SeasonI/layers.h

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namespace layer{
enum layer{
INTERFACE, //Interface items should be on this layer. On top of everything.
COLLISION, //Collision checking layer. This layer is
HIGH,
DYNAMIC,
GROUND,
BACKGROUND,
OBJECT, //The object layer doesn't actually exist, it's used to tell the editor we are adding an object instead.
ENCOUNTER, //The encounter layer doesn't actually exist, it's used to tell the editor we are adding encounters instead.
};
}