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81 lines
1.9 KiB
81 lines
1.9 KiB
#include "SMXHelperThread.h"
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#include <windows.h>
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using namespace SMX;
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SMX::SMXHelperThread::SMXHelperThread(const string &sThreadName)
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{
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m_hEvent = make_shared<AutoCloseHandle>(CreateEvent(NULL, false, false, NULL));
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// Start the thread.
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m_hThread = CreateThread(NULL, 0, ThreadMainStart, this, 0, &m_iThreadId);
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SMX::SetThreadName(m_iThreadId, sThreadName);
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}
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SMX::SMXHelperThread::~SMXHelperThread()
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{
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}
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void SMX::SMXHelperThread::SetHighPriority(bool bHighPriority)
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{
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SetThreadPriority( m_hThread, THREAD_PRIORITY_HIGHEST );
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}
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DWORD WINAPI SMX::SMXHelperThread::ThreadMainStart(void *self_)
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{
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SMXHelperThread *self = (SMXHelperThread *) self_;
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self->ThreadMain();
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return 0;
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}
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void SMX::SMXHelperThread::ThreadMain()
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{
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m_Lock.Lock();
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while(true)
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{
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vector<function<void()>> funcs;
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swap(m_FunctionsToCall, funcs);
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// If we're shutting down and have no more functions to call, stop.
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if(funcs.empty() && m_bShutdown)
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break;
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// Unlock while we call the queued functions.
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m_Lock.Unlock();
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for(auto &func: funcs)
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func();
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WaitForSingleObjectEx(m_hEvent->value(), 250, true);
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m_Lock.Lock();
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}
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m_Lock.Unlock();
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}
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void SMX::SMXHelperThread::Shutdown()
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{
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if(m_hThread == INVALID_HANDLE_VALUE)
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return;
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// Tell the thread to shut down, and wait for it before returning.
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m_bShutdown = true;
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SetEvent(m_hEvent->value());
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WaitForSingleObject(m_hThread, INFINITE);
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m_hThread = INVALID_HANDLE_VALUE;
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}
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void SMX::SMXHelperThread::RunInThread(function<void()> func)
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{
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m_Lock.AssertNotLockedByCurrentThread();
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// Add func to the list, and poke the event to wake up the thread if needed.
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m_Lock.Lock();
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m_FunctionsToCall.push_back(func);
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SetEvent(m_hEvent->value());
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m_Lock.Unlock();
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}
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bool SMX::SMXHelperThread::IsCurrentThread() const
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{
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return GetCurrentThreadId() == m_iThreadId;
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}
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