#ifndef FLAGS_H
#define FLAGS_H
#include "pixelGameEngine.h"
using namespace olc;
enum class Flag:int{
    NONE,
    TEST_FLAG1,
    TEST_FLAG2,
    TEST_FLAG3,
    HAS_MAIN,
    HAS_NESS,
    HAS_PAULA,
    HAS_JEFF,
    HAS_ANNA,
    HAS_KING,
    HAS_POO,
    SHOPKEER_BRANCH1,
    SHOPKEER_BRANCH2,
    SHOPKEEPER_PREP_SELL_MENU,
    IS_NIGHTTIME,
    INTRO_COMPLETED,
};
#endif