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8 lines
169 B
8 lines
169 B
2 years ago
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#include "pixelGameEngine.h"
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#include "trigger.h"
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int i=1;
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std::map<TriggerName::Trigger,std::string> TRIGGERS={
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{(TriggerName::Trigger)i++,"START_CUTSCENE_1"},
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};
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