#ifndef ANIMATION_H
#define ANIMATION_H
#include "pixelGameEngine.h"

using namespace olc;

class Animation{
	public:
		Decal*spr;
		int frames=1;
		vi2d sprSize={0,0};
		Animation(Decal*spr,vi2d sprSize){
			this->frames=spr->sprite->width/sprSize.x;
			this->sprSize=sprSize;
			this->spr=spr;
		}
};
#endif