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#ifndef MAP_H
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#define MAP_H
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#include "pixelGameEngine.h"
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#include "encounters.h"
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#include "trigger.h"
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using namespace olc;
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namespace MapName{
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enum Map{
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ONETT,
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TWOSON,
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TEST,
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};
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}
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class Map{
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public:
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std::string filename;
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std::string l2filename;
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std::string l3filename;
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std::string l4filename;
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std::string l5filename;
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std::string l6filename;
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std::string mapname;
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Decal*tileset;
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std::vector<Encounter*> encounters;
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std::vector<Trigger*> triggers;
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MapName::Map myID;
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Map(std::string base_fname,Decal*tileset,std::string mapname,MapName::Map myID)
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:filename(base_fname),l2filename(base_fname+"_2"),l3filename(base_fname+"_3"),l4filename(base_fname+"_4"),l5filename(base_fname+"_5"),l6filename(base_fname+"_6"),mapname(mapname),tileset(tileset),myID(myID) {}
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};
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#endif
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