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55 lines
979 B
55 lines
979 B
#include "pixelGameEngine.h"
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using namespace olc;
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bool USE_DEBUG_DISPLAY=false;
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int EMULATOR_SCREEN_WIDTH = 64;
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int EMULATOR_SCREEN_HEIGHT = 32;
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int EMULATOR_PIXEL_SIZE=5;
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class SNESEmulator : public olc::PixelGameEngine
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{
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public:
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//SplashScreen s;
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SNESEmulator()
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{
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sAppName = "SNES Emulator";
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}
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public:
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std::array<uint8_t,128000>memory={}; //128KB RAM
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std::array<uint8_t,4000000>cartridge={}; //32 Mb cartidge (seems to be the max)
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bool OnUserCreate() override
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{
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std::ifstream file("/home/niconiconii/Documents/Earthbound (USA).smc",std::ios_base::binary);
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uint32_t counter=0x0;
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while (file.good()){
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uint8_t val = file.get();
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if (val!=-1){
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memory[counter++]=val;
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std::cout<<val<<std::endl;
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}
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}
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return true;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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return true;
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}
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bool OnUserDestroy()override{
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return true;
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}
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};
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int main()
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{
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SNESEmulator demo;
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if (demo.Construct(64, 32, 10, 10))
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demo.Start();
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return 0;
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}
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