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#ifndef MAP_H
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#define MAP_H
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#include "pixelGameEngine.h"
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#include "encounters.h"
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#include "trigger.h"
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using namespace olc;
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namespace MapName{
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enum Map{
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ONETT,
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TWOSON,
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};
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}
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class Map{
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public:
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std::string filename;
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std::string l2filename;
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std::string l3filename;
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std::string l4filename;
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std::string l5filename;
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std::string mapname;
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Decal*tileset;
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std::vector<Encounter*> encounters;
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std::vector<Trigger*> triggers;
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MapName::Map myID;
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Map(std::string fname,std::string layer2_fname,std::string layer3_fname,std::string layer4_fname,std::string layer5_fname,Decal*tileset,std::string mapname,MapName::Map myID)
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:filename(fname),l2filename(layer2_fname),l3filename(layer3_fname),l4filename(layer4_fname),l5filename(layer5_fname),mapname(mapname),tileset(tileset),myID(myID) {}
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};
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#endif
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