMouseY()<=HEIGHT&&GetMouseY()>=HEIGHT-32&&GetMouseX()<=HEIGHT-128;
|
||||
}
|
||||
bool LeftReleased(){
|
||||
return GetKey(A).bReleased||GetKey(LEFT).bReleased||GetKey(NP4).bReleased||MOUSE_RELEASED&&GetMouseX()<=32&&GetMouseX()>=0&&GetMouseY()>=HEIGHT-128;
|
||||
}
|
||||
bool RightReleased(){
|
||||
return GetKey(D).bReleased||GetKey(RIGHT).bReleased||GetKey(NP6).bReleased||MOUSE_RELEASED&&GetMouseX()<=128&&GetMouseX()>=96&&GetMouseY()>=HEIGHT-128;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
int main()
|
||||
{
|
||||
SeasonI demo;
|
||||
if (demo.Construct(256, 224, 4, 4))
|
||||
if (demo.Construct(WIDTH, HEIGHT, 4, 4))
|
||||
demo.Start();
|
||||
|
||||
return 0;
|
||||
|
@ -1,3 +1,4 @@
|
||||
enum Reference{
|
||||
PLAYER,
|
||||
TILESET1,
|
||||
};
|
Loading…
x
Reference in New Issue
Block a user