#include "pixelGameEngine.h"
#include "trigger.h"

int TRIGGER_ENUM_COUNT=1;

std::map<TriggerName::Trigger,std::string> TRIGGERS={
    {(TriggerName::Trigger)TRIGGER_ENUM_COUNT++,"START_CUTSCENE_1"},
    {(TriggerName::Trigger)TRIGGER_ENUM_COUNT++,"Goto"},
};